Skip to content

All Comments

901 to 920 of 19724

Filter comments

Cant get VR and motion to work
NoLimits Coaster

Hmmmm, I'm not 100%.sure how to do all that. But I do know I had to put "telemetry" on it so it would start. DBOX does work fine without the VR.....
Just won't go to VR when it boots up. When I used to boot up the game it would ask if you wanted to boot in VR, it doesn't do that anymore :-(

View comment
cable lift not working
NoLimits Coaster

I found it :

Settings for Catch Car (nl2sco) :

10 3 5 3 5 0

Length Lift segment 104.00 (slider at the end of Lift segment more towards travel direction)

Unbox Over ride Lenght (Cable and Cover nl2sco)

Length Override : 102

Set coaches in train to 7 instead of 6 (Adjust lenght station and Final brake, set 1st brake to Block instead of Trim.)

Lower last Camel hump (train doesn't finish the track)

Let me know if u got it working.

View comment
Dragón Groar's NoLimits 2 Script Generator
Scripting

Probably not. :/ I'm using Unity to build the program (even I question that decision now, but when I started it, it's the only thing I knew I could program stuff on, so it stuck), and the latest versions apparently only work on Windows 10 or newer, so I can try to export a 32 bit version (which apparently Unity hasn't fully removed yet), but I can't promise it will work all the way back to Windows XP. You're dealing with a 20+ year-old machine there by now...
I don't have the time to do it right now, though, so I'll try to check it next week and send it to you, and if it works, I'll add it to the post.

View comment
The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
NoLimits Coaster

Hi.
I have just released a new resource (my first resource). It's an improved version of Musickid43's Script Generator.
I briefly explain it and share the download links in its own topic: Dragón Groar's NoLimits 2 Script Generator.
Maybe you could add it to the lists at the beginning of the topic? Specially since the link to the original Musickid43's Script Generator is broken.

Btw, I think I still have it somewhere (Musickid43's), if someone really badly wants it, I maybe could look for it and reupload it myself, but after spending many many hours making my own, I guess you'll understand I'd recommend to use mine instead. ^^' I mean, I did it for a reason... Musickid43's offered nothing that mine doesn't and had a handful of bugs I've fixed in mine. But if someone wants the historical context, I'll look for it, it's not fully lost.

I hope it's useful for you guys! Thanks!

View comment
Dragón Groar's NoLimits 2 Script Generator
Scripting

Hello!

I'm very excited to finally present a project I've been working on for years and that, after a long (you can't actually believe how long) break, I've managed to finish and am proud to share with you.

Dragón Groar's NoLimits 2 Script Generator

What originally started as a rewrite of the original Musickid43's Script Generator ended up growing... probably too much. The first idea was just to fix the formatting of the scripts Musickid43's generator produced to make it easier to read and edit them afterwards, and that's what the program did originally. Then I started fixing things in the scripts it generated. And then I started adding things, and that's when it became the monster it is today.

Features

As of the latest update, main features are:

  • Block and block exit basic management. Control which exits can a train take from a certain block, in which directions and through which switches.
  • Linked sections. For those who prefer to manually place each brake fin and friction wheel to mimic a real coaster's placement, you can now link them together so that they act in unison as a single section.
  • Automatic speed limit for all sections involved in a movement from or to a storage section (as the game does in non-scripted mode).
  • Automatic "offline" block state for storages in auto mode.
  • Swing launch and swing brake setups (please read the help about these in the program itself, as there are some quirks to them due to current limitations in the game).
  • Simple automatic exit changing that allows to program very simple custom ride cycles.
  • Features added on update v1.1.0:
    • Allow to load scripts previously generated with Musickid43's generator.
    • Override certain settings for a certain block exit (maximum speed, complete stop and waiting time)
    • Transfer track skip empty positions
    • Simultaneous advance / Multimove / Rolling blocks
    • Station passthrough
    • Overshoot fault detection
    • Script extension options (for advanced users)
  • Features added on update v1.2.0:
    • Idle lift options. Should they be running when empty?
    • Brake behaviour. Normally open or normally closed?
    • Block leaving synchronization (for dueling coasters).
    • Improvements in the speed limiting.
  • Features added on update v1.3.0:
    • First run welcome
    • More simultaneous advance options
    • Native file browser support
    • Lots of fixes
  • Features added on update v1.4.0:
    • Visually linked coasters (for custom trains)
    • Rolling launch documentation and Prevalidate option
    • Brake behaviour override per section
    • Revamped help
    • Script extension samples

Some screenshots of the program (version v1.3.0):

Screenshot of the main screen of the generator

Screenshot of the block panel

Screenshot of the block exit panel

Some things I want to add to future updates that I haven't had the time to add yet are:

  • Fix bugs. I'd be surprised if there are none either in the program itself or in some of the features I've added to the scripts.
  • Visually linked mechanisms (for custom coaster styles, where you need two coasters, to make the visible coaster behave like the invisible one)
  • Some improvements for rolling launches
  • Other too roughly sketched ideas I need to give another thought to before mentioning.

Download

You can download my Script Generator in the following links. Any future updates will be mentioned in a new post on this thread and updated here as well:

The minimum requirements are those of Unity 6: Windows 10 21H1 or MacOS BigSur 11 (both 64 bits). For a more detailed list, check Unity's documentation.

NOTE: The Mac version is largely untested, as I don't own a Mac. I've tried to fix some things reported by users, but I can't check they're working. If you have file permission issues, having the app bundle in your desktop or using the DMG package to drop it in your Applications folder might help, from previous experience.

ALSO: Neither the Windows nor the Mac versions are signed (which is an expensive thing to do, and I do this for fun, not for a job), so it's possible that your computer and/or antivirus alert you about them being dangerous.
Feel free to run a manual virus scan or upload them to virustotal, there's no virus in them.

Feedback & thanks

If you use my program, I'd be very happy to hear what you think about it! In the same way, if you find any issue while using it, let me know right here.
And of course, if you need help, don't hesitate to ask!

If you generate a script for a coaster of yours and release it, you are not required to credit neither me nor the program for it, but I'd very much appreciate it if you did.
I've spent many many hours into this program and, while I've done it mostly for fun and learning, it's always nice to see people acknowledge your work and thank you for it :) .

I, of course, cannot end this post without thanking Musickid43 for their original Script Generator, which not only inspired this project, but also helped me greatly to get started with NLVM and start to program my own coasters.

Hope you have fun making amazing new coasters!

Cheers,
Dragón Groar

View comment
901 to 920 of 19724