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Deity - B&M Hyper Coaster [RLRides]
NoLimits Coaster

The 'Orion Turn' looks pretty epic towering alone out there. And the mini ampersand looks great, and is well placed in the layout; makes a nice teaser for those approaching the ride, deciding whether or not to brave it. The cathedral station is a cool idea. But that low turn under the lift... chef's kiss, absolutely gorgeous.

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Magneto - B&M Stand Up
NoLimits Coaster

Definitely a long MCBR for B&M, but it achieved what I was looking for in the turns pre/proceeding the brake run in that they mirror each other coming up and then going down; was mostly about aesthetics. With 5 major elements between the lift and the first set of brakes, a small breather there does feel good/right to me riding through the ride. The car coasts at about 35km/h as well, so it gets through it decently quick anyway.
Drawing out the elements was mostly due to restricting vertical g-forces to around 3.5 max. This mainly because I was taking the standing riding position into consideration. It seems the existing B&M stand up rides aren't as harsh at the valleys between elements as other B&M styles, I would assume for this reason, so I've emulated that here.

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Coaster Calculation: G-Forces, Evaluation Point
General

Lots of questions, let me answer the ones I can:

Yes, mass does affect the physics. Each car has its own mass as well, so long and short trains behave as they should.

People have been able to capture the forces that are sent out via telemetry server and write them to the log or something else via script. It's not elegant, but it is possible with some technical know how.

The evaluation point of the forces is based on the current camera seat location, and the forces are calculated for that point in real time. Ride in the front and the rear of the train and you'll see different results. Same with left and right side of wide trains. I would have to check if the forces will calculate from positioning the camera in fly by mode. That's the mode where you move the camera relative to the currently selected car. You could do that to move to where you think the center of mass is and see what the forces are. Try it and see if it gives you those forces instead of the forces at the extreme seat.

What are you looking to do with NoLimits 2?

-Ride_Op

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Magneto - B&M Stand Up
NoLimits Coaster

Looking like a decent attempt here and i'd love to see how it rides. I feel like the MCBR is a little long, however you are definietly capturing the classic B&M elements. Adding on to this your elements do look very drawn out so i'll be interested in what G-forces are being pulled around the course.
Looks interesting nonetheless! Good luck :P

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Coaster Calculation: G-Forces, Evaluation Point
General

I'm new in this Forum since o started work with the simulation a few days ago. I work in the roller coaster business professionally. I have some deeper questions about the simulation.
Does anyone know how the simulation is made? Is there a physical model behind? Does the mass of the train have an influence on the simulation?

And a little more specific to the program: Is it possible to get the g forces out of a ride? And can you export these values in an extern file?
Where is the evaluation point of the shown g forces in the "F2" window? And is it possible to change the evaluation point to another position (for example: In the center of gravity of the first coach or the last coach).

I know these are a lot of questions, but I hope someone has some answers for me.
Thank you.

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Roller Coaster Miniatures
General

Hi, I haven't been around this site in a really long time but I thought I'd share some of my recent work on miniatures here. They all start with splines exported from NL 2. Right now, I've only fabricated Blue Streak and a Boomerang that I'm not quite as proud of, but more is coming soon! This is made of laser-cut art board, cardstock, and acrylic. More of my work and progress photos can be found on my instagram.

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Magneto - B&M Stand Up
NoLimits Coaster

Hello! I'm excited to be presenting this stand up roller coaster as my first post to the site. I was a member of CC and WWS back in the early through late 2000's with a bit of a hiatus until a couple of years ago, but only just recently found this site as well. Things seem to be taken a bit more seriously on this side of the web, and I can certainly appreciate that. I've worked very hard to get good shaping, realistic forces, and an organic and aesthetic layout for this roller coaster. I'm not as good with modeling 3D objects just yet, but I think the trackwork holds up pretty well on its own. I might explore 3D modeling in the near future though, as I can have access to 3DS Max through my college.

Without further adieu, here's where the project stands currently.


Some adjustments need to be attended to. Obviously loop connectors are still needed, some 3D work needs to be done to spruce up the place, and some of the support pipe size has not been properly adjusted. So, to disclaim, the pictures are not indicative of final quality. :)

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