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Spez projects (Kings Island NL2, 360 degree videos + small updates)
NoLimits Coaster

I started to work on the train. It will be my most detailed models yet. I'm still working on the locomotives. Both Engine 12 and 19 are currently being built.
Engine 12 will be animated and roll on the rails while Engine 19 will be additional scenery (and will most likely be parked in front of the future maintenance shed).


Those drive wheels took me some time to do.


A closer view of the type of bogie that will support the tender car and passenger cars

Next I will build the steampunk features inside the conductor's cabin, then find a way to synchronize the wheels and cranes to the train's forward movement.

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NoLimits 2 Weekly YouTube Roundups - Week 654
NoLimits Coaster

The last regular Roundup before the big competition is not too shabby! Enjoy these latest videos.

https://www.youtube.com/playlist?list=PL20Dp8jCv5330vZP-kajRah6bwfX66ni5

And remember, to submit your video for consideration in Roundup 300, you must fill out the link and follow the rules found here:

https://nolimitscentral.com/forum/topic/299?page=1#c9032

Good luck! See you next week as we reveal the honorees of Roundup 300!

-Ride_Op

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NoLimits 2 Wish List
NoLimits Coaster

IDK how feasible this is, but I wonder if it would be possible to have G-force readouts for custom trains (or maybe flat rides also?). I imagine it would probably depend on camera orientation and where the camera is in relation to the track.

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SirMaverick34's NL2 Rides and Scenery Sets - New Gen Inverted Cars!
NoLimits Coaster

Oh hey guys! I didn't realize you guys were having issues with the set. Thank you MrRC for helping out!

I do plan on going through all sets and updating them, especially with the most recent NL2 update. Latest update has some good scripting updates that can make these sets easier and more dynamic to use. Hopefully with that said, that means more flat rides and custom cars for NL2 :)

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The Official Scripting Ask Thread
Scripting

bestdani posted on October 28th, 2019

This function is already built into the script and can be activated at the the top of the script changing its configuration:

so just change line 28 from
private static final bool UPDATE_ENTER_POSITION = false;
to
private static final bool UPDATE_ENTER_POSITION = true;

Ah perfect! I hadn't noticed that you'd updated the file, and was working off an older version.

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