MrRC posted on February 12th, 2020
Hint #1 added
Hint #2 added
Roller coaster @ Saigon zoo and botanical garden
MrRC posted on February 12th, 2020
Hint #1 added
Hint #2 added
Roller coaster @ Saigon zoo and botanical garden
I liked it. :)
I just want some of you point towards coastergalaxy world. I think this is the best explanation of things which can be done already in NL2. At the front, so far as i know, stands bestdani with his thought out techniques to make things happen. He really think about solutions everbody is able to use and which being flexible af at the same time.
The scripting API of NL2 is nowadays so powerful, it blows my mind. I would say that 80% of things which should be in NL2 are possible with some scripting and thinking.
So instead to blow up the base game and implementing things, that can already be done in another way, the time is used for improvements and to make the simulator even better.
Today, the technology is running FAST and it´s not an easy task to keep up with ;) But NL2 does.
I think the problem is more how features can be done by ourselfs as the community which stands behind. We have some really awesome coder here. Why not colab or even make a small donation for their work if something is really needed. People are getting paid for just streaming these days. I don´t mean paying for a final product, just motivate and support the work for additional features. Maybe the people who can do this stuff are more motivated to do this. At some point, knowledge and experience have to give something back. Especially if the problems are complex to solve but easy to use.
Just my 2 cents :D
bestdani posted on February 18th, 2020
I guess you meant the block "StationLoad" there instead ;-)
Good call!
Thanks for the help everyone, even if the solution was a really simple one <3
@ Nava check your email.
Your project is ready.
Kind regards,
Sjaak (MrRC)
You´re welcome ;) Your tutorials are AWESOME!
I tried it first with maps, but it was too time consuming, after that i tried to capture the screen, while rotating with OBS and made screenshots with VLC player - from the video itself xD
But a lot of detail (because of the compression) is lost this way. At the end, this is a one way solution which is easy to use and you can save the project to come back later and make a few adjustments, if needed. Also the resolution and features are very nice. It´s also good to know, that this way, it´s very similar to the keyframe animations in Blender. So if you can set a path in GES .. you can also animate simple stuff in Blender, just saying ;)
EDIT: For those who want models of coasters (i almost forgot).. I didn´t get B&M or Intamin coasters to work. Looks like, the rails are too thin to make sense for Meshroom. Wooden coasters on the other hand are working really good. I also tested whole parks, but it is working at best if you have one thing to focus on. If somebody get some of these to work, let me know ;)
I was aware that this works with google maps kind of manually but google earth studio is probably a much better choice for this!
Thanks for sharing this information!
Thank you for your interest =) I made a relative short video on how to get a fast result. Keep in mind, that you can get far better quality with more pictures and a higher resolution. This will take a lot longer to process, tho.
Best results were made by using 1440p and 1000 Pictures but your PC will sweat the half day ;) And the result is not that good that i would recommend it for something like Google 3D Objects.
The best use of the result is either to have a reference object in 3D to recreate it or to bring something like landscapes or mountain facades into your project.
It took 10 Minutes to generate the result, you´ll see.
Have fun! ;)
I did this after not doing anything in NoLimits for four years.
...I also learned FVD a lil
Exchange link: https://nolimitscentral.com/exchange/park/961
Nava posted on February 17th, 2020
[...] or did I assign the different Blocks wrong during initialization?
Looks indeed like this is the issue, in line 164 you set
stationLaunchBlock = coaster.getBlock("StationUnload");
I guess you meant the block "StationLoad" there instead ;-)
I don't have enough time to go through your entire code at this moment, but one thing immediately struck my eye: The use of Magic Numbers
You refer to blockstates as numbers (state 1, state 2, state 3). Try to work with constants to give these numbers a name, e.g. a meaning.
public static final int STATE_BLOCK_FREE = 0;
public static final int STATE_BLOCK_APPROACHING = 1;
public static final int STATE_BLOCK_LEAVING = 2;
...
Then you can do something like:
block.registerState(STATE_BLOCK_FREE,"Free",block.LAMP_OFF);
if(nextBlock.getState() == STATE_BLOCK_FREE)
By the way, line 68, you're ending the if with a semicolon instead, which shouldn't be there:
if(block.getState() != 2);
{
block.setState(0);
}
Just wanted to create a hybrid coaster since I couldn't replace it over my Pineapple Kush custom hybrid coaster. I'm kinda theming the park after Michael Jordan.
Mack Launch = Dancer & Hybrid coaster = The Dub Zero.

^ Never mind
I can't sign into my Unrealistic Coasters account, and it's not sending an email.
Definitely interested!
Your link goes to a 404 on this forum (empty)
See here :

@ Nava, check your PM
Hey everyone!
I've recently started to figure out how scripting works, but on my current project to test my scripting abilities, I've run into a problem:
I want to launch a train out of the Station into the first Block of the Track, but despite the Train visibally entering the next block, the Number of Trains on the Station Block never goes to 0, so I cannot pull the next Train from the Unloading into the Loading Station.

This is the current Block Layout and the first Train clears the red Block after going over the Hill of the Lift-Launch, but even if the Train reaches the end of the orange Block, the function
stationLaunchBlock.getNumberOfTrainsOnBlock();
still returns 1.
Does anyone know how to fix this issue or did I assign the different Blocks wrong during initialization?
My current code can be found here: https://github.com/NavaParo/NoLimitsScripting/blob/master/RunCoaster.nlvm
And this image gives more information about my namings of different Track parts:

If you need more information about the project, pease ask.
Thanks a million already in advance!
Edit: Fixed the link to the code
Good evening everyone!
I saw a lot of discussions about the bonus system of our contest. I’ve decided to post also the top ten WITHOUT bonusses.
I can understand that some people think that the system we have used is a little bit weird. But we wanted to try something new you have never seen before anywhere. We thought it would give a little bit more creative thinking and a unique twist to the contest.
What do you guys think of the bonusses sytem?
Thank you all for participating!
Greets from Ward and Pifpoefpaf123
Has anyone done a Gerstlauer family coaster before? I'm trying to understand how far apart each gate should be in the station. Is it comparable to the trailed wooden coaster (GCI and Gravity Group) trains?
I'm also very interested!