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The Official Scripting Ask Thread
Scripting

Imaginaut posted on August 9th, 2019

Yes. Although bestdani uploaded his script to NLC discord, so you could take a look at it. Depending on what exactly it should be used for it could be applied already with only minor changes, especially when you only run one train and all bogies are the same distance apart.

I'll run a wild mouse style coaster so several cars. No trains.

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The Official Scripting Ask Thread
Scripting

Yes. Although bestdani uploaded his script to NLC discord, so you could take a look at it. Depending on what exactly it should be used for it could be applied already with only minor changes, especially when you only run one train and all bogies are the same distance apart.

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The Official Scripting Ask Thread
Scripting

Imaginaut posted on August 9th, 2019

When you want to attach to ingame trains you have to stick to their axle distances unfortunately. When this doesn't work you have make a script on your own that requests for example positions along the track and the speed of a "reference" train in order to calculate and set the positions and angles between cars. As far as I know, that was only done before by bestdani as a proof-of-concept which is avaible somewhere on NLC discord and RKRides (which is unpublished). Allegedly Codemaster is also working on a script based on bestdani's but given the current situation you have to either script it yourself of modify someone elses

Thanks for your answer Imaginaut. So at the moment, the script is just experimental and doesn't really exists sadly, right?

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The Official Scripting Ask Thread
Scripting

RedLimitsCoasters posted on July 11th, 2019

Is it possible to get the JetPulse Camera Script to track a target like the In-Built Track Camera? Because I would like to do some shots of a static target but want the camera to change it's speed

The easiest way for you to do this is probably going to be to use a dummy coaster that doesn’t move, bury the dummy under your intended target, and then just apply an offset so that the camera looks at a higher location (your intended target). To make the camera look higher, add the following line after line 121:

TargetPos.y += 20.0f;

where you can replace 20.0 with the vertical offset distance (in meters) between the dummy train and your intended target.

There’s more elegant solutions, but they require more changes to the code/process.

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The Official Scripting Ask Thread
Scripting

When you want to attach to ingame trains you have to stick to their axle distances unfortunately. When this doesn't work you have make a script on your own that requests for example positions along the track and the speed of a "reference" train in order to calculate and set the positions and angles between cars. As far as I know, that was only done before by bestdani as a proof-of-concept which is avaible somewhere on NLC discord and RKRides (which is unpublished). Allegedly Codemaster is also working on a script based on bestdani's but given the current situation you have to either script it yourself of modify someone elses

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