Sounds interesting, I might try it out.
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Hello,
I am a novice but after seeing many tutorials I learned to use the editors, as well as 3D studio to import 3D * .3DS objects in Nolimits, but I block on a subject ... I can't import in Nolimits a transparent image like for example an image in * .PNG to make an object which would therefore be a transparent image ... To tell you the truth I would like to create spider webs in Nolimits 2 ... I have tried a tutorial found on steam but nothing to do ... I had the idea of creating a 3DS MAX surface plane with an Alpha / opacity map image to create transparency (and it s done in 3D studio) and then import it into Nolimits ... But the object once in Nolimits the spider web image is well on the surface of the 3DS object imported, but it is not transparent, it's opac image.... Someone could help me to find a solution to my problem of transparent image in Nolimits ? A tutorial? I did not find anything on youtube or google .... I lose hope to make spider webs in my coaster ....
Just a quick update, the traffic sign is now being tested:

disco posted on April 6th, 2020
...there are no restrictions on the tools you're allowed to use...
OH YEAH BABY I'M IN!
Sounds fun. I'm interested. And I'll certainly have time. :)
how big is it, might do a hyper or gigs, idk
Ill make a jet coaster.
...and the form has closed! Thank you all for participating!! Starting tomorrow, we will begin the judging process. I'll keep you all informed on the ETA of announcing contest results. Thanks again!
The list of submissions is shown below. In duplicate scenarios, we will grade the latest submission.

Prospect Park
Hi! Since we’re all quarantined, we decided to create a quick contest. The contest will only last 48 hours from start to finish! The template will be available starting at 0:00 UTC, Saturday April 18th. Your entry will be due 23:59 UTC, Sunday April 19th. No late entries. Please convert to your time zone accordingly!
Template, Forms and Submission
- Template is available here: https://drive.google.com/file/d/1DEBhTDlT0GMfZwWmKls3iw_XzN9ZESc4/view
- Submit your entry via this Google Form: https://forms.gle/bAp16rgPgckGVN46A
- Please export your entry as a NL2 Package file (.nl2pkg)

Background
There exists a small amusement park in the heart of fictional downtown Prospect, NY. You must build exactly two (2) roller coasters, then add some flat rides to fill out the space however you see fit! Try to use as much of the template as possible.
Prospect Park’s developers are keen to add roller coasters, but they are on a tight budget. In order to keep costs low, they would like for you to purchase (design) an old thrill coaster. The family coaster, however, can be a newer design. Due to budget, noise, and construction rights, both coasters must use traditional lift hills and feature no tunnels. Building permits also require all attractions to stay below a strict height and length limit.
Got it? Don’t worry, I’ll break that down for you. Listed below are the rules. Keep in mind that breaking any rule may result in total disqualification, so don’t push your luck! Please reach out to us if you have any questions.
Rules
Roller Coasters
Each roller coaster must meet these strict requirements:
- Only one chain lift hill can be used in the layout. No launches, no additional lift hills. Keep it simple.
- Under 36.58 m tall. (~120 ft)
- Under 700 m long. (~2296 ft)
- This is measured without storage! (For instance, this coaster would meet the requirement.)
- A minimum of two (2) trains are required for each coaster.
- All trains must be able to be stored in some way.
- Stations count as one (1) storage track! So for instance, if you have 4 trains (for some reason), you would need at least 3 storage tracks, with the station counting as 1 default storage track.
- Complete circuits only. No shuttle coasters.
- No subterranean tunnels. All tunnels must not dig into the ground in any way to gain a height advantage.
- Tunnels can be enabled above ground for scenery/style purposes.
- All track and supports must stay clear of the paths when frozen (can't touch).
- All track and supports must be contained within the supports/fence template when frozen.
Individual Requirements:
Build one (1) thrill coaster with a type that existed before 1989. To simply this, we’ve broken out the permitted styles. You must choose one:
- Classic Steel Looping Coaster (+/- “Modern” style cars)
- Corkscrew Coaster
- Suspended Coaster
- Arrow Minetrain Coaster (+/- locomotive car)
- 6-seat Wooden Coaster (+/- reverse train)
- Sorry, no 4-seat or 2-seat cars allowed! We’re aware these styles existed in the past as well, but we’re trying to force some creativity here.
Build one (1) family/kiddie coaster.
- All coaster styles are accepted.
- Max speed must be kept below 30 mph.
It's not suggested that you build any extra coasters, as they may be subject for removal when graded. We don't want people building other major roller coasters to overwrite the importance of the two graded ones. (See FAQ for expanded thoughts.)
Flat Rides and Scenery
You can place as many flat rides and scenery pieces as you’d like to embellish the park. You can also create your own from scratch, or borrow assets from other users or the Steam Workshop.
- No terrain editing. (Painting is allowed, but creating hills and valleys are not allowed.)
- All foliage can be removed or added. Other template scenery pieces cannot be removed.
- Flat rides and scenery CANNOT touch the park border, or its scenery fences/pieces.
- However, flat rides and scenery CAN interact and touch the paths.
- Please use common sense with this! Do not excessively block existing paths.
- Flat rides and scenery CANNOT exceed the 36.58 m tall (~120 ft) height limit. This is measured when the rides/scenery are STATIC and not in motion.
- Therefore, when in motion, rides CAN exceed this height (such as the giant frisbee, who’s vehicle extends past its highest point). If you have a question about a particular ride, please message us!
FAQ
In trying to keep the rules concise, I’m putting all the super-specific dork questions down here.
- You said “one lift hill”. What about transport segments?
- We will allow transport segments, but please use common sense. Anything that looks like a lift, launch, or booster segment will have us questioning its intent.
- Message us if you want us to review a specific example for you.
- Can I use custom trains/cars/rails for the thrill coaster? I have a unique style prepared that would fit your “pre-1989” criteria.
- Since we allow custom scenery of all kinds, you’re technically allowed to add any custom cars.
- However, the rules still apply. Your underlying thrill coaster type MUST be one of the pre-defined types listed in the rules. If your custom cars do not work with one of those underlying styles, then we cannot make an exception for you. Sorry! 🙁
- Is there an FVD template available?
- No, the template is simple enough to work from that we didn’t find it necessary.
- What happens if I build more than two coasters?
- Extra coasters are not graded. They will either be deleted or seen as a flat ride.
- For instance, if someone builds a huge multi-launch coaster with lots of effort put in, that ride would sway and detract from the other two coasters by providing a more intense/modern experience. It would be unfair to those sticking with classic entries.
- Are custom friction values allowed?
- No. Please use the latest default friction only.
- Are team collaborations allowed?
- Your entry must be submitted and will only be credited as one individual person.
- Are there any prizes?
- A sense of pride and accomplishment…? (Sorry, we'll try and think of something small if possible)
Nothing says 'forest' quite like a hollowed out log.

