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Screen Shot Saturday Madness! - Gallery Posted 12/12/2020
NoLimits Coaster

Ride_Op posted on May 25th, 2019

2 in so far.

Young Gangsta is the best of the realistic coasters batch, but even so it needs work. Fencing is the most prominent thing in the pic, with the coaster isolated so a much smaller part. There's lots to look at, but the framing looks like the photographer missed the subject. Try again so we can see more of this coaster!

-Ride_Op

I've always felt (And still feel) people take the "If you don't have anything nice to say" approach on this forum. But this quote is a huge reason why I signed up. I understand my work isn't as good or as accurate to real coasters like they are from other members on here, but I want to become more realistic. To say that I was intentionally showing the fencing would discourage any further critiquing of my work, because it may come off as ungrateful and unwilling to learn. I know I have to include a train in images, so that might be why the photographer missed the subject. But I want this. I'd love advice from some of the members here, but most play favoritism to members who's been apart of this community the longest.

I really have no idea how to be a photographer. A lot of times I'll see an angle I like and just take a picture, and it may not abide by the rules of this thread, which are great pointers for taking good pictures IMO. If you're at all familiar with any of my work, even through pictures, I really would appreciate anything you can do or say that will help me. And not to clutter up this thread, I'd be happy to discuss this in PMs.

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Particle Effects and Cubemaps?
General

This might be caused by a material effect on the default fog particles that rotates the fog particles towards the camera automatically which is often used for particle effects like that.

This makes the fog look more realistic by keeping the number of particles at a reasonable amount to get a fluid performance with the normal camera.

I have quickly made some test fog effect that does not use this material setting to demonstrate that not using this setting solves the problem, but makes the fog look not as realistic immediately, thus the overall look of the fog could probably be further improved when more time is spent on the artistic aspects to make the result not as dramatic.

The downside of this is that you probably need to spent both more time creating a nice looking fog effect yourself and also the performance hit can be drastically to get a realistic effect out of it, but when your goal is just recording videos the performance should not be of that high importance.

Of course another downside is that you have you make at least familiar with some basic 3d modeling techniques like creating simple plane shapes and all the nl2 specific object material settings to get an effect like this.

Here is a very low resolution 360 video of the quick test:

There are other solutions and combinations of them for realistic fog effects like the weather fog effect slide which can be controlled by scripts for more realistic fog effects.

Depending on your point of view getting these things done properly is where both the real challenging artistic and technical fun in NL2 begins.

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Particle Effects and Cubemaps?
General

Hey all, I'm brand-spankin' new to NL but was hoping to use this tool to create some 360/VR coasters.

Right off the bat, I found out about the amazing Twilight Zone: Terror Tracks ride and downloaded it to record in 360, using NL2's professional license, just to see what this stuff would look like in my Oculus Go.

All was going well until I realized that the fog effects were being seperated in the equirectangular projection, exactly like this "LatLong" layout for a cubemap. After sideloading the 360 video into the Go, my fears were confirmed: these particle effects are cubemapped. Here's a screenshot looking slightly up, showing how the effects create harsh lines at every corner of the cube.

I know virtually nothing about modeling, but fear that this is how all particle effects are handled within NL2, seriously diminishing my hopes of creating some foggy darkrides.

Is this the only way to handle particle effects in NL2?

Is there any way around this?

Thanks for any help!

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Screen Shot Saturday Madness! - Gallery Posted 12/12/2020
NoLimits Coaster

Togo's will make 5! Sometimes chaotic color works!

Baron...so far away! I can see that you want to show the whole island. Framing it this way, we see a lot of water and sky, some land, back sides of buildings, trees, and a bit of coaster peeking out above. Trying to determine the subject of the pic becomes difficult. It's kind of like this picture of Cedar Point from the parking lot: https://www.tripadvisor.com/LocationPhotoDirectLink-g50940-d102765-i24099993-Cedar_Point-Sandusky_Ohio.html

There isn't much to see...so much is sky and cars and road. Coasters are there, but not the focus of the shot. Nothing really is, which makes it a less interesting shot. But a coaster on an island is cool! Fly around and walk around the island and look for really compelling angles.

-Ride_Op

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