Madlads
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But I believe this is the first time they said a possible day of the month. Not just "on Christmas or around it".
But... but.. that's an ETA.
I read this from the devs on steam. "We won't make it until Christmas, it will get released most likely on January 10th. " Sounds like it should release on the games 5th anniversary.
Wonderful! I'm looking forward to seeing the completed Whippet. It had a very unique ending. :)
Bumble Blast?
Twistosaurus @ Flamingo Land ?
Here is the completed Dips

I will release a POV when I finish Racing Whippet, which I am working on, and the midway between the coasters.

Racing Whippet
Yes, unfortunately there seems to have been a change made in one of the updates, that both breaks some of the block scripting that has been used, and also seems to mess with the ingame dual station (such as on Zephyre/Air/Kingda Ka).
I’m not entirely sure why.
I parked my butt in a coaster the other day
Well, it just drove off - sometimes life's okay
I ran the circuit a bit too much, ah what could I say?
Well, I just laughed it off and it was all okay
And we'll all roll on okay
And we'll all roll on okay
And we'll all roll on okay
You create it, you share it, we feature it!
-Phyter
Jetcoasterfan posted on December 17th, 2019
I hope for the ability to texture custom supports.
That would pretty much make it a built-in 3D modeler, but I don't think very many real-life coasters have textured supports. You'd also need to freeze it a bunch of times to make sure it looks right.
Jetcoasterfan posted on December 17th, 2019
I hope for a game update to have the ability to extend beams longer then 6.5 feet. Plus make custom beams wider than 6.5 feet.
IKR. That seems like an arbitrary limit, tho there's probably technical reasons.
I hope for a game update to have the ability to extend beams longer then 6.5 feet. Plus make custom beams wider than 6.5 feet. I hope for the ability to texture custom supports.
Same thing here. Mine does this as well.
Ill post a photo or two in a bit to explain. Its a small snap on the base of the car thats broken off.
Edo by Timo-kho, screenshot by me
also is there a way to avoid compression? The .tif file has none by gyazo seems to be taking away some resolution

Quantum III by me, made for GHC 2.0
Thank's for the tips, Ride_Op. Unfortunately I can't really decide on a good angle atm. I'll try again some other time.
Ride_Op, it's funny you mention that moment. I was in that voice call, and when 6th was revealed I was ecstatic. But being able to hear the live reactions of other people in the call was probably the most rewarding part of the reveal. The people in that call were people that I had loads of respect for, whose work I admired immensely. It was a really big moment for me, and it'll probably stick with me for a very long time. Congrats to everyone who placed this year, and here's to an even better Mega Roundup next year!
Ive already tried. They told me they wont sell individual cars or trains. Im unsure what to do.
Journey is in (yet again).
PvM, I see what you're going for with the reflection of the ride, however it all feels like a miss. It doesn't quite do the reflection thing well, and isn't close enough to the coaster to show it off. The coaster is kind of background scenery. It's got a lot of nice scenery but there isn't any one particular focus of the shot. Would you mind getting closer or getting a better angle to show off more reflection? I think that going in either direction of more reflection or closer to the coaster would work, but right now you're half way between and it's not a clear shot. It wants to be a good shot but can't decide what it's trying to be.
-Ride_Op