Unfortunately, it's almost exactly the same shape as the old station i had. But given the natural shape of a log, there's not a lot i can do about that.
It's still very much work-in-progress, that's just a quick test piece i did up to see how it looked in place. Still need to add doorways, and maybe rough it up a little bit among other things. And the foundation needs textures as you can see.
But yeah, i thought i'd leave this here, so you can all have a look.
If u download a park its an nl2pkg file
Place it in your com.nolimitscoaster.nolimits2 map
Startup NL2
Startup EDITOR
Choose FILE , then OPEN
go to your *.nl2pkg (that u just downloaded) file
When its FULLY loaded into NL2
choose EXTRACT PACKAGE
when its fully loaded u can play it (with Alt X and then PLAY)
Feel free to ask if u encounter any problems
I want to play the parks I downloaded from here. How can I do that?
Please make it playable for NL so we can enjoy it by ourselfs! :D
Yes, but u don't need those cubes to make it work.
Hi, you have not only one but several syntax errors in your code and you also have several semantic errors in your code as well. The script interpreter is only capable of detecting the syntactical one by one and after that has been solved it would print the next error due to missing method parameters that you have not properly implemented the TrackTriggerListener interface.
Because of all of this, I strongly recommend you start with some guided introduction first before you continue with this script. You can find one from myself here: How To Start With Scripting.
Since there were way too many errors to go through them one by one and explain these here, I can post the correct version of your script for reference after you got familiar with the basics so that you can compare and spot all the errors in your first try yourself then:
import com.nolimitscoaster.*;
class TestScript extends Script implements TrackTriggerListener {
Coaster coaster;
Section section;
TrackTrigger trackTrigger;
TrackTrigger trackTrigger2;
bool onInit() {
coaster = sim.getCoasterForEntityId(getParentEntityId());
trackTrigger = coaster.getTrackTrigger("StationClear");
trackTrigger2 = coaster.getTrackTrigger("BBlockClear");
trackTrigger.addTrackTriggerListener(this);
trackTrigger2.addTrackTriggerListener(this);
return true;
}
void onNextFrame(float tick) {
}
public void onTrainEntering(TrackTrigger trigger, Train train) {
if (trigger == trackTrigger2) {
System.err.println("Occupy B Block");
}
if (trigger == trackTrigger) {
System.err.println("StationClear");
}
}
public void onTrainLeaving(TrackTrigger trigger, Train train) {
}
}
Thank you MrRC. Also, does it work with a coaster like Wicked Twister at Cedar Point?
I make a shuttle and shove the track ends together for a fake loop. The train will still crash if it goes too fast.
I would like to know since I have tried many ways and can't figure it out.