If not, then don't worry about it, they're not necessary, it would just be nice to have.
All Comments
10481 to 10500 of 19729Filter comments
ill try my best but textures like that can be very hard to find
CGAfanboy7 posted on June 22nd, 2019
I Don't Know If Anyone Noticed this but I saw some footers on the ground where obsidian should be...
Work was well underway for Phase 4 when Phase 3 was released. This has been the same for each phase released. Phase 1 had clues regarding the Badlands, including the beginning construction of the indoor portion of Remnant. Phase 2 had the groundwork and area name up for Stalheim/The Mountains area of the park.
There are a couple more clues other than the footers as to what expansions Phase 4 will have.
^^ Fjallfalls effects are all triggered in different stages by different trains, and unfortunately because it is a scripted coaster, moving the trains off the circuit can break the scripts. I’m not sure if there is a solution to this to be honest, some of the transfers are just for show, as I had to be creative with where to put them.
For example, Aeris originally only had two trains, meaning the throughput would be far too low for a major attraction in the park, adding the third train, and the prelift stop gave it a theoretical capacity of up to 1300 an hour. This also meant that a single bay for storage would no longer suffice, and therefor I had to come up with the “elevator” style transfer that is under the station now. Elevators/drop track has not been implemented in the Sim yet, so the transfer can’t be fixed for now (also the reason Guardian has a sideways drop). Until this is added into the sim, it’s far too difficult to recreate to be worth the effort.
themeparkfan posted on June 15th, 2019
Looks like phoenix will have a Demonic Knot
Almost! It’s an Inclined Immelman you can see, so half of a Demonic Knot. There are some similarities to Flug though.
I know I've said this before, but when you make the trees can we have some sort of snow covered fir or pine tree, please.
Some questions, maybe little nerdy, but i like to use your park:
Would you also be able to look again to the transfer from Aeris, for operate the coaster with only one train?
Is it also possible to provide a transfer table at Python?
When trains are removed from the track at Fjall-fall, the special effects no longer work correctly. Can this problem also be solved?
FireChaser Express @ Dollywood
I also like to do that when I rode the Sky fly. It's absolutely intense. An upper body pulled up while legs was pulled down and nearly greyout but it's very fun. Here's mine.
Double sided Ferris wheel lift for the log flume ride. Located at somewhere in Japan.

Junker @ Powerland
Lynet @ Farup Sommerland

Thrillride to the max
ill try to make some wall vines but i know they can be tricky to make them look good and keep the poly count low
THESE. ARE. AWESOME!
Maybe for the next pack you could include some wall vines?
Thanks for the contribution
Correct!
Good Job :)
Onto Pack 2

What if we made plant brakes? I mean it would be more eco friendly!
Foliage Pack 1 is released!
https://drive.google.com/file/d/1W4iOmIqCVG3vM1ApLiQBfQklI4Q8HyL8/view?usp=sharing
Please let me know how it is so I can improve on the next pack.
The textures are in .tga So dont be alarmed
im thinking of releasing the Script for the plants, to make them move like irl, so people can pick if they want it or not
@jetcoasterfan It's a foliage pack. Not a coaster component pack. Come on dude.