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Terra, Phase 4
NoLimits Coaster

on remnant would u be able to make it so if two trains were on the same block then one would just wait and then carry on instead of having to restart it and also is there anyway you could bring in a mack spinning coaster i think it would be cool over the lake

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Coaster Mike's Great Adventures/ Project Updates
NoLimits Coaster

ProjectRETRO

Hello All! Welcome back to another construction update for ProjectRetro! Over the past couple of days I finished the foundations for all the ride's queue lines and the park retracked their Premier at No-Cost after a request from it's designer was made to change this portion to be more exciting. General Architecture from Sketchup Warehouse has been added to the park and the rest of the buildings will eventually make their way into the park over Winter Break!

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Deity - B&M Hyper Coaster [RLRides]
NoLimits Coaster

Layout's looking good - I especially like the speed hill that enters the half ampersand, and that you've gone the opposite direction of the expected directly after the drop, and done something that highlights and sustains the ride's speed at its highest point, rather than going for a second tall element.

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Deity - B&M Hyper Coaster [RLRides]
NoLimits Coaster

So she's now running exactly how I want smoothly on three trains, the supports are in and now it's time to get the extras done, I don't want to reveal yet what I have planned for the ride but I'll just share a few screens of the finished track. This will be another collab in terms of object creation (with the incredible Andre) , but the main focus will be showcasing the track design and ride concept and how it interacts with nature.


The speed hill into the half ampersand element, trains courtesy of TheCodeMaster.


The first two air-time hills. An aggressive speed hill and a massive floater hill. In the background, the Orion inspired turn around.


The s-bend that wraps between the lift supports, a mixture of air, force and speedy sideways headchoppers.

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