Thank you! Yes this was helpful. I was able to use f2 in the sim, display in the editor and that works great. Looks like I need to get the pro version for friction values as I can't find how they estimate friction effects. Embarrassingly, I cannot find the mass of the train anywhere . Any guess where to look for mass of train?
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Is there a scrips to create rolling station blocks? So I can start a train entering the station a little before it's clear.
Thanks! I don't put them up for download, but I can put a file in a Dropbox if you'd like. Just send me a private message.
These are wonderful! Are they available for download, or are they just for your own use?


Nova

Dub Zero By Me.
OK cool, new guess :

out of 4000 coasters, you choosed the correct one!!!
Rolling Cycle @ Kodomo-no-Kuni

My recreation of Racing Whippet at West View Park. It operated from 1927-1977.

decade with night time environment
You didn't even make a guess
Continent Asia has more then 4000 rollercoaster. That might take a while.
Or u can give us another Hint #2 ?
The LSM Train are very handy to set up. As the video shows, you need a wireframe coaster and a frozen dummy track with zero trains. Note that the name of the wireframe coaster has to be "INT" which can be found in the script files. Everything else left to do is just plopping down the objects nearby wireframe trains...
By this do you mean that you have the trains but you're not sure on how to attach them?
If that's the case Code does have a video on YouTube that goes over how you need to do this; which is applicable to all custom train types...here's the link:
https://www.youtube.com/watch?v=BQNsKFsBA28
I hope this helps, Good luck with whatever you're working on!
Asia
Hey!
Could someone jot down a step by step instruction on how to do the codemaster's LSM trains?
Thanks
In the editor, the G-force comb will give you a rough estimate of the forces and hovering your cursor over a specific point on the comb will display the force values for that point in the lower left hand corner of the screen, same deal for the speed comb. In the sim, pressing f2 will bring up a window that has more accurate readings based specifically off of the chosen seat. I'm not sure how exactly they are calculated but with the pro version it is possible to change the coefficient of friction and air resistance in the coaster properties if that helps at all?


