Thanks!
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Corkscrew
20th Century Fox World
no
^135 degrees
Do you count overbanked turns as inversions? And is there a certain point at which you say yes or no to it being an inversion?
Wicker Man making another appearance, from a very different angle and much more completed state.

Corkscrew
Playland
no
Boomerang @ Wiener Prater
no
Boomerang @ Bellewaerde

- EU
[Guessed]
Imaginaut posted on August 9th, 2019
Yes. Although bestdani uploaded his script to NLC discord, so you could take a look at it. Depending on what exactly it should be used for it could be applied already with only minor changes, especially when you only run one train and all bogies are the same distance apart.
I'll run a wild mouse style coaster so several cars. No trains.
Oh damn that looks really good!
Yes. Although bestdani uploaded his script to NLC discord, so you could take a look at it. Depending on what exactly it should be used for it could be applied already with only minor changes, especially when you only run one train and all bogies are the same distance apart.
Imaginaut posted on August 9th, 2019
When you want to attach to ingame trains you have to stick to their axle distances unfortunately. When this doesn't work you have make a script on your own that requests for example positions along the track and the speed of a "reference" train in order to calculate and set the positions and angles between cars. As far as I know, that was only done before by bestdani as a proof-of-concept which is avaible somewhere on NLC discord and RKRides (which is unpublished). Allegedly Codemaster is also working on a script based on bestdani's but given the current situation you have to either script it yourself of modify someone elses
Thanks for your answer Imaginaut. So at the moment, the script is just experimental and doesn't really exists sadly, right?
RedLimitsCoasters posted on July 11th, 2019
Is it possible to get the JetPulse Camera Script to track a target like the In-Built Track Camera? Because I would like to do some shots of a static target but want the camera to change it's speed
The easiest way for you to do this is probably going to be to use a dummy coaster that doesn’t move, bury the dummy under your intended target, and then just apply an offset so that the camera looks at a higher location (your intended target). To make the camera look higher, add the following line after line 121:
TargetPos.y += 20.0f;
where you can replace 20.0 with the vertical offset distance (in meters) between the dummy train and your intended target.
There’s more elegant solutions, but they require more changes to the code/process.
When you want to attach to ingame trains you have to stick to their axle distances unfortunately. When this doesn't work you have make a script on your own that requests for example positions along the track and the speed of a "reference" train in order to calculate and set the positions and angles between cars. As far as I know, that was only done before by bestdani as a proof-of-concept which is avaible somewhere on NLC discord and RKRides (which is unpublished). Allegedly Codemaster is also working on a script based on bestdani's but given the current situation you have to either script it yourself of modify someone elses
Sure I will! Thanks
U can send me the Packaged file of your park to [email protected] and i will look into it.