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Indiana Jones Adventure - No Limits 2 Recreation
Imagineers

Thank you ^ -

Progress Update

Queue
The line is mapped out based on the attraction blueprints but has placeholder models in most of the sections until my 3D modeler can finish the final file.

I feel that the easiest way to explain the current process is to type up a paragraph on each show scene and how it is incorporated into the program and experience.

Station Loading
The attraction runs 14 jeeps with no stacking coming into the station and rotates between Alpha and Beta load sides. Each side has a independent dispatch interval to give the attraction a little bit of variance. The station has ambient music and sound effects layered within with the jeeps programmed to have a seat belt checkpoint spiel as well.
Texturing within the station model is close to being complete and just need to add the control panels and set dressings.

Jeep Transport Vehicles
Each jeep has been a labor of love. They were modeled from the ground up to replicate the jeeps used in the attractions. All that you see is hand made, no kits, purchased packs from 3rd parties, all team built. The wheels rotate in accordance to its orientation the NL2 spline and when the jeep speeds up, so does the rotation.

Audio

Audio scripting and engineering has honestly brought so much into this experience it is amazing.
Some fun facts:

  • Each jeep has a custom audio program assigned to it. For example, every jeep has a profile that correlates to the chamber it passes through. It repeats every 3rd Jeep - Riches - Youth - Future. It also has the ending spiel assigned to play at the end with Sallah announcing how you should exit the Jeep.
    -The spline and audio is directly intertwined. If you E-Stop the attraction, you will hear the audio continue until that show scene has ended, once the Jeep has crossed the next audio trigger it will commence and not lose track of where it was. We found that by dividing the audio score into show scenes it allowed for a delayed dispatch to not stack jeeps into attraction show scene and compromise the experience.
    -E-Stopping through the NL2 control panel triggers an "Easter Egg". We were able to script a audio spiel of Sallah explaining that our journey has abruptly been halted. The file will continue as long as the button is pressed.
    Chamber of Destiny
    Yes, the chamber ROTATES with the jeep before going into a different chamber. This has been a labor of love and the model is not finished, but we have a place holder model to allow us to work out the mechanics of rotating and applying specific lighting to show different show scenes.

I will post more as time allows. :)

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FVD++ Question
NoLimits Coaster

My guess is that you have a dynamic section at the end for the two graphs, but the previous segment is too long making it 'hang off the edge' so to speak for at least one of them. Try stretching out the last section of the one you can see as far as you can, you should eventually see your graphs reappear.

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FVD++ Question
NoLimits Coaster

Howdy. Hope everyone's staying safe out there.

I've got an issue I'm running into with FVD. I've been working on a coaster, and I've made the layout so far with one long force section after the launch and station (like 30 seconds long.) and now, whenever I scroll past the sections end, my normal and lateral force graphs disappear, leaving just the roll graph. It's making the coaster borderline impossible to work on. Was wondering if anyone has encountered this, and what I should do to fix it? I'd hate to scrap all I've done so far. I guess in the future I should create smaller force sections to prevent this? Thank you. I'm pretty new to FVD and trying to teach myself the ins and outs.

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Indiana Jones Adventure - No Limits 2 Recreation
Imagineers

Good Morning Everyone, I wanted to leave a few more screen grabs from the project this morning and will do a full writeup this week with details from the Back of House on how it came to live and where it is currently. -

I want to go into detail on the project to give everyone the full scope of the creative and design process.

Enjoy -

Justin

http://imgur.com/a/ZlF8ef5

http://imgur.com/a/wOQ4s9X

If anyone has a better option for posting media please let me know as there is no upload function on the site.

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Uploading Parks to NLC Exchange
General

Thanks for the reply MrRC. Im pretty sure I am creating the package file correctly. I am simply going to File->Save Package in the editor. In this case I have a .nl2pkg file for my park and coaster with 4 additional .png images. It doesn't seem to matter if there 1, 2, 3 or 4 images nor does the image type seem to make a difference.

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Womp's thread of stuff
NoLimits Coaster

So.. In the process of hopping about between projects, i've done a little bit of work on my Mega Man invert. Mainly, i pretty'd up the trench after the launch. I made some adjustments to it, and used Secret Imbecile's guide to trenches to make it look more natural. And i added some small undulations to the sides, so it looks more rock-like, and less digital. (not THAT visible in shot, but trust me..)
There is a texture on one side that's misbehaving and a bit stretched out, and i can't seem to get it perfect. So it can stay that way. Pfffft.

Look at that, blends riiiiight in ^

But the main thing i need to do.. It needs a new station. And i'm just not getting any ideas coming to me at the moment. All i currently have is a blank foundation and stairs, which really isn't much of a station if you ask me.. I'd like to try and make something forest themed, keeping with the Sting Chameleon level theme from the game, but i just don't know what.
I'll think of something..
If anyone has any ideas, feel free to drop em in here.

All good, i have an idea for it now.

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