Is there a way to create our own sounds?
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No
Hint: Windy
Python @ Efteling ? (old track)
Hope you will also add more sounds in the next few days.
any hints
I thought everyone already knew it.
Added to the rules
Did you download the experimental version? If so use the stable version, the experimental version is currently broken. Gonna fix it in the next days.
Jesus fuck, y'all, what ever happened to the one-coaster-per-guess rule?
None

I tried to use this this morning on Wicker Man. named the sections correctly, added the script into the coaster, yet it failed to read the .ogg file for the GCI lift sound. Any suggestions/tips on what I need to do differently?
You probably don't know what I mean by "naming sections".
Every track section (pieces of track separated by type separators) has a unique editable name. You can change that name by double clicking any piece of track that is a lift, station or brake. There is an empty text field at the top where you can input any name. If you are looking for the B&M roar for example, just name your station bm_roar_1 and fire up play mode to see the magic. ;)
What was the last continent, where the coaster has found its home ?
No (it's not a shuttle coaster)
Any of these?
X-Flight @ Geauga Lake & Wildwater Kingdom
Stealth @ California's Great America
Nighthawk @ Carowinds
Firehawk @ Kings Island
Batwing @ Six Flags America
Rock 'n' Roller Coaster @ Walt Disney World - Disney's Hollywood Studios
Rock 'n' Roller Coaster @ Disneyland Paris - Walt Disney Studios Park
Star Wars Hyperspace Mountain: Rebel Mission
Disneyland Paris - Disneyland Park
Big Air @ E-DA Theme Park
Stinger @ Dorney Park & Wildwater Kingdom
HangOver @ Liseberg
Invertigo @ California's Great America
Invertigo @ Kings Island
no
1 down for the next SSS! 5 more needed to post a gallery.
-Ride_Op
Two-Face: The Flip Side @ Six Flags America
Diabolik @ Movieland Park
When clicking reset, it triggers the onAutoMode() method. In here I only set the initial block state (FREE if no train on block or WAIT_FOR_CLEAR/IN_STATION when train on block). I tried to also call the function registerBlockStates(block) on the different blocks to re-register the states, however the problem persists. Maybe something else is triggered after the onAutoMode() call, but I'm not sure which.