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Indiana Jones Adventure - No Limits 2 Recreation
Imagineers

Greetings Explorers -

This is the new home to the recreation of Indiana Jones & The Temple of The Forbidden Eye!
I have been working on this project for years and have hit a "wall". I am currently in the Public Health Sector and with the current Pandemic around the globe, have no resources or valuable time to dedicate to this project anymore. I'm starting a detailed thread of my progress and looking for some guidance or help with this project.

I have been in love with this attraction since I was a young child and experienced it decades ago back in California. I originally wanted to release this recreation this year for it's 25th, but alas, real life came about.

I am posting because I am looking for some talented individuals to take this under their wing and help build this out and officially release it to Steam and the community. I have done recreations when I was younger in the past including Expedition Everest at WDW and others. I used that experience to learn the in's and outs of the program and look past just building coasters. That opened my eyes into the coding aspect of the program and worked with a very talented set of people to get that off the ground.

I will post some screenshots today and see if we can draw some interest before we discuss further. But again, I'd like to see this recreation come to light and will be explaining all the process we took so far to get to this point and how the coding is mapped out etc.

For now - Justin
https://twitter.com/VirtualIndyAdv

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Project New Coaster Concept
General

i like everything except for the restraints and wheels, they just feel a bit much, its a nice concept but maintenance on those would be a pain plus they look more heavy than most polyurethane wheels found on coasters. it would probably be less efficient as the weight isnt dispersed at an odd angle. overall i do like it

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Creating a Walking Person in No Limits 2
General

Note that NL2 does only support keyframe animation; according to what you've written it seems like you've exported a bone amination instead which - as any other other way of animating in Blender or any other 3d software - has no use in NL2. However, you can convert bone animations to keyframe animations inside Blender, that may fix it

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