thanks!
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Gonna try this out on my next project. This thing is due for some multi-move.
After Generating a script and load the ride in No Limits I get this error: Error in File 'Script.nlvm' in Line 123, Column 1: Cyclic class hierarchy: Script
EDIT: Never mind, don't name your script Script otherwise this won't work.
I've always wondered how people get there coasters so detailed, but i can never find were people find that stuff to put in nl2
if anybody has any links to download track sensors, realistic friction and magnetic brake boxes, etc. then thanks!
Just like the fried churro
Led folks to the carts
We eat all the theme park food
Gnawing from the appetite of consumption
Our next Mega Roundup contest will happen with Roundup 600.
You create it, you share it, we feature it!
-Ride_Op
I keep coming up with feature it’s alright if you don’t put these in but I thought of having a roll back feature so if a train were to roll back on a launch that was a linked section it could go back to the trigger maybe you could also have a setting where you can set a time limit for a train to clear a block or just detect when a train hit the same section twice when it wasn’t supposed to do that and have the ride auto e-stop.
Also Transfer Tracks can only skip one Transfer at a time
CCA_Games posted on January 14th, 2025
Probably last one, something cool and maybe easy to add is have a swing launch only if the ride stops on the block but if not it launches normally. Kinda like Voltron’s valley launch.
Although I haven't tested Voltron's case specifically, the swing-launch feature should definitely work like that already.
The way swing-launches work, they just go back and forth picking up speed until the train leaves the block, and I took care to program them so that if the train wasn't stopped when the swing-launch should start, it would pick the train up from whatever speed it already had, it wouldn't try to fight against it. So, as I said, if the train comes to the launch like the one in Voltron and doesn't need to stop, the launch should just work like a kicker.
If you want to do that Voltron kicker style of launch, just enable swing-launch (set the start launch to the direction you want it to go when starting from a stop) and enable swing-brake in the block exit leading to the kicker to prevent an overshoot fault if the train needed to stop (so that it can make a proper swing-brake in the kicker). Swing-brakes are skipped if the train can immediately leave the block.
I should say, though, that I'm still planning some improvements for rolling launches (most LSM launches where the train doesn't stop before being accelerated). Most of that can be somewhat bodged with the swing-launch and swing-brake features, but I want to add a couple of things specific for rolling launches and properly test and adjust swing-launch and swing-brake to work properly with that.
I updated the features and future features lists in the first post the other day, so feel free to check that out ;)
ThatFlyerGuy1 posted on January 14th, 2025
CCA_Games posted on January 13th, 2025
Maybe as a bonus would be for a train to engage a lift at a slower speed then speed up when the train is fully on the lift however, I’m not sure if that is possible.
It totally is possible.
It's not about what's absolutely possible with NoLimits 2 scripting, it's about what's possible to integrate in a generic manner in a program that creates scripts for any kind of coaster. I know it's possible, and there's a package specifically created to do that (not sure if it's what's used in the video), but I don't think that package would be compatible with my scripts. I have the feeling they would fight each other for control over the lift, although I haven't tested it and it might just work fine.
Anyway, the easiest way I can think of right now to integrate this feature would be by letting you chose a entry speed (max speed different from the entrance max speed that would apply until the train had cleared the first X m/ft of the block) and an exit speed (max speed different from the exit max speed that would apply when the train has entered the last X m/ft of the block). It'd then be limited to 4 speed zones per block (entry, before trigger, after trigger, exit), but I feel that'd be enough for most use cases.
P.S.: Don't forget that on version 1.1.0 you can already setup different maximum speeds for the entrance and exits, so you can already do a two-speed lift actually, only that it's just before or after the trigger.
CCA_Games posted on January 13th, 2025
Maybe as a bonus would be for a train to engage a lift at a slower speed then speed up when the train is fully on the lift however, I’m not sure if that is possible.
It totally is possible.
Probably last one, something cool and maybe easy to add is have a swing launch only if the ride stops on the block but if not it launches normally. Kinda like Voltron’s valley launch.
