We're starting a new tradition. Every Wednesday join us for the latest and greatest virtual coasters, ranked for your viewing pleasure!
-Ride_Op
We're starting a new tradition. Every Wednesday join us for the latest and greatest virtual coasters, ranked for your viewing pleasure!
-Ride_Op

ThunderStorm by me
Does anyone have a nice name for the family coaster? =)
Thank you ^ -
Progress Update
Queue
The line is mapped out based on the attraction blueprints but has placeholder models in most of the sections until my 3D modeler can finish the final file.
I feel that the easiest way to explain the current process is to type up a paragraph on each show scene and how it is incorporated into the program and experience.
Station Loading
The attraction runs 14 jeeps with no stacking coming into the station and rotates between Alpha and Beta load sides. Each side has a independent dispatch interval to give the attraction a little bit of variance. The station has ambient music and sound effects layered within with the jeeps programmed to have a seat belt checkpoint spiel as well.
Texturing within the station model is close to being complete and just need to add the control panels and set dressings.
Jeep Transport Vehicles
Each jeep has been a labor of love. They were modeled from the ground up to replicate the jeeps used in the attractions. All that you see is hand made, no kits, purchased packs from 3rd parties, all team built. The wheels rotate in accordance to its orientation the NL2 spline and when the jeep speeds up, so does the rotation.
Audio
Audio scripting and engineering has honestly brought so much into this experience it is amazing.
Some fun facts:
I will post more as time allows. :)
Bizarre concept inspired by a dream I had one time
Come join me in the NL2 Discord Voice Chat when this monstrosity premiers on April 1st @6 PM EST.
"...the best attraction since Hangtime" - tlans

If u have Mozilla Firefox u can cleverly do some things to find out and put it here :





Wanderer by me:

or

Thank you for that. I actually ended up just deleting to a good spot and starting a new force section and it seems all good now
My guess is that you have a dynamic section at the end for the two graphs, but the previous segment is too long making it 'hang off the edge' so to speak for at least one of them. Try stretching out the last section of the one you can see as far as you can, you should eventually see your graphs reappear.
The scripted cable lift by Airboss is not available.
Here's a little something i made in Leocad back in February.

I had to make the windscreen and the afterburner cowling myself. Decided to style the cowling after the real car, cause it was just easier to do.
Also tested out and used a PBR material on the floor.
Howdy. Hope everyone's staying safe out there.
I've got an issue I'm running into with FVD. I've been working on a coaster, and I've made the layout so far with one long force section after the launch and station (like 30 seconds long.) and now, whenever I scroll past the sections end, my normal and lateral force graphs disappear, leaving just the roll graph. It's making the coaster borderline impossible to work on. Was wondering if anyone has encountered this, and what I should do to fix it? I'd hate to scrap all I've done so far. I guess in the future I should create smaller force sections to prevent this? Thank you. I'm pretty new to FVD and trying to teach myself the ins and outs.
Good Morning Everyone, I wanted to leave a few more screen grabs from the project this morning and will do a full writeup this week with details from the Back of House on how it came to live and where it is currently. -
I want to go into detail on the project to give everyone the full scope of the creative and design process.
Enjoy -
Justin
If anyone has a better option for posting media please let me know as there is no upload function on the site.
@ AmazingCLK
*.png images is no problem to my knowledge
Thanks for the reply MrRC. Im pretty sure I am creating the package file correctly. I am simply going to File->Save Package in the editor. In this case I have a .nl2pkg file for my park and coaster with 4 additional .png images. It doesn't seem to matter if there 1, 2, 3 or 4 images nor does the image type seem to make a difference.
So.. In the process of hopping about between projects, i've done a little bit of work on my Mega Man invert. Mainly, i pretty'd up the trench after the launch. I made some adjustments to it, and used Secret Imbecile's guide to trenches to make it look more natural. And i added some small undulations to the sides, so it looks more rock-like, and less digital. (not THAT visible in shot, but trust me..)
There is a texture on one side that's misbehaving and a bit stretched out, and i can't seem to get it perfect. So it can stay that way. Pfffft.

But the main thing i need to do.. It needs a new station. And i'm just not getting any ideas coming to me at the moment. All i currently have is a blank foundation and stairs, which really isn't much of a station if you ask me.. I'd like to try and make something forest themed, keeping with the Sting Chameleon level theme from the game, but i just don't know what.
I'll think of something..
If anyone has any ideas, feel free to drop em in here.
All good, i have an idea for it now.
Just played it again myself, and had no issues. Just be careful that any fix doesn't cause those who haven't had issues (like me) to have issues.
Hi AmazingCLK
Seen 1 post above yours for more information abt uploading a park.
I assume u know u have to make an Package file and upload that. instead of a NL2PARK file.
The king of nolimits is at it again. Awesome looking coaster! Love all the theming and rock work.