Click and hold left mouse button and drag them in the direction u like.
All Comments
1101 to 1120 of 19724Filter comments
Tried on both mac and Windows - shift doesn't do anything regarding vertex select. On mac it is <cmd> + select vertex to add to selection or <cmd> + marquee drag to add multiple vertices to - but I can't figure out how to remove multiple vertices. Maybe there isn't a way?
Also, how the heck do you constrain vertex dragging in the vertical direction when dragging vertices in the side or front view? I want to select some vertices and drag them - but hold down a button to constrain the movement to vertical (Y) direction only. Is that possible? I know about page up / down - but I am talking about dragging vertices with the mouse.
Press and HOLD SHIFT while selecting vertices.
Quick UI question... is there a way to subtract from selection? I have found that <cmd> + drag select will add vertices to your selection - but I haven't figured out how to remove multiple vertices from your selection. <Cmd> + click on single vertices toggles their selection state, but I am looking for a way to drag select to remove multiple vertices from the current selection.
It's jolting me
Rattling me
And throwing me around
Yeah, its endlessly
Diving in
And spiraling round about
Vekoma
Making cars
That bang our heads
You create it, you share it, we feature it!
-Ride_Op
IronWolfman posted on May 26th, 2023
IronWolfman posted on October 3rd, 2022
Hi everyone! So I am having a problem working FVD++, both the 0.77 & 0.79 versions are not formatting properly on my computer. I'm using an ASUS ZenBook Flip 15 running Windows 11, x64-based. These images show the issue, it seems like every text or option box native to the program is squished vertically and there is no scrolling options. This issue essentially makes the program unusable. Anyone have any advice or recommendations?
Bumping this because I still have not been able to resolve this issue. I tried emailing the Stephan and received no response.
You need to change your windows DPI settings. Go to the app properties, compatibility, change DPI settings, then set the DPI scaling override to system.
I build in FVD mainly, however when I handbuild I either switch off snapping and make use of the 'make straight' function, or I rotate as needed.
Is it possible to get different side views then left/right/front/back with a custom angle? I feel like it is limiting my building to mostly 90/180/270 curves? Or how are you dealing with this?
Last night I dreamed that Kentucky Kingdom had announced a B&M dive coaster. I don't remember the name at all nor did I really know where they were putting it, but I think the name sounded Cedar Fair-esque and it was similar in size to Rakshasa, and they were already starting to deliver track pieces (I think it was blue track).
Note: Global sounds like bm_roar also have to be appended by _1 due to the way this script works, even though you'd only add it once per coaster anyways.
the sounds are working (for the B&M roar and B&M lift), but i can still hear the stock lift and roar, how do i get rid of that?
I got your email
I will keep you updated abt the progress
I will send you an PM
mcmillerjr00 posted on August 14th, 2024
Thank you so much also is it possible that you could me out real quick on a block issue
No experience with dual stations
Oh, I'm bucklin' in my coaster seat
And I brace for the thrill and I
And I grip the bar
I sit and think
As the track unwinds
I wonder what I'll find
I'm leaving the station!
Don't wanna ride a Larson loop
It's just not a roller coaster
I'd rather wait than suffer this
Don't wanna ride a Larson loop
Note: Roundup 550 will be a normal weekly roundup. Our next Mega Roundup contest will happen with Roundup 600.
You create it, you share it, we feature it!
-Ride_Op
Thank you so much also is it possible that you could me out real quick on a block issue
Kingda Toro posted on August 13th, 2024
I just checked now, it's fixed. Is there any way to upload a revision? I've done more work on the coaster since I uploaded it here.
U can do a RE upload and place in the description, u have changed mentioned in your earlier post.
Maybe it helps if u can find in the exchange an coaster with a dual loading station to see how that works.
Or make a dual station with just 1 station in operation.
Hello,
I am trying to make a Revenge of the Mummy style attraction. I am using the custom logic builder, and it does not use the dual loading station properly, also I just need gneral help on navigating the block builder. Thank you
MrRC posted on August 12th, 2024
Kingda Toro posted on August 13th, 2024
Hey, I found and fixed an audio bug that prevented drop.ogg from playing at the correct location. In Chain.nlvm, make the following changes:
Add a new variable declaration, Vector3f drop; on line 12.
Add this as line 64: drop = sco.getMatrix().getTrans();
On line 215/216, change hiss2[0].setPosition(sco.getMatrix().getTrans()); to hiss2[0].setPosition(drop);
For some reason, it seems to only work right if the position of the sco is stored as a variable which is then used when setting the sound's position. Of course, if there's a better way to make it work, please do so!
My Kingda Ka recreation includes the fixed script file, you could just pull it from there if you want.
Is this : https://nolimitscentral.com/exchange/park/1582
The old or improved version ? (for people that don't have Steam)
I just checked now, it's fixed. Is there any way to upload a revision? I've done more work on the coaster since I uploaded it here.
Kingda Toro posted on August 13th, 2024
Hey, I found and fixed an audio bug that prevented drop.ogg from playing at the correct location. In Chain.nlvm, make the following changes:
Add a new variable declaration, Vector3f drop; on line 12.
Add this as line 64: drop = sco.getMatrix().getTrans();
On line 215/216, change hiss2[0].setPosition(sco.getMatrix().getTrans()); to hiss2[0].setPosition(drop);
For some reason, it seems to only work right if the position of the sco is stored as a variable which is then used when setting the sound's position. Of course, if there's a better way to make it work, please do so!
My Kingda Ka recreation includes the fixed script file, you could just pull it from there if you want.
Is this : https://nolimitscentral.com/exchange/park/1582
The old or improved version ? (for people that don't have Steam)