Telemetry works fine with d-box when starting NL2 with motion shortcut created by the d-box haptisync center (Nl2WithLiveMotion64.exe), but I can't figure it out to start it too with steam vr (--openvr doesn't work). On the other hand starting the game from Steam with parameter --telemetry opening in Steam VR does open VR but doesn't start the d-box motion. Does anyone have an idea how to combine VR and dbox telemetry?
I've been orbiting around how to do that in an easy way.
Through script extension it should be currently possible, but you'd need to know a bit of Java programming (check the "Advanced: extend script" help button if you do).
I do want to somehow add it in a nice way to the generator, but the easiest thing that comes to mind, track triggers, is tricky because there's no way in NoLimits 2 as of now to get a list of all the track triggers in a coaster then check them by name to see what they should do.
So I'm still thinking how I should do that... ;)
Also something else I thought of as a cool feature would be variable speed lifts so if the next block isn’t clear it can go at a slower speed. Maybe as a bonus would be for a train to engage a lift at a slower speed then speed up when the train is fully on the lift however, I’m not sure if that is possible.
Over the years we have seen amazing projects deservedly win first place in this contest. These huge projects have taken anywhere from months to years to complete. They also make it seem like it's impossible to win so why even bother to enter?
That's not the right way to look at it. The goal is to just make the list. Everyone that makes the list is a winner and honored with the same prize. The bar to aim for is the rides that have come in at the bottom of the list, not the top. Check out this list of the 10th place winners from all of the Mega Roundups. If you can put together a project of this quality, you have a chance to place in Roundup 600!
-Ride_Op
What is Roundup 600?
Every week the NoLimits 2 team searches YouTube and creates a top 10 list of the best NoLimits 2 videos found that week. Beginning with Roundup 100, we started making it an annual contest to submit the most amazing works for the chance to be featured on one of the Mega Roundup lists. Honorees have received prizes for placing on these lists. Check out the jaw dropping amazing work from Roundup 100, Roundup 150, Roundup 200, Roundup 250, Roundup 300, Roundup 350, Roundup 400, and Roundup 450!
What are the rules?
The rules are fairly simple: Build an amazing coaster or ride experience in NoLimits 2 with great scenery fitting some kind of theme or story, film the ride, edit the video to music, then post it to YouTube unlisted and fill out the entry form.
Some more rules:
- You may work in a team, though only one prize is awarded
- The coaster/ride experience must be your own work. You can't take someone else's park/coaster and film it to call it your own even if you get permission. (Note: you can download & use free/shared/commercially available scenery files...just give credit where due)
- The coaster/ride experience should not have been released before - new work please so there's a surprise when your video comes out!
- Videos should be 3-5 minutes long. Yes you can make it shorter/longer, but keep it captivating.
- Please include the full ride experience in your video.
- Scenery should cover all of the default terrain environment. Remember, you only need to build what the camera sees, but we will see plain undeveloped default flat terrain and it won't look that good.
- Please don't show off all the surprises or full POVs of your work. Keep it secret until the list is revealed - the surprise is more fun!
How do you judge the results?
All entries are judged on 3 main categories:
- Quality of the Ride Experience
- Quality of the Scenic Design
- Quality of the Presentation
Ride Experience looks at what the finished ride experience is like. Is it fun? Does it flow well? Does it tell a story? Your creation does not have to be the biggest, flippiest, fastest, launchiest, anythingest. In fact, a well themed family coaster has taken the top spot before. A key aspect of this category is the theme or story told by your ride. Thematic elements should have a purpose for being there, and with a short amount of time on the ride it's important for the theme or story to show very efficiently. Cool coaster alone is nice, but let's give it a reason for being and take riders on a journey, not just a ride.
