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NoLimits 2 Weekly YouTube Roundups - Week 654
NoLimits Coaster

Hey you
I gotta tell you my roundup friend
I think of all those hours you saw me in queues
And the good times that we spent

Hey you
You're my 278 companion
You always let me explain why Intamin is great
And our ride just begun

Roundup 278

We are over half way to Roundup 300! Will you win a Made To Thrill custom poster of YOUR ride?

You create it, you share it, we feature it!

-Ride_Op

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Mega Roundup 300 - Posters arriving! Show your poster!
Contests

Very good point! The contest is looking at 3 things: quality of your coaster(s), quality of your scenery/environment, and quality of your presentation. That last one means the video editing, music choice, camera work, and so on to really showcase your creation well.

BTW, we hate having to determine which video ends up in the Codemaster spot at 11. It's hard to narrow down to the 10 finalists and then rank them.

-Ride_Op

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The Official Scripting Ask Thread
Scripting

Not sure if this is the right place to ask, or if it's a no go to even ask it but can someone help me with a script for the following idea I have?

I want it to go through the track normally until it passes the brake and the switch, it goes up the spike and travels backwards for a little bit, when it's going backwards it goes up a hill it previously passed too and goes forward again, but this time I want the brake to be activated to stop the train, then the switch to move and the train to move forward again towards a small piece of track to the station.

Is it possible? Can somebody help me with a script, I tried it with the block blocks but It doesn't want to make sense to me. And scripting looks like Japanese to me which I also don't speak.

Feel free to DM me if you wanna help.

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Nolimits2Sounds (Update 1.2.0) — Custom Coaster Noises
NoLimits Coaster

@Jetcoasterfan Got the wink, I haven't forgotten. I totally haven't


@Lcucu3 Yes, but knowledge of scripting is needed. I've tried my best to provide some utilities to make adding custom sounds easier. See here


@RollerCoaster1234 I am guessing you named your first lift something like bm_lift_2, but since it's the first lift it should be bm_lift_1. (So if you have the roar and 2 independent lifts it's bm_roar_1, bm_lift_1 and bm_lift_2) Every sound counts on its own.

The sound playing is only dependant on the section's name, enabled or disabled rollback doesn't affect it at all.

Tempo and pitch of most sounds get increased if the train speeds up. (e.g. B&M lift speeds up, GCI I think doesn't if I remember correctly)

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