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