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Thanks for the tip! Ill be sure to use it
Pro tip: Use full manual mode and move train to position trains in just the right spot for pictures while still allowing the simulation to run.
Ride_Op posted on April 11th, 2019
Jack73, first image is begging for a train at the top of the loop! But that was still a lucky shot to get the lightning framed like that.
Utah, better angle. A train shooting out of the light ring tunnel would be hot!
-Ride_Op
I have nothing to do tonight so I'll cycle some trains and see if I can get lucky again
Jester at Six Flags New Orleans?
goudurix parc asterix?

Recently uploaded today. Here is my recreation of Batman and Robin: The Chiller.
Now available on NolimitsCentral and on CoasterCrazy.
NLC link:
https://nolimitscentral.com/exchange/park/596
Note: Please make sure to credit me if you want to use this park (Ex. A youtube video).
As many on the NLC Discord are already aware I'm back on this project and moving full steam ahead! I've fully supported the upper 2/3 of the lift hill and the exposed part of the first drop out of it as well, done the steel frame for the wicker man effigy itself which I'm collaborating with Dave from VTO (one last time) to get finished. Current progress is on the large turnaround before the two bunny hills and the queue line that it surrounds.










Jack73, first image is begging for a train at the top of the loop! But that was still a lucky shot to get the lightning framed like that.
Utah, better angle. A train shooting out of the light ring tunnel would be hot!
-Ride_Op
We're savoring the flavor of the good life
Come along and have a slice of the good life
Of the good life!
You create it, you share it, we feature it!
-Ride_Op


Falken Created by me
Utah, would look better with the track going into a corner of the frame. Also the right side of the image isn't showing anything interesting. Re-frame the shot for better effect, along with the train in more light.
Nemesis, sky is about half of your image. Pan down and get the tops of those hills about 80-90% of the way up instead of halfway and it'll be a sharper image!
-Ride_Op
Do-Dodonpa
Karnan
Steel Vengeance
Fury 325
Steel Dragon 2000
Colossos
T Express
Atlantis Adventure
Lightning Rod
An Arrow/S&S 4D coaster

Colossos at Heide Park (ish) by NemesisRider. I know it's a parody, but I think it's a pretty enough coaster...
THE EUTHANASIA LOOP
Take a ride into oblivion on The Euthanasia Loop. This coaster innovates upon Julijonas Urbonas' design by reducing the height and top speed to reduce cost and improve structural stability. However, you can still expect 30 seconds over 10G, and a 140kmph top speed...

When exporting key frame animations ensure that this option is selected (affects both 2.79 and 2.8 beta builds afaik):
I can't remember what's the exact issue with the Matrix option, but there was one in combination with NL2.
LostSoul1599 posted on April 3rd, 2019
why dont you start with a shell? Its a modle that you put over the actual train without creating a complete new one it worked for me with the collada format (i used blednder tho for the material)
That's what i usually try to do where possible. A shell is much easier than a full custom train, lol.
Re. your air vent question: I don't do keyframe animation a lot, so i don't know a huge amount about it, and someone else can likely can fill in the gaps or correct me if i'm wrong. But have you actually baked/applied the animation to your object?
Codemaster has a video about keyframing on youtube that i use when needed (it's old-ish, but still useful) If you want, and if i can find it, me or someone can drop a link to it in here.

