One of the side purposes of this contest is to demonstrate what is possible within the NoLimits 2 editor. A main complaint about NL2 is that it is hard to use and takes forever to build something good. This contest shows how it is possible to quickly build a quality track in a short period of time. FVD++ produces near perfect results, but it is not as easy to use initially without a deeper understanding of what I'll refer to as math shaping, which doesn't help the "NoLimits 2 is hard to use". No external scripts/tools has been a staple of 5HOP from the beginning and it will continue to be.
To allow FVD++ would involve two classes of builders and new folks wouldn't be able to compete. With requiring the built in tools, new folks learning and people who have switched to FVD++ and are super rusty at hand building are all of a sudden on the same level playing field.
Now a separate contest just around speed FVD++ building could certainly be run where FVD++ is required. Anyone want to organize that?
-Ride_Op