Judging is complete!
Working with the judges to figure out our schedules for the results show.
-Ride_Op

Judging is complete!
Working with the judges to figure out our schedules for the results show.
-Ride_Op
I'm a LSM, launching all the trains up a top hat
Defying the laws of gravity
I'm a high speed switch, changing back lined up to the rear spike
Swing launch go, go, go, there's no stopping me
Our next Mega Roundup contest will happen with Roundup 600.
You create it, you share it, we feature it!
-Ride_Op
I don't think that's the problem, cause it's still not working
EK gaming posted on December 3rd, 2024
, so would you mind sending me the link for the Cable lift PKG?
thanks!
There is NO PKG file.
I did send u an email with a working coaster (not mine) so u can copy the folder of the Cable Lift to your own park.
Yellow Cube called : Catch Car
\Cable Lift\Catch Car.nl2sco (this one is hidden under the station)
There u can find some adjustable values.
Look for this one : "Catch Car Top of Lift Hold"
MrRC posted on December 2nd, 2024
EK gaming posted on December 2nd, 2024
the cable lift on my coaster is not stopping at the top of the lift hill. not sure why. can anybody help?
I assume u have the Cable lift PKG ?
Try this :
Solution was : "Catch Car Top of Lift Hold" change value from 0 to 5 (so the Catchcar waits 5 sec before returning to startpoint)
(Let me know if it works)
I actually just downloaded a park that had a cable lift in it, so i don't have the Catch Car Top of Lift Hold peice, so would you mind sending me the link for the Cable lift PKG?
thanks!
im still using vanilla NL2. I would like to use a few mods, but i am unsure on how exactly to install them, and i am having trouble finding a clear answer to this. is it as easy as dropping some files into the correct folder?
The main issue here is that all of the built-in trains are generating telemetry data from each camera position. Scripted custom trains use an invisible wireframe train of some other style with custom cars scripted to follow that position. Scripted cameras allow you to ride in these scripted cars, but they only give you the view from that seat. Telemetry data is not generated from scripted cameras, either for custom trains or for the flat rides.
Any coasters you download that use any of the huge list of built-in trains will give you telemetry data.
-Ride_Op
If I'm not mistaken it'll be the actual camera location.
-Ride_Op
No problem
Feel free to ask again.
I got your email.
Ok thanks MrRC! I'm from Europe as well! :) At the moment I have not actually started any proper designs yet, I'm just thinking about how it will work first, and I'm trying out a few things with KW6sTheater's Objectif Mars kit as I want to design a cosmic rewind style ride system and that is quite similar for now, so maybe we could try doing it on that first before I make anything. Also I was thinking maybe something like Aeris from AndreAkaMe's Terra Phase 3 where it plays the audio but you can hear it from off ride could work although I'm not sure how to go about scripting that. Thanks for your help!
EK gaming posted on December 2nd, 2024
the cable lift on my coaster is not stopping at the top of the lift hill. not sure why. can anybody help?
I assume u have the Cable lift PKG ?
Try this :
Solution was : "Catch Car Top of Lift Hold" change value from 0 to 5 (so the Catchcar waits 5 sec before returning to startpoint)
(Let me know if it works)
the cable lift on my coaster is not stopping at the top of the lift hill. not sure why. can anybody help?
I have a script that i can add to a small cube (scene object) that u can link to a certain soundfile and with the Ultimate Attachment script u can attach it to your custom train.
I'm from Europe, i hope u understand what i'm writing.
If u know how to make a PKG file of your park, send it to my email (see my profile) Subject : NL2 Onboard Sound.
Hi everyone!
I'm looking to make a coaster with custom trains (scene objects) attached to a wireframe train but I'm not that experienced with scripting audio so I am wondering if there was a way to script onboard audio that would work for this custom train rather than just for the unfrozen wireframe train as I'm not sure how to go about doing this.
Thank you very much for your help!
I do but I have a legit 6DOF hexapod, not a d-box setup.
Question: what is the location of the Center of Rotation in reference to the given seat the viewer sits in the telemetry data? Is it the bottom of the seat?
I don't have d-box so I can't really be sure but you can put a command line option onto the executable to start telemetry and to start the game in openxr. It's documented in the help section. You will likely have to put that option into the d-box game center trigger
Do you have a quest 3 and motion working? I can get one or the other but not both at the same time. Aggravating
Ask : gregtakacs
Ok so I have had this working in the past, got the new O3 from my old O2.
So I have a Dbox racing sim I use NLRC2 on. Never had a issue. When you boot it up from the D-Box game center it used to ask of you wanted to boot in VR mode you just clicked yes and off you went. DBOX AND Vr Would work.
For the DBox to work you have too boot the game from the game center. Now with the new O3 VR it never asks that and won't boot in VR. Now I can boot from my O3 under the steam VR app and it works but that won't let my Dbox work though as it has to boot from that game center.
I have been messing with setting for 3 hours trying to get it to work together and I'm just burned out. I've googled it, and tried everytning and they just won't work at the same time......