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NoLimits Coaster

You can also use that feature to adjust bent spacing as you want throughout the layout. Add Style Nodes to break your track into smaller segments to apply individual settings.

Note that high banking amounts will still build wide supports automatically on the outside of the turn, even if you haven't set wide supports for that part of the track.

-Ride_Op

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Massive Foliage Pack(WIP)
General

Tree Pack

The tree pack is underway, here is what to expect

Seasonal Trees**

Seasonal trees can be used at whatever time of year it is, they work by manipulating the colour values in the objects properties tab:

Tree types

I am trying my best to include the main tree types, such as Oak, Maple, Pine and Fir. I don't want to put down a final say in what will be here but that is a general idea of what will be included.

Pack 2 Info

plant Pack 2 is currently on stand by as there is simply not enough different plants to be released as a set right now. im aiming to push out the tree pack and see how it goes before continuing with plant Pack 2.

Disclaimer:

**Not all trees that will be included will have the seasonal option, im trying my best to get as many possible seasonal trees. But some will just not be possible for me to do.

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NoLimits 2 Wish List
NoLimits Coaster

Hello,
optimizing park will increase framerate in play mode, there are all cores used as i have seen in task manager. But for loading park or in editor mode only one core is used. Optimizing prak will not change loading time of park a lot because number of objects remains the same. I have a very big park with about 1GByte of 3D objects, most of them are buildings made by me with blender. Park has max. usable area of one square mile and 11 coasters, most of them very big. Loading park will not be faster if park is optimized, the number of 3D objects remains the same. Perhaps editor mode will be a little bit faster, but most difference i get when i switch off supports of the very big wooden coaster. It has a length of 7700m and starts at a height of 180m (but all drops are much less than 180m). Without supports of this coaster editor mode is much faster and you can work with it. Wooden supports generator need a lot of time, also freezing coaster and saving park file. It is the huge number of support beams (i think it can be millions of beams) that slows down editor mode and also play mode, it is difficult to optimize that... I do not know if loading and saving park file, wooden support generator and freezing coaster can be made using all cores, it can be diffcult to parallel algorithms for it. It would be nice, but if not possible using NoLimits is still possible. Making videos is possible (need a lot of time, but only once) and videos are running at constant framerate and are looking great. I am fascinated that NoLimits handles this huge park without logical errors and that there are no financial limits if someone will be crazy enough to build this park in real world...

Best regards

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NoLimits 2 Wish List
NoLimits Coaster

@MrRC That's not what he's asking for at all. He's asking about NL2 itself supporting multi-core, so that NoLimits can use more of the CPU when being used, speeding up processes while using the program. Which granted I agree would be pretty nice but knowing the decisions made with this program's efficiency and ease of use, there is more than likely a very good reason why it doesn't have that support integrated now.

@AndyW, touching on that subject itself, most users only encounter significant slowdowns in poorly optimized parks anyway, and it's very possible to create high detailed parks that the average PC build can run at a decent frame rate. While it would make it more viable for complex parks like Cherry Bomb to be released, I can still understand why multi-core functionality isn't present, as unless parks are vastly unoptimized, it's not a necessity at present IMO.

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NoLimits 2 Wish List
NoLimits Coaster

Switch off the sound that a coaster train makes on the the track, so u can't hear the wheels going from regular track to lets say a switch / fork or transfer table. (Comes very handy when u make a darkride)

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NoLimits 2 Wish List
NoLimits Coaster

@ AndyW, so let me get this right. U wanna run NL2 and have an open park and installing an update ? thats NOT possible
But u can run NL2 with an open park and leave your park IN the editor and check for updates, so u don't have to close the park.

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NoLimits 2 Wish List
NoLimits Coaster

Hello,
is it possible to let also editor and loading park run on more than one core for one the next updates? For big Parks loading times can be very long (ca. 30 minutes for my big park with ca. 1GByte including all objects like buildings etc.) and editor becomes slow. Also generating wooden supplies and saving park file is long with a very big wooden coaster. It is sufficient when some functions are using more than one core: loading and saving parks, calculating wooden supplies and perhaps calculating graphics when moving around in editor mode, it would make it a lot faster.

Best regards

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