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NL2 Ask Thread
NoLimits Coaster

Tried on both mac and Windows - shift doesn't do anything regarding vertex select. On mac it is <cmd> + select vertex to add to selection or <cmd> + marquee drag to add multiple vertices to - but I can't figure out how to remove multiple vertices. Maybe there isn't a way?

Also, how the heck do you constrain vertex dragging in the vertical direction when dragging vertices in the side or front view? I want to select some vertices and drag them - but hold down a button to constrain the movement to vertical (Y) direction only. Is that possible? I know about page up / down - but I am talking about dragging vertices with the mouse.

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NL2 Ask Thread
NoLimits Coaster

Quick UI question... is there a way to subtract from selection? I have found that <cmd> + drag select will add vertices to your selection - but I haven't figured out how to remove multiple vertices from your selection. <Cmd> + click on single vertices toggles their selection state, but I am looking for a way to drag select to remove multiple vertices from the current selection.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

IronWolfman posted on May 26th, 2023

IronWolfman posted on October 3rd, 2022

Hi everyone! So I am having a problem working FVD++, both the 0.77 & 0.79 versions are not formatting properly on my computer. I'm using an ASUS ZenBook Flip 15 running Windows 11, x64-based. These images show the issue, it seems like every text or option box native to the program is squished vertically and there is no scrolling options. This issue essentially makes the program unusable. Anyone have any advice or recommendations?

Bumping this because I still have not been able to resolve this issue. I tried emailing the Stephan and received no response.

You need to change your windows DPI settings. Go to the app properties, compatibility, change DPI settings, then set the DPI scaling override to system.

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Weird roller coaster dreams you've had
Off Topic

Last night I dreamed that Kentucky Kingdom had announced a B&M dive coaster. I don't remember the name at all nor did I really know where they were putting it, but I think the name sounded Cedar Fair-esque and it was similar in size to Rakshasa, and they were already starting to deliver track pieces (I think it was blue track).

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NoLimits 2 Weekly YouTube Roundups - Week 654
NoLimits Coaster

Oh, I'm bucklin' in my coaster seat
And I brace for the thrill and I
And I grip the bar
I sit and think
As the track unwinds
I wonder what I'll find

I'm leaving the station!

Roundup 548

Don't wanna ride a Larson loop
It's just not a roller coaster
I'd rather wait than suffer this
Don't wanna ride a Larson loop

Roundup 549

Note: Roundup 550 will be a normal weekly roundup. Our next Mega Roundup contest will happen with Roundup 600.

You create it, you share it, we feature it!

-Ride_Op

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Block Confusion
Scripting

Maybe it helps if u can find in the exchange an coaster with a dual loading station to see how that works.
Or make a dual station with just 1 station in operation.

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Block Confusion
Scripting

Hello,

I am trying to make a Revenge of the Mummy style attraction. I am using the custom logic builder, and it does not use the dual loading station properly, also I just need gneral help on navigating the block builder. Thank you

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The Hydraulic Launch Kit [Release + Tutorial]
Scripting

MrRC posted on August 12th, 2024

Kingda Toro posted on August 13th, 2024

Hey, I found and fixed an audio bug that prevented drop.ogg from playing at the correct location. In Chain.nlvm, make the following changes:

Add a new variable declaration, Vector3f drop; on line 12.

Add this as line 64: drop = sco.getMatrix().getTrans();

On line 215/216, change hiss2[0].setPosition(sco.getMatrix().getTrans()); to hiss2[0].setPosition(drop);

For some reason, it seems to only work right if the position of the sco is stored as a variable which is then used when setting the sound's position. Of course, if there's a better way to make it work, please do so!

My Kingda Ka recreation includes the fixed script file, you could just pull it from there if you want.

Is this : https://nolimitscentral.com/exchange/park/1582

The old or improved version ? (for people that don't have Steam)

I just checked now, it's fixed. Is there any way to upload a revision? I've done more work on the coaster since I uploaded it here.

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The Hydraulic Launch Kit [Release + Tutorial]
Scripting

Kingda Toro posted on August 13th, 2024

Hey, I found and fixed an audio bug that prevented drop.ogg from playing at the correct location. In Chain.nlvm, make the following changes:

Add a new variable declaration, Vector3f drop; on line 12.

Add this as line 64: drop = sco.getMatrix().getTrans();

On line 215/216, change hiss2[0].setPosition(sco.getMatrix().getTrans()); to hiss2[0].setPosition(drop);

For some reason, it seems to only work right if the position of the sco is stored as a variable which is then used when setting the sound's position. Of course, if there's a better way to make it work, please do so!

My Kingda Ka recreation includes the fixed script file, you could just pull it from there if you want.

Is this : https://nolimitscentral.com/exchange/park/1582

The old or improved version ? (for people that don't have Steam)

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