This is what I had going for that.

Might need to edit the terrain around it since I just lowered it without smoothing.

This is what I had going for that.

Might need to edit the terrain around it since I just lowered it without smoothing.
That looks really good, did you manage to do the ravine. If you didnt that’s fine. And I am planning on uploading this to YouTube, do you mind if I name you? As the builder of the project
New Tunnel

Sorry for the long break, I got busy with other things.
After this I think all I need to do is put the trees across the area and make the station
Ijjywijjy12 posted on August 25th, 2026
Uhh
Systron I need help help bro.
https://drive.google.com/file/d/1ocH8AeXg2cCzDPFQyQsFkrIq-Mr3LI-l/view?usp=sharin
Hehe,
Yeah, so I never used the the logic blocks much so I don't know what they can handle and what not. Without seeing the full layout and all sections or other further information I can not help here. My first question is why you have to use scripted mode for this coaster. If the coaster does nothing special it is not needed.
Secondly, we should use this post here for questions concerning the launch kit only. If you have questions / problems concerning the game for which you want fast response I highly recommend to join the NoLimits2 Discord server (https://discord.com/invite/GxYCdCa) and post your questions in the "Questions" channel.
Cheers,
Systron
It will operate up to 6 trains and has 20 Inversions.
It's stuck and won't move meaning my "Brake Run 2" Locks you down
I know this isn't a Accel thing but you the only expert I know. It's a scripted system using the logic blocks and it isn't showing any errors
Uhh
Systron I need help help bro.
https://drive.google.com/file/d/1ocH8AeXg2cCzDPFQyQsFkrIq-Mr3LI-l/view?usp=sharin
Ijjywijjy12 posted on August 25th, 2026
NVM Fixed
Very good :) The kit is a bit complicated especially for beginners. I admit xD
Ijjywijjy12 posted on August 25th, 2026
Systron posted on August 25th, 2026
Ijjywijjy12 posted on August 25th, 2026
Also if it helps roll-back doesn't work and I use a transport system to help with the launch since it reaches 110 km/h without the transports but it needs 129 km/h
So normally you select the section which is the launch section. For this section you have to enable the launch option at the transport settings. Here you have to chose the launch acceleration. This launch acceleration has to be strong enough so that the train reaches your desired final launch speed BEFORE the catchcar reaches its roll out. The kit can not change the acceleration settings in-game. So increase this launch acceleration until you reach your desired launch speed you put inside the kit settings.
Another Idea: You can start the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and using the coaster which launches form the station to build the coaster you like and just deleting the other coasters. Then you have a coaster which works for sure and then you can build the coaster and surroundings as you like :)
Systron
With this I made it 252 km/h with 4.5Gs and it still wouldn't make it over. Also isn't the script logic built into the hydraulic system?
So is the max speed set at the section and the kit settings correctly?
The script logic of the kit just controls the launch section and the station section. Anything else is not controlled by the kit since it can not know how the rest of the coaster block system is designed.
Systron posted on August 25th, 2026
Ijjywijjy12 posted on August 25th, 2026
Also if it helps roll-back doesn't work and I use a transport system to help with the launch since it reaches 110 km/h without the transports but it needs 129 km/h
So normally you select the section which is the launch section. For this section you have to enable the launch option at the transport settings. Here you have to chose the launch acceleration. This launch acceleration has to be strong enough so that the train reaches your desired final launch speed BEFORE the catchcar reaches its roll out. The kit can not change the acceleration settings in-game. So increase this launch acceleration until you reach your desired launch speed you put inside the kit settings.
Another Idea: You can start the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and using the coaster which launches form the station to build the coaster you like and just deleting the other coasters. Then you have a coaster which works for sure and then you can build the coaster and surroundings as you like :)
Systron
With this I made it 252 km/h with 4.5Gs and it still wouldn't make it over. Also isn't the script logic built into the hydraulic system?
Ijjywijjy12 posted on August 25th, 2026
Also if it helps roll-back doesn't work and I use a transport system to help with the launch since it reaches 110 km/h without the transports but it needs 129 km/h
So normally you select the section which is the launch section. For this section you have to enable the launch option at the transport settings. Here you have to chose the launch acceleration. This launch acceleration has to be strong enough so that the train reaches your desired final launch speed BEFORE the catchcar reaches its roll out. The kit can not change the acceleration settings in-game. So increase this launch acceleration until you reach your desired launch speed you put inside the kit settings.
Another Idea: You can start the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and using the coaster which launches form the station to build the coaster you like and just deleting the other coasters. Then you have a coaster which works for sure and then you can build the coaster and surroundings as you like :)
Systron
Ijjywijjy12 posted on August 25th, 2026
How I fix this?
https://drive.google.com/file/d/1vywYoJXuSVOpd8FGYgdig8IaYUZkXV9U/view?usp=sharing
It refuses to return to station.
Since I read that you are new to the game I start with some basic info: First of all the "launch from station" version is just usable when the coaster is in scripted mode. So you have to achieve the remaining coaster control via writing a script yourself or use some other block logic kit like the 'Custom Block Logic Builder' from TheKadani (https://steamcommunity.com/sharedfiles/filedetails/?id=1552221913&searchtext=locig+block+builder).
If you have already done this:
What is the block state of the launch section and the station section shown in the F4 control panel when your train stops moving?
Also look at the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and/or the manual to make sure you set the coaster up as it has to be.
Cheers,
Systron
Also if it helps roll-back doesn't work and I use a transport system to help with the launch since it reaches 110 km/h without the transports but it needs 129 km/h
How I fix this?
https://drive.google.com/file/d/1vywYoJXuSVOpd8FGYgdig8IaYUZkXV9U/view?usp=sharing
It refuses to return to station.
Ijjywijjy12 posted on August 24th, 2026
How do I extract the stuff. I just got the game.
Download the PKG file. Open this file with your Editor and then choose Extract Package.
Copy the content of the Extracted into your own park.
NVM But Getting confused with station launch setup
How do I extract the stuff. I just got the game.
UtahCoasterEnth posted on August 19th, 2026
I've been trying to do this. I'll try these instructions
Did u got it to work, or do u need some help ?
Probably completely covered just to give the image of like flying through the mountains