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Element 115s Corner (New project thread woah)
NoLimits Coaster

NL2 Material Pack

Image from Gyazo

Got together a collection of pre-made NL2mats that i use in my projects, all the textures are 2048 x 2048 resolution and come with normal maps and specularity already set up and ready to use. The pack currently has a wide range of tarmac, wood, metal and brick textures in various colours and i will continue adding more overtime. Hopefully this will save you some time looking for textures on the internet every time you model something.
I hope to eventually have a wide enough selection that you will barley need anything not included here except in specialised circumstances. Most textures have been sourced form texturehaven.com and Textures.com.

Image from Gyazo

Download Here:
https://www.dropbox.com/s/w2l25hctg94c52w/NL2 Textures.rar?dl=0

UPDATE 01: Added concrete roof and wall textures along with tarmac textures in various colours.

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NoLimits 2 Wish List
NoLimits Coaster

Wish 1 : A G Forces overtime Graph Panel inside the simulator (that just log the G forces from the seat we are currently on), And you can zoom in/out and move on that graph (with the scroll wheel I and left click guess? or buttons) so you can either see an overview of the full ride (or even multiple cycles) or zoom on a specific zone and see the more detailed changes on a smaller timeframe.
Basicaly just like the "Simulation panel" but instead of only seeing the instant result you get it on a dynamic graphic over time.
Bonus : Have the same inside the Editor under "Coaster Properties", but that time it's simply just showing the expected Gs from the G-Force comb on a graph overtime.

Wish 2 : Cable Launch option when you make a launch (with station/break block and it extrend to the directly following transport section obviously if any) and Cable lift option on lifts.

Wish 3 (much harder to make tho) : Give a way for content creators to create their own new coaster styles (with their own rails/trains/breaks/lift... all the details, even sounds and stations ?) and a way for players to easily add them into the game, so we don't have to bother with script and scenery object workarround. Basicaly a proper modding system (if you ever played games like Cities Skyline or Trackmania 2 you probably get the idea).
This idea could even be expended with mods for pre-fab support / support generator and much more!

Wish 4 (even harder ^^) : Structural calculus inside the editor.
Basicaly : you have a colored spline from red to green, that tells you if the thing you made can stand by itself or not based on the support work and the G force pulled on the ride (that are known since you can see it with G force comb).
For exemple : if your ride have no support, everything should be Red since it cannot stand flying in the sky, and if you place proper support everything should turn to green meaning your coaster can stand properly, but if you have spots where you made some bad support that can't stand or can't withstand the ride (because bad shape or too high Gs or both), that part would still show as Red/Redish until you made something good.
Obivously it doesn't need to be perfect taking everything into account (that would basicaly make it nearly a professional structure softward), just a rough simplistic calculus would already be more than enough to build realistic support without simply copying existing stuff and be like "looks good".

I hope my explanations are clear ^^ (and I'm well aware that wish 3 and 4 especialy are a hell lot of work to do, but these been my main wishes for ages so :D)

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