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Nolimits2Sounds (Update 1.2.0) — Custom Coaster Noises
NoLimits Coaster

You probably don't know what I mean by "naming sections".

Every track section (pieces of track separated by type separators) has a unique editable name. You can change that name by double clicking any piece of track that is a lift, station or brake. There is an empty text field at the top where you can input any name. If you are looking for the B&M roar for example, just name your station bm_roar_1 and fire up play mode to see the magic. ;)

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Guess the Coaster
Theme Park Discussion

Any of these?

X-Flight @ Geauga Lake & Wildwater Kingdom
Stealth @ California's Great America
Nighthawk @ Carowinds
Firehawk @ Kings Island
Batwing @ Six Flags America
Rock 'n' Roller Coaster @ Walt Disney World - Disney's Hollywood Studios
Rock 'n' Roller Coaster @ Disneyland Paris - Walt Disney Studios Park
Star Wars Hyperspace Mountain: Rebel Mission
Disneyland Paris - Disneyland Park
Big Air @ E-DA Theme Park
Stinger @ Dorney Park & Wildwater Kingdom
HangOver @ Liseberg
Invertigo @ California's Great America
Invertigo @ Kings Island

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The Official Scripting Ask Thread
Scripting

When clicking reset, it triggers the onAutoMode() method. In here I only set the initial block state (FREE if no train on block or WAIT_FOR_CLEAR/IN_STATION when train on block). I tried to also call the function registerBlockStates(block) on the different blocks to re-register the states, however the problem persists. Maybe something else is triggered after the onAutoMode() call, but I'm not sure which.

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