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SLC glitching
NoLimits Coaster

AndyW I know how to make coasters, and it's not 2 roll points close to each other. And it's not only the zero-g rolls. It does that glitch in a dive loop, 2 zero-g rolls, and 2 turnarounds. I don't know what's wrong with the SLC. I've made plenty of other coasters, but this is the first time this has happened to me.
It's like the SLC can't do snappy transitions.

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SLC glitching
NoLimits Coaster

Hello,
perhaps there are two roll points very close to each other with different roll angles or two roll points at the same place. Ich have made a lot of zero-g rolls without any problems. I have set 5 roll points equally distributed on the parabola section of the hill from 0° to 360° in +/-90° steps (for angles >180° i have subtracted 360° so 270° becomes -90° and 360° becomes 0° but it is not necesary).

Best regards

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Spez projects (Kings Island NL2, 360 degree videos + small updates)
NoLimits Coaster

Still progressing.
I decided for a more thoroughly detailed approach to the pathways and park accessories. This will result in a great contrast between what's built on one side of the path and emptiness on the other side. But that's part of releasing in phases rather than in one shot. Because of this approach however, it's not finished yet. Il will for instance include that art deco snack bar facing Shake Rattle & Roll, because of it's proximity (not built yet). I still have to work also on the Vortex vicinity.

Here are screenshots of the progress. Most of the effort went in the Rivertown part. I'm particularly happy with the pizzeria. Guess I like pizza...
















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Dechlave's NL2 Park Projects
NoLimits Coaster

Hello all...yea, I'm still carving away lol and if I must say, Diamond Valley is FINALLY shaping up to what I imagined from the beginning! For weeks I was playing the game of 'build and delete' and wasn't making any progress but after watching some theme park vlogs, I got some inspiration and I like where this park is heading. This update mainly shows the WIP for 'Settler's Cove', formerly known as, 'Adventure Cove'... most notably, the addition of my first (proper) indoor coaster, 'Revenge of the Sirens' which will serve as the center piece attraction for the area. The coaster is being built inside of what was once an empty building that was previously intended for dark ride type attraction. The exterior facades of the large building will represent gift shops, quick serve restaurants and midway games. The companion attractions in this area will be 'Picaroon', a Vekoma Boomerang, 'LassKraken', a Vekoma junior coaster, along with 'Mutiny' and 'Buccaneer the Swinging Ship'.

Enjoy the shots!

View from what will be the park's entrance.

Shot from the entrance of 'Settler's Cove' (AC)

Facades for shops and quick-serve restaurants.

View of SC's facades from the central lake.

'Curse of the Sirens' first drop that will come out of the main building.

LassKraken, the vekoma junior coaster.

Here you'll see the OSCROP factory which will be the station/queue area for 'Goblin's Revenge'.

Grand view of the park

Bonus shots, just because!



P.S - If anyone has (better) nice, realistic, sunny environment they'd be willing to donate, I'd be forever grateful! Please and thank you lol

Thanks guys,

  • Dechlave
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SLC glitching
NoLimits Coaster

Sjoerdvanbladel posted on September 13th, 2019

I think the problem is like what has been said before, go and take a look at the endpoint of your track, the arrow thingy.
It's what some people don't realize a node and roll node in one. So if you want the track to end on a different rotation as 0 degrees than I suggest using the select tool to double click on the end node of your track and setting it to the prefered rotation that you desire and that should do it.

If this isn't what you want or doesn't fix your problem, I'd be happy to help out.

Email me your park at [email protected]
Discord for contact: sjoerdvanbladel#3459

Uhm, I don't think you understand. It's the inversions/turns, that's doing that weird thing. For example, a zero-g roll. It gets edgy like on the picture and this thing has happened 8 different places throughout the layout.

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SLC glitching
NoLimits Coaster

I think the problem is like what has been said before, go and take a look at the endpoint of your track, the arrow thingy.
It's what some people don't realize a node and roll node in one. So if you want the track to end on a different rotation as 0 degrees than I suggest using the select tool to double click on the end node of your track and setting it to the prefered rotation that you desire and that should do it.

If this isn't what you want or doesn't fix your problem, I'd be happy to help out.

Email me your park at [email protected]
Discord for contact: sjoerdvanbladel#3459

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SLC glitching
NoLimits Coaster

raptoralex posted on September 12th, 2019

I could see the picture when I clicked on it but not in the post, though it works in the above post.

Have you looked a the wireframe. It seems like there might be an extra track node or two there. Get a screenshot of that. Or try selecting all the nodes there and deleting them. You can insert a node to fix the shaping after.

It's not the vertices. This thing only happens at roll points...

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