Hi Ryan , check your email.
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Sorry folks, one of the judges is out of commission and we're going to delay another week.
-Ride_Op
EK gaming posted on December 5th, 2024
sure.😊
Email sended, incl instructions.
sure.😊
EK gaming posted on December 5th, 2024
okay, so its still not working, but I just decided to make it a lift hill. But thank you so much for the help!
Shall i send you the working version by email?
okay, so its still not working, but I just decided to make it a lift hill. But thank you so much for the help!
I haven't tried it yet, but I will
okay thank you!
Hmmmm, I'm not 100%.sure how to do all that. But I do know I had to put "telemetry" on it so it would start. DBOX does work fine without the VR.....
Just won't go to VR when it boots up. When I used to boot up the game it would ask if you wanted to boot in VR, it doesn't do that anymore :-(
I found it :
Settings for Catch Car (nl2sco) :
10 3 5 3 5 0
Length Lift segment 104.00 (slider at the end of Lift segment more towards travel direction)
Unbox Over ride Lenght (Cable and Cover nl2sco)
Length Override : 102
Set coaches in train to 7 instead of 6 (Adjust lenght station and Final brake, set 1st brake to Block instead of Trim.)
Lower last Camel hump (train doesn't finish the track)
Let me know if u got it working.
Sunday, December 8th, 6 pm EST (11 pm CET), live results show!
-Ride_Op
Probably not. :/ I'm using Unity to build the program (even I question that decision now, but when I started it, it's the only thing I knew I could program stuff on, so it stuck), and the latest versions apparently only work on Windows 10 or newer, so I can try to export a 32 bit version (which apparently Unity hasn't fully removed yet), but I can't promise it will work all the way back to Windows XP. You're dealing with a 20+ year-old machine there by now...
I don't have the time to do it right now, though, so I'll try to check it next week and send it to you, and if it works, I'll add it to the post.
Hi.
I have just released a new resource (my first resource). It's an improved version of Musickid43's Script Generator.
I briefly explain it and share the download links in its own topic: Dragón Groar's NoLimits 2 Script Generator.
Maybe you could add it to the lists at the beginning of the topic? Specially since the link to the original Musickid43's Script Generator is broken.
Btw, I think I still have it somewhere (Musickid43's), if someone really badly wants it, I maybe could look for it and reupload it myself, but after spending many many hours making my own, I guess you'll understand I'd recommend to use mine instead. ^^' I mean, I did it for a reason... Musickid43's offered nothing that mine doesn't and had a handful of bugs I've fixed in mine. But if someone wants the historical context, I'll look for it, it's not fully lost.
I hope it's useful for you guys! Thanks!
dg posted on December 4th, 2024
Hello!
Hope you have fun making amazing new coasters!
Cheers,
Dragón Groar
Do u have a version that works with Win XP 32-bits ?
After a bit of a delay due to an issue with the forum, I've just uploaded my take on the original script generator. If you were still looking for Musickid43's, feel free to go check mine out. It's intended to be an improved version of theirs.
Dragón Groar's NoLimits 2 Script Generator topic
Hello!
I'm very excited to finally present a project I've been working on for years and that, after a long (you can't actually believe how long) break, I've managed to finish and am proud to share with you.
Dragón Groar's NoLimits 2 Script Generator
What originally started as a rewrite of the original Musickid43's Script Generator ended up growing... probably too much. The first idea was just to fix the formatting of the scripts Musickid43's generator produced to make it easier to read and edit them afterwards, and that's what the program did originally. Then I started fixing things in the scripts it generated. And then I started adding things, and that's when it became the monster it is today.
Features
As of the latest update, main features are:
- Block and block exit basic management. Control which exits can a train take from a certain block, in which directions and through which switches.
- Linked sections. For those who prefer to manually place each brake fin and friction wheel to mimic a real coaster's placement, you can now link them together so that they act in unison as a single section.
- Automatic speed limit for all sections involved in a movement from or to a storage section (as the game does in non-scripted mode).
- Automatic "offline" block state for storages in auto mode.
- Swing launch and swing brake setups (please read the help about these in the program itself, as there are some quirks to them due to current limitations in the game).
- Simple automatic exit changing that allows to program very simple custom ride cycles.
- Features added on update v1.1.0:
- Allow to load scripts previously generated with Musickid43's generator.
- Override certain settings for a certain block exit (maximum speed, complete stop and waiting time)
- Transfer track skip empty positions
- Simultaneous advance / Multimove / Rolling blocks
- Station passthrough
- Overshoot fault detection
- Script extension options (for advanced users)
- Features added on update v1.2.0:
- Idle lift options. Should they be running when empty?
- Brake behaviour. Normally open or normally closed?
- Block leaving synchronization (for dueling coasters).
- Improvements in the speed limiting.
- Features added on update v1.3.0:
- First run welcome
- More simultaneous advance options
- Native file browser support
- Lots of fixes
- Features added on update v1.4.0:
- Visually linked coasters (for custom trains)
- Rolling launch documentation and Prevalidate option
- Brake behaviour override per section
- Revamped help
- Script extension samples
Some screenshots of the program (version v1.3.0):



Some things I want to add to future updates that I haven't had the time to add yet are:
- Fix bugs. I'd be surprised if there are none either in the program itself or in some of the features I've added to the scripts.
- Visually linked mechanisms (for custom coaster styles, where you need two coasters, to make the visible coaster behave like the invisible one)
- Some improvements for rolling launches
- Other too roughly sketched ideas I need to give another thought to before mentioning.
Download
You can download my Script Generator in the following links. Any future updates will be mentioned in a new post on this thread and updated here as well:
- (EDITED: Update v1.4.1 released, check the update post for details.)
- Windows installer: Dragón Groar's NoLimits 2 Script Generator v1.4.1 Setup.exe
- Windows portable: Dragón Groar's NoLimits 2 Script Generator v1.4.1 Windows portable.zip
- MacOS (DMG): Dragón Groar's NoLimits 2 Script Generator v1.4.1 MacOS.dmg
- MacOS (ZIP): Dragón Groar's NoLimits 2 Script Generator v1.4.1 MacOS.zip
The minimum requirements are those of Unity 6: Windows 10 21H1 or MacOS BigSur 11 (both 64 bits). For a more detailed list, check Unity's documentation.
NOTE: The Mac version is largely untested, as I don't own a Mac. I've tried to fix some things reported by users, but I can't check they're working. If you have file permission issues, having the app bundle in your desktop or using the DMG package to drop it in your Applications folder might help, from previous experience.
ALSO: Neither the Windows nor the Mac versions are signed (which is an expensive thing to do, and I do this for fun, not for a job), so it's possible that your computer and/or antivirus alert you about them being dangerous.
Feel free to run a manual virus scan or upload them to virustotal, there's no virus in them.
Feedback & thanks
If you use my program, I'd be very happy to hear what you think about it! In the same way, if you find any issue while using it, let me know right here.
And of course, if you need help, don't hesitate to ask!
If you generate a script for a coaster of yours and release it, you are not required to credit neither me nor the program for it, but I'd very much appreciate it if you did.
I've spent many many hours into this program and, while I've done it mostly for fun and learning, it's always nice to see people acknowledge your work and thank you for it :) .
I, of course, cannot end this post without thanking Musickid43 for their original Script Generator, which not only inspired this project, but also helped me greatly to get started with NLVM and start to program my own coasters.
Hope you have fun making amazing new coasters!
Cheers,
Dragón Groar
thanks!
EK gaming posted on December 4th, 2024
I will check it for you. I will keep you posted abt the progress.
EK gaming posted on December 4th, 2024
I don't think that's the problem, cause it's still not working
U can compare the difference in value between the coaster i did send you and your coaster. Or send me the PKG file of your park.
