Nonhoi Coaster @ Toyohashi Non Hoi Park
All Comments
10321 to 10340 of 19729Filter comments
Nope Sorry
Captain Jacks Runaway Train @ Pirates Cove Fun Park
Not sure if this has been suggested already, but I really miss the possibility to search the exchange by coaster type, kinda like the old nl-exchange site had it. That'd make browsing so much more fun, seeing every Maurer X-Car coaster in one place for example and maybe also how many coasters of which type have been uploaded.
ok thanks
I promise this will be the final post for Maelstrom, I know I have been annoying people with that coaster for long enough.
But I want to share one final thing. Got really inspired after reading Chase's Cinematic Tips.
Never thought I'd make a video to this but anyways, here it is:
I think the top looks best
OK Noticed that
There is only one coaster in the park (not Schwartzkopf)
took a small break off of the stranger things ride before I go away
Dragon now has a 360 video up, this is due to me not having sufficient time to edit a full montage
I would say bottom.
that looks very meh
I like the top as well.
The trains on Excalibur are not released, but you can find his other modern Intamin trains in the resource thread.
Where can I find the modern intamin trains, such as the ones used in TCM's Excalibur. I figured I should ask first rather than spend ages digging around in the forums.
I see another coastertrack (looks like Schwartzkopf) is that correct ?
Addition :
If your acceleration is to forcefull with 1G u can extend the launch trackpart and set the G force to a lower value. It will reach the same speed but not so intense (more like a family coaster)
jpaufsc posted on July 4th, 2019
The speed is what the transport section will try to achieve given the acceleration value. If your acceleration is too low or speed too high for the length of the section, the coaster will not be able to achieve it. If your coaster is going 30mph and the acceleration is set to 1g and a speed of 60mph, as long as the section is long enough, it will speed up to 60mph at 1g of acceleration. If the coaster reaches that speed, but the section hasn't ended, it will maintain that speed until the end of the section. The same works for deceleration.
That helps explain a lot thank you so much!
The speed is what the transport section will try to achieve given the acceleration value. If your acceleration is too low or speed too high for the length of the section, the coaster will not be able to achieve it. If your coaster is going 30mph and the acceleration is set to 1g and a speed of 60mph, as long as the section is long enough, it will speed up to 60mph at 1g of acceleration. If the coaster reaches that speed, but the section hasn't ended, it will maintain that speed until the end of the section. The same works for deceleration.