Live map reveal in just over 7 hours here: https://youtu.be/40C5TWZkWVE
-Ride_Op
Live map reveal in just over 7 hours here: https://youtu.be/40C5TWZkWVE
-Ride_Op
@ThatflyerGuy1 I forgot to add the specular map into the file, but which tutorials would be best? I don't usually make my own textures so any pointers would help a lot
I think you may be misattributing the wild mouse credit
@alee298 -- I hope you didn't just use the colormap for the car textures, because that looks really flat. There are tutorials you can follow to really improve on the depth of the textures, and if you add all the other car texture files to the same folder, that'll help you out a crap ton.
Xpress posted on August 16th, 2019
Station for the woodie is about halfway completed, built entirely of supports. I chose to make the station out of a completely separate ride (set to 0 trains) so as to allow a quicker build process considering freezing and unfreezing happens quite frequently, and the woodie takes a minute to process and freeze as is.
why

Motorcycle Test Drive for Adventurers by me
I think voltage will win!
Fair points - I must add however that the inverse is also true. Many prospective contestants may not be well-versed with the in-game tools, whether that be hand-building or the built-in FVD. Taking away their primary tool makes entering very hard, if not impossible, since they may not have enough experience to sucessfully shape their ride in the very short timespan. For these users, FVD isn’t necessarily an advantage or an easy way to make a smooth ride - many are very skilled with shaping and it’s just a totally different skillset. They may be just as skilled as the handbuilders, just a in a different aspect :)
Looking forward to participating!
Adding to the above, it also levels the playing field. Not everyone is well versed in FVD++, which means those that aren't have a disadvantage since FVD++ can make perfect tracks. Same tools, same system, same constraints for everyone to make it fair. Disallowing scenery removes the advantage from theming.
Spend the 5 hours building, smoothing, supporting, and testing your coaster. You'll need all of it.
-Ride_Op
Been adding some rides and adjusting scenery and positioning the last week. Have added a B&M invert and a Premier LIM bowl, as well as a wild mouse by Slalom.



At this point I won't be adding any more roller coasters as my machine is lacking the horsepower for it, but I'll be adding a few more flat rides and finishing off any scenery/theming.
I may give this a try.
In the past, they have wanted to keep this competition purely NL2 based. So, that means no using any 3rd party software. This is also why things like custom scenery and scripted operations haven’t been allowed either. The 5HoP Park that has been built over the years has become a showcase of “this was 100% done with what is packaged in NL2”.
How can I improve the LOD? In NL2 everything is on max. But I guess I did something wrong on my pc. How can I change the view distance on my pc and what is the best setting?
Thanks!
Hi Ride_Op, may I ask why FVD++ is forbidden in the competition ?
I mean FVD++ users also have constraints such as the fact that we do not see the track on the nl2 terrain in realtime...
But i respect the choice.
Gotcha
Graag gedaan. U welcome.
Als ik moet helpen met aanpassen, dan stuur je maar een PM.
If u need any help with modificating the script, send me an PM.
MrRC posted on August 23rd, 2019
Here u go :
https://www.dropbox.com/sh/6i02ddi0vls2jy0/AABP-5nt0I2mp7AFRJKaEZjSa?dl=0&preview=fountain.nl2pkg
Erg bedankt zoals altijd!
Does anyone have a download link of fountain effect or splash effect like Manta? (No Steam workshop)
Thanks in advance!

Sky Coaster by me