I'm trying to develop a high school physics assignment applying energy and centripetal forces. What do I need to do to find out the technical aspects of the speed and G forces at specific sections of the ride? I would also like to know how friction per foot of track is determined. For instance if I know the height of my lift hill, I'd like to be able to estimate the speed at the bottom and G forces on curves and loops.
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In addition to my previous post you might be maybe interested in seeing some techniques for using blender only for creating an optimized 3d game asset including PBR texture effects, level of details (LOD) and general organization workflow inside of blender!
Part 1
Part 2
Part 3
Note this is for a bit advanced blender users that already know the basics, otherwise you probably want to start by watching my quick start playlist first!




Wich continent ?
Hi everyone!
I just bought NoLimits 2 and started playing with it -- so far just "riding" the roller coasters that come with it. Visually, it looks nice, but I was curious how people have adjusted the Display and Detail settings to make things look more realistic and the best they can be. Do you just put every setting to the highest value (assuming your video card can handle it)? I've bumped up some of the sliders but so far haven't really noticed much of a difference. I have a Radeon RX560, and I've noticed that when a simulation is running it is doing around 100 fps, so it seems like the card is fast enough to sacrifice some fps for better detail, but I'm not sure if it works that way.
Also, as a separate thing, I notice that every now and then it seems like a little hiccup appears on the screen for a split second. I'm not sure how to describe it. It's like everything is smoothly panning down the screen as a coaster rides forward, and then every now and then the smoothness is interrupted for like one frame, where one row of pixels in one random spot stands out for just a split second. Any idea what that is? I think my system is fast enough. It's an older Mac Pro with a six core 3.33 GHz Xeon and an RX560 GPU.
Thanks for any advice!
Ah so it is. We usually catch that. Removed.
-Ride_Op
If anyone would like to have some feedback, you can send me a PM here or on discord.

Racing Whippet is completed. POV videos of that and Dips are coming shortly.

^OK. I just discovered that the panel in front of the rows is the car color, which is changed in Coaster Properties. Problem solved!
^ I don't think those can be modified. Fairly certain the texture for metal plate on the front bumper can't be altered anyway.
But i really haven't done many custom textures on those trains at all, so someone correct me if i'm wrong. I'm just thinking that if you've found all the other textures, you would've found those as well by now.
The contest was great! The bonuses and extra challenges were a great addition.
Is there any chance we could get some general feedback for our submissions? I'd love to know what I should work on to strengthen my future entries.
Cartexture question. Where do I find the textures for the gray area in front of the seats on the three-bench PTC (picture 1) and on the metal piece on the front bumper (picture 2)? I am asking about the specific file and area on the file. As you can see, I know where the rest of the texture areas are.


pifpoefpaf123 posted on February 19th, 2020
speed of sound walibi holland
Yes correct
speed of sound walibi holland
This should be very easy :

That Cedar Point Flying coaster is definitely Planet Coaster
Anyone can go
Peanut butter roundup time!
Peanut butter roundup time!
Peanut butter 3!
Peanut butter 1!
Peanut butter 5 and inverted top bat!
You create it, you share it, we feature it!
-Ride_Op
Yes correct