Scenic Design looks at the quality of the scenery surrounding your ride creation. We consider foliage (if present), lighting, sets, animated objects, special effects, sound effects for the ride, surrounding area visuals, and everything else built to be part of the attraction. The best attractions seem to take us to a different place. The scenic design is the stage on which your attraction performs and should compliment the theme or story of your ride. Rocks and trees and lakes have been done, a lot. Transport us to some place different. Can be modern, futuristic, space, fantasy, even abstract or just plain weird. Make sure your background visuals support your story and do not distract with empty undeveloped green space.
Presentation boils down to video editing. This is a video contest, so your finished video should be sharp, well edited, and feature lots of great shots that capture and hold our attention. Music selection is just as important as the music should underscore and support the emotion of the ride experience. Ideal length for a video is 2-4 minutes. You of course can go longer, but it becomes increasingly difficult to keep long videos interesting. Less is more. Note, please include a full POV of your ride. Also note, we don't need a walk through of your queue nor do we need a full uncut ride up the lift if nothing happens other than going up (see captivating).
Great! How do I enter?
Entry form: https://forms.gle/v6KDSgZKxcjroPtf9
FAQs
Can I work in a team?
Yes! Only one prize will be provided however.
Do I have to make all the scenery/scripts/textures myself?
No, you can download pre-built scenery, scripts, and anything else you need to fulfill your vision. Please give credit where credit is due to the original creators.
Can I show off what I'm working on?
Yes - but keep the ride experience a surprise. We really want that magical moment and amazing reactions when people see your video for the first time when the Roundups are announced. Showing a screen or two, even a limited video teaser, is fine. When you show a full POV of your attraction you leave no surprise for the Roundup reveal. That is why we ask your finished video to remain UNLISTED so that your finished ride experience is revealed the day Roundup 600 comes out.
Can I use copyrighted music?
Yes you can! Important Warning: Make sure that you can actually use it. We've seen entries that the music was stripped out because the copyright did not allow it to be used on YouTube. Our best recommendation is to upload a test video with the music you want to use and then see if there are any restrictions. Most of the time the restriction is that you can't monetize the video but you can use the music. Sometimes the music can't be played in certain countries. On rare occasions the music can't be used at all in any form. It's best to figure this out BEFORE you spend a week editing the video to that specific music only to learn it's been removed from your video.
Last time there were only 7 winners? How many prizes will be awarded?
Correct, in Roundup 450 only 7 honorees made the final list. Roundup 600 will have a minimum of 5 honorees on the list, with a maximum of 10.
I have more questions
Ask below!
-Ride_Op
CCA_Games posted on January 12th, 2025
[...] account for an extended block when you simultaneously advance trains once the first train hits the end of the block [...]
I guess by "extended block" you mean with the Linked Sections feature. Yes, that's something I've realized is actually a bug in my implementation of the "isTrainBeforeStartOfSection(double distFromStart)" and "isTrainBehindEndOfSection(double distFromStart)" functions (I implemented my own to include Linked Sections into the mix, but I did it wrong). I've already fixed that issue for the next update, along with some other issues I found while fixing that one ^^ .
A cool feature or improvement would be to account for an extended block when you simultaneously advance trains once the first train hits the end of the block. Other than that this is a really good tool that helps me a lot and I'm sure this helps other too, you can pat your self on the back for this.
In the link below I found these really good-looking spinning trains. If you know anywhere, I can find them and download them: that would be great. The creator of the ride is name Ludo.
https://www.youtube.com/watch?v=IdzXDY3nOP4&list=PLStfBqKtYbDxXL1iuOsU4GA49xHap9LiN&index=11
Thank you
What do we name the 6-seater / 8-seater B&M Dive coaster trains? Like the ghost trains. Thank you
MrRC posted on January 7th, 2025
EK gaming posted on January 7th, 2025
can you dm me the train download?
Here is the link for the 6 Seat : https://drive.google.com/file/d/1rRgZk1i7k0etdRkTjDkrw3lNv1tCmx1D/view
Here is the link for the 8 seat https://drive.google.com/file/d/1n-fQ3J9p6qC75_uChjwX9-OQ5nUJCulB/view
Look better in previous posts !! :-)
oh i didn't know that those were the links from intafan, thanks though!
