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Creating a Walking Person in No Limits 2
General

I am trying to create people to walk around in my Coaster area, but when I export the animations from blender 2.8, the models are static. I have tried every tip I could find on the forum, but nothing works. I have a fully rigged person from the makehuman application and the animation completed. If anyone could tell me how to make them not static in No Limits it would be greatly appreciated.

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Roller Coaster Miniatures
General

I'm still trying to figure out a way to make steel coasters look good. They would be a lot easier than wood! I made a boomerang a while ago and the track shaping was fine, but I wasn't super happy with the look of the track and the way it connected to the supports.

Here's the Phoenix model I've been working on. Unfortunately, the lab is closed for a while so I won't be able to fabricate anything until this virus panic passes.

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PvM's projects
NoLimits Coaster

Neat little B&M. I personally might've rolled the flat roll to the right instead, similar to how Thunderbird enters the flat roll. I like the way this technique gets the hanging feeling sooner in the element, where the way you have it kinda settles riders before rolling.
The zero-g roll over the creek is so scenic; really quaint and beautiful! Good looking theming overall with nice paths and station so far.
Were you planning on doing custom trains for this? A six-seater would be well suited for the compact layout.

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Deity - B&M Hyper Coaster [RLRides]
NoLimits Coaster

FrankLeeMadere posted on March 8th, 2020

The 'Orion Turn' looks pretty epic towering alone out there. And the mini ampersand looks great, and is well placed in the layout; makes a nice teaser for those approaching the ride, deciding whether or not to brave it. The cathedral station is a cool idea. But that low turn under the lift... chef's kiss, absolutely gorgeous.

Thank you! The station is really well optimised, but at the moment my low spec 2015 laptop is kinda chugging away abit to let me see he progress Jay has made. But I will find a way to do the final details when it's time. Here's a little update on the queue racks.

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