Yes, I do take requests. But I can't guarantee anything. Launch sounds are especially difficult to get to sound good ingame but I'll see what I can do
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Hey, I dont know if you take requests or not (I hope you do) but can you please do the Intamin LSM/Maverick Launch sound? https://www.youtube.com/watch?v=BIJBz1w3uYw&t
Spez posted on July 15th, 2019
I will get it. Banshee is in phase 4 as it is, so it will be months (most likely) before I get there. But it's good to gather more tools ahead of the work to be done. Thanks for the tip!
SirMaverick34, is it the same M34 who did all those marvelous flat rides? Cause this guy did an great job!
No Problem, Ya he did do a great job
Nice One ;)
Where do I even begin? Since I've gotten Cedar Point out of the way, that narrows things down slightly.
Universal Studios Orlando
Dollywood
Six Flags Great Adventure
Six Flags Great America
Beech Bend Park
Busch Gardens Tampa
Sea World Orlando
Hersheypark
Kings Dominion
Carowinds
I will get it. Banshee is in phase 4 as it is, so it will be months (most likely) before I get there. But it's good to gather more tools ahead of the work to be done. Thanks for the tip!
SirMaverick34, is it the same M34 who did all those marvelous flat rides? Cause this guy did an great job!
Whats your top 10 bucket list parks?
Here are Mine (Outside of North America):
Warner Bros. Movie World
Toverland
PortaVentura
Alton Towers
Walibi Holland
Phantasialand
Fuji-Q Highland
Europa Park
Energylandia
Can't wait to see your's ;)
Wow looks very realistic. Great work DanSm1l3r
When you make Banshee you should use SirMaverick34's New-Gen B&M Invert cars which can be found here
They are pretty good and they look like this:

Awesome work so far btw ;)
I am still working on several aspects of the Beast. This will most likely be the most intricately detailed coaster of the park. One challenge I made for myself was to do as much as possible with NL2 supports system. The beast is perfect for this as it is pretty much all wood (station, catwalks, queue line, sheds). It certainly is challenging. When I reach a point where this is not possible anymore, then I'll start with the 3D model software. For the moment I rely on available props and accessories made by others. The station is particularly tricky. I'm halfway through with it, maybe 60% done. There are a few more buildings to do (chain engine sheds on both lifts)
Here are some updated pictures:
Some POV shots showing the track work





The station currently under construction




Wide supports are in also in progress. I insist in making those supports right, hence the long time it takes to do this. (I think I'll be also like that for Timber, being biased for woodies)









More later...
MrRC posted on July 13th, 2019
It works for me.
U don't need to forget this : (assing the object to the coaster and the correct row)
So train 1 = 0
Train 1 has 4 rows
Row 1 Train 1 = Train 0 / Row 0
Row 2 Train 1 = Train 0 / Row 1Train 2 has 4 rows
Row 1 Train 2 = Train 1 / Row 0
Row 2 Train 2 = Train 1 / Row 1 (and so on)U can have strange configurations like :
That worked! Thanks alot!
I tested if it's possible to make interactive applications / games that are rendered using blender 2.8's real time viewport (release candidate online!).
You can see the result and a find a link in the description:
Exactly like the other doors in the tutorial, just assign it to a track trigger instead of a click trigger control object.
how do i make a ttrack triggered gate/door with your instant animation tool? i just get it to do the weird animaion of the stone from the tutorial
MrRC posted on July 13th, 2019
It works for me.
U don't need to forget this : (assing the object to the coaster and the correct row)
So train 1 = 0
Train 1 has 4 rows
Row 1 Train 1 = Train 0 / Row 0
Row 2 Train 1 = Train 0 / Row 1Train 2 has 4 rows
Row 1 Train 2 = Train 1 / Row 0
Row 2 Train 2 = Train 1 / Row 1 (and so on)U can have strange configurations like :
That makes a lot of sense, I will try it tomorrow. And i will see if it worked
I did put back the removed (guessed) images.
LPW was to late to place within 3 day a new guess.

That hasn't really been an issue for the many years that this game has been active. Just makes it less interesting looking back through and checking up on the thread. I really don't think it's that big of a problem, just leave them there.
Its easier to see for guys whats the current image (coaster) to guess. If there is no image, some one did guess it and we waiting for a new image.
Why do you guys keep removing the images after people guess them?
It works for me.
U don't need to forget this : (assing the object to the coaster and the correct row)

So train 1 = 0
Train 1 has 4 rows
Row 1 Train 1 = Train 0 / Row 0
Row 2 Train 1 = Train 0 / Row 1
Train 2 has 4 rows
Row 1 Train 2 = Train 1 / Row 0
Row 2 Train 2 = Train 1 / Row 1 (and so on)
U can have strange configurations like :
