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Accelerator Kit [Release | Next Generation Hydraulic Launch Kit]
General

Ijjywijjy12 posted on August 25th, 2026

Uhh
Systron I need help help bro.
https://drive.google.com/file/d/1ocH8AeXg2cCzDPFQyQsFkrIq-Mr3LI-l/view?usp=sharin

Hehe,

Yeah, so I never used the the logic blocks much so I don't know what they can handle and what not. Without seeing the full layout and all sections or other further information I can not help here. My first question is why you have to use scripted mode for this coaster. If the coaster does nothing special it is not needed.

Secondly, we should use this post here for questions concerning the launch kit only. If you have questions / problems concerning the game for which you want fast response I highly recommend to join the NoLimits2 Discord server (https://discord.com/invite/GxYCdCa) and post your questions in the "Questions" channel.

Cheers,
Systron

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Accelerator Kit [Release | Next Generation Hydraulic Launch Kit]
General

Ijjywijjy12 posted on August 25th, 2026

Systron posted on August 25th, 2026

Ijjywijjy12 posted on August 25th, 2026

Also if it helps roll-back doesn't work and I use a transport system to help with the launch since it reaches 110 km/h without the transports but it needs 129 km/h

So normally you select the section which is the launch section. For this section you have to enable the launch option at the transport settings. Here you have to chose the launch acceleration. This launch acceleration has to be strong enough so that the train reaches your desired final launch speed BEFORE the catchcar reaches its roll out. The kit can not change the acceleration settings in-game. So increase this launch acceleration until you reach your desired launch speed you put inside the kit settings.

Another Idea: You can start the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and using the coaster which launches form the station to build the coaster you like and just deleting the other coasters. Then you have a coaster which works for sure and then you can build the coaster and surroundings as you like :)

Systron

With this I made it 252 km/h with 4.5Gs and it still wouldn't make it over. Also isn't the script logic built into the hydraulic system?

So is the max speed set at the section and the kit settings correctly?

The script logic of the kit just controls the launch section and the station section. Anything else is not controlled by the kit since it can not know how the rest of the coaster block system is designed.

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Accelerator Kit [Release | Next Generation Hydraulic Launch Kit]
General

Systron posted on August 25th, 2026

Ijjywijjy12 posted on August 25th, 2026

Also if it helps roll-back doesn't work and I use a transport system to help with the launch since it reaches 110 km/h without the transports but it needs 129 km/h

So normally you select the section which is the launch section. For this section you have to enable the launch option at the transport settings. Here you have to chose the launch acceleration. This launch acceleration has to be strong enough so that the train reaches your desired final launch speed BEFORE the catchcar reaches its roll out. The kit can not change the acceleration settings in-game. So increase this launch acceleration until you reach your desired launch speed you put inside the kit settings.

Another Idea: You can start the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and using the coaster which launches form the station to build the coaster you like and just deleting the other coasters. Then you have a coaster which works for sure and then you can build the coaster and surroundings as you like :)

Systron

With this I made it 252 km/h with 4.5Gs and it still wouldn't make it over. Also isn't the script logic built into the hydraulic system?

View comment
Accelerator Kit [Release | Next Generation Hydraulic Launch Kit]
General

Ijjywijjy12 posted on August 25th, 2026

Also if it helps roll-back doesn't work and I use a transport system to help with the launch since it reaches 110 km/h without the transports but it needs 129 km/h

So normally you select the section which is the launch section. For this section you have to enable the launch option at the transport settings. Here you have to chose the launch acceleration. This launch acceleration has to be strong enough so that the train reaches your desired final launch speed BEFORE the catchcar reaches its roll out. The kit can not change the acceleration settings in-game. So increase this launch acceleration until you reach your desired launch speed you put inside the kit settings.

Another Idea: You can start the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and using the coaster which launches form the station to build the coaster you like and just deleting the other coasters. Then you have a coaster which works for sure and then you can build the coaster and surroundings as you like :)

Systron

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Accelerator Kit [Release | Next Generation Hydraulic Launch Kit]
General

Ijjywijjy12 posted on August 25th, 2026

How I fix this?
https://drive.google.com/file/d/1vywYoJXuSVOpd8FGYgdig8IaYUZkXV9U/view?usp=sharing
It refuses to return to station.

Since I read that you are new to the game I start with some basic info: First of all the "launch from station" version is just usable when the coaster is in scripted mode. So you have to achieve the remaining coaster control via writing a script yourself or use some other block logic kit like the 'Custom Block Logic Builder' from TheKadani (https://steamcommunity.com/sharedfiles/filedetails/?id=1552221913&searchtext=locig+block+builder).

If you have already done this:

What is the block state of the launch section and the station section shown in the F4 control panel when your train stops moving?

Also look at the demo park (https://steamcommunity.com/sharedfiles/filedetails/?id=3603300382) and/or the manual to make sure you set the coaster up as it has to be.

Cheers,
Systron

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