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SLC glitching
NoLimits Coaster

I could see the picture when I clicked on it but not in the post, though it works in the above post.

Have you looked at the wireframe? It seems like there might be an extra track node or two there. Get a screenshot of that. Or try selecting all the nodes there and deleting them. You can insert a node to fix the shaping after.

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Clem's Layouts
NoLimits Coaster

Hello

Small setting :

I'm Clem, I'm using NoLimits since 2009, and I love to create layouts.

In my expedition to the creation of the perfect layout (lol, as if) I went through all the tools, Basic NoLimitsEditor, then NoLimitsElementary and AHG (the old folks knows the pain), then Newton and finally Newton².
I created more than 200 layouts. Yes! 200!
But a large majority of them aren't good at all (learning phase + "bad" tool until newton²), and I must learn from past errors afterall ^^
So, almost all the layouts that I will post were created between 2012 and 2014, because before 2012 it wan't good enough, and after 2014 I did very little because of my studies (and a MMORPG :D)
I'll mark the dates of creation for each project anyway. But it's important to think about it because at times my style of layout and even some elements are very "RMC" like for exemple, but don't forget that in 2012 RMC was New Texas Giant and nothing else. This kind of detail you see. Especially when I create my rides, I rarely inspire myself out of existing rides, I just do my thing in my head.

What was I talking about ? Ah yes ! I like doing LAYOUTS! Decoration? NO! Supports? NO! Layouts? YES! (Phone Ring it's Six Flag, you're engaged :D)
And how do you do your layouts Clem? With Newton²! Yes Newton²! Every Layout! Yes I know we are in 2019 people don't even know Newton² anymore, Yes I know FVD, FVD ++ blablabla etc. But Back in my days FVD did not exist. And I worked with Newton² a lot and never bothered to move on for the fiew recent layouts (I don't like FVD interface at all).
The only dark point is that if there is a trick / a passage / a transition is not good right in the middle of the layout (basicaly an error), you cannot correct it, so you can just cry hard and hope next time you wont make any mistake (kinda one trick poney).

Well, after all these years I finally decided to share my works (that's why I write this uselessly long message that nobody will read), but I said to myself "Clem, you cannot throw at people layouts floating in the air, do something about that at least!". And so I will put supports and stuff on my creations (creations that did up to 8 years without any :D). But do not expect super amazing supports work either.

But, if a lost soul finds one (or more) of my layouts kinda cool and wants to do something more proper with it (like proper scenery / cleaner supports ...), I have no problem about it, I would be happy even, as long as the person writes that I am the one who created the layout.

I don't know exactly how fast i'll post my rides, maybe once every week ? or slightly faster ? sound good, if I have enough time.

Without futher ado here is the first ride of a long serie :D


Floater by Clem
Made with Newton² in August 2012
Own style coaster (Airtime Launch Coaster?).
Inspired from nothing.

Statistics :

Name : Floater
Trains : 2 (32 places trains)

Total Tack Length : 1642m (5387ft)
Launch to Break Track Lengh : ~1570m (5151ft)

No MCBR
1 Forced Trim

Max Height : 27,5m (90ft)
Mini Height : 1m (3ft)
Biggest Drop : 26m (85ft)

Square ground size : 390x195m (1280x940ft)

Banking max: 107°

Ride time : 1min38s
Launch to Break time : ~1min14s
Average Speed Launch to Breaks : 74km/h (46mph)

Max Speed : 122 km/h (76mph)

Launch Speed : 0 - 120km/h (74,5mph)
Launch Force : 2g

Max Vertical Gs Front Row : -1g / 3.2g
Max Vertical Gs Middle Row : -0.5g / 3.1g
Max Vertical Gs Back Row : -1g / 3.4g

Number of Airtimes/Hangtimes* : 14 (~22s | 30% RideTime)
*Less than 0.2g vertical Taken middle train Launch to Break

Capacity Max : 1400pph

Self Criticism :
The main issue about this layout is that it's too spread out for what it is.
I was also forced too add a Trim (see on-ride video at 55s), because the turn and airtime hill right after it are too sharp for this train length, but I wanted to keep such long train because, due to the way the layout is made you get very different experiences depending where you stand especialy on the airtimes. So it feels like the pace is kinda dying a bit after the trim, but you still get perfect floater airtime on the last two hill regardless (see Gs on the off-ride video after 1min2s).

Overall the layout is pretty simple (tho, simple doesn't mean bad).

I wanted a ride that is soft, stay low to the ground and give great and long full train floater airtimes (hence the name XD), and it does it perfectly so I'm pretty happy about it regardless.

I'll upload it on NLC when it stop throwing me an error when i'm trying to do so ("unable to upload, we are investigating the issue" or so)
Meanwhile you can download it here :
https://cdn.discordapp.com/attachments/621558943130451990/622418795448893440/Floater.nl2park

See you arround for another ride!

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SLC glitching
NoLimits Coaster

The end point can act as a roll node. Try double clicking on it and setting it to "strict" at 0 degrees. If that doesn't work, connecting the coaster so it's a complete circuit will fix it. If you're making a shuttle coaster and the "strict" thing doesn't work, you can add more track beyond it, add a roll node a bit before the end, then add a divider and make the end section invisible.

You also might have too many control points there. Check it out in wireframe mode.

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

How to use NL2 Coaster Animations in External 3D Software

If you want to use your NL2 Coaster in another 3D Environment, I have recently tested, now polished and released a way how to apply information logged by NL2 onto a curve that is present in blender, from there you can go to virtually everywhere with that information.

Here is a comparison between NL2 and the imported animation data in blender.

Download it here - a detailed picture tutorial is included.
Ensure you extract / copy the zipped base directory and not its contents since it contains a hidden resource directory as well which might not be extracted on some systems otherwise.

Note: You probably also want to use the blender CSV importer to import your own spline curve that you can export with the NL2 Professional version.

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