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Official FVD (Force Vector Design) Thread
NoLimits Coaster

just to make sure i'm looking at the screenshot correctly, are there [separate] force sections before and after the section you've highlighted? specifically, is there a separate force section after the force section you're working on?

i think a possible solution would be to design the bulk of your ride within a single force section per block (drop pullout to mcbr, etc.)

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Sometimes the graphs ahead of the graphs you're not touching like to freeze in place before edit --- still stay fixed position when edits been made (specifically the transitions which isn't symmetric function you're editing.) thus if it doesn't becomes aware (which is no way anyone's fault nor suppose to happen) opening the file again after closing, the whole graph transitions after the transitions that isn't symmetric function we were editing and done what I described will move the whole graphs down or up so the ends are reunited again, thus now you have to redo all the values ahead to have it where you intentionally wanted for your results again.

For clearer visual demonstration, one of the transitions is highlighted, say you're editing it --- as I mentioned about the transitions where they're not 'symmetric function' --- you're editing it either up and down, ideally and as intended the graphs ahead should follow, thus a continuous line, my problem is that after the highlighted transitions on the graph stays frozen, and the highlighted graph you're editing is the only thing moving and it disconnects with the rest. Without the awareness, later transitions become affected by the glitch after next start up because next start up refreshes and reunites the graphs together.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

RollerCoaster1234 posted on April 19th, 2019

Yeah, it's B&M, I wish that the values doesn't freeze and 'disconnects' the continuous lines ideally of the values, I thought I restarted it to avoid that happening.

lol comment about B&M was meant for someone else (added a quote to clarify)

What do you mean by the graph (?) values "disconnects". I'm also a little unclear on what you mean by the graphs freezing.

Might you possibly mean that the transition editor pane becomes blank/unresponsive? If so, a possible solution would be to just select the Anchor of the track, and then re-select the section you want to manipulate. Might make the graph pane responsive again without having to restart.

If that's not it, please provide a screenshot.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

maledicent posted on April 18th, 2019

Hi guys, been trying this out and I love it! But for some reason when I go to track view the whole view panel freezes up once I make it to the bottom of the first drop. The values in the bottom continue to update as if the coaster was still going along but the visual does not update. I can't switch back to fly view either it's just stuck until I restart the whole program. Anyone else experience this? I'm on Windows 10 with a Nvidia graphics card.

Are you by chance using B&M track?

If so, solution is to use (literally) any other style of track within FVD++, as the only settings pertinent to actually exporting into NL2 are the friction and heartline values.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Hi guys, been trying this out and I love it! But for some reason when I go to track view the whole view panel freezes up once I make it to the bottom of the first drop. The values in the bottom continue to update as if the coaster was still going along but the visual does not update. I can't switch back to fly view either it's just stuck until I restart the whole program. Anyone else experience this? I'm on Windows 10 with a Nvidia graphics card.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

I'm not at home, reopening my save, track work looks very different than what I had before.

Usually from what I know parts of the graph likes to freeze, but to make sure I avoid it is by closing it then reopening it again and whatever corrections need to be made. Because exporting the track before checking it and before reopening it makes it look like a spaghetti noddle --- as an example --- but seems this time the export was "okay" after reopening my save it changed again, I have not change anything. Made sure of closing and reopening.

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Terra, Phase 4
NoLimits Coaster

I CAN'T FREAKING WAIT!!! This looks AMAZING!!!! I'm so happy that we'll be able to ride some of these rides along with some new ones. I've noticed that there are two "attractions" in the park, "Cave In" and "Terranauts" and I'd like to see them be actual attractions. Can't wait for the release of part 4!

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