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Issues with the Latest Update
NoLimits Coaster

Hello, NLC community. I was hoping to get more insight to an issue I am having. I have already let the NL2 devs know about it, but I was hoping to get a bit more information from other users in case the problem may actually be on my end and/or to see if other users are having the same issue.

Unfortunately it seems the latest update has completely broken the physics in the simulator. Namely, the transport and brake sections behave differently dependent upon whether or not I am looking at the train while it is running. For example, on the coaster I am currently working on, I have a block I need the train to stop on before a swing launch. If I look away, the train stops on the block as normal. If I look at the train as it goes through the preceding section of the ride, it whizzes right past.

This is something I have witnessed over many cycles. The coaster is in scripted mode and uses custom block logic builder.

Insight from the user community would me much appreciated.

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I am new here and excited to join this Community!
General

Hi there

I am new here and very excited, to join this community.. I am particularly interested in any beginner tips you might have. Also, if there are any threads or topics you recommend for a newbie like me, please let me know.

Thanks for having me here. I am looking forward to contributing and learning from everyone.

With Regards,
David

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Coastin' Dave's Thread: PROJECT DARK RIDE

zacharynolimits1999 posted on January 10th, 2023

Do you want one? I'm not opposed to it, but which coaster are you thinking of? You said "custom" so I'm not sure what exactly you want - Rock 'n' Roller Coaster is basically just that - look closely at the shell - it's basically first gen arrow shaping (especially the front car which has a perfectly flat front interior wall).

Yes I want that. Actually just Arrow first gen corkscrew/looper train. This looked like this:

In Nolimits 2, they used Arrow's second gen corkscrew trains like this:


real life


in-game screenshot

Those trains would be used for pre-1984 Arrow creations or recreations.

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NL2 Ask Thread
NoLimits Coaster

Other directions then Up / Down is using the cursor buttons on your keyboard

"which tends to make big jumps in distance" >>.(u can change the snap in the editor perhaps ?), just a guess.

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NL2 Ask Thread
NoLimits Coaster

MrRC posted on September 3rd, 2024

Click and hold left mouse button and drag them in the direction u like.

Yes - but I want to do that while constraining to single zxis (i.e. vertical only) - when I click and drag on a vertex in any of the orthographic views, it allows movement in 2 dimensions - I am looking for the key command to limit the dragging to only 1 dimension. Is this possible (other than the page up / down keys - which tends to make big jumps in distance).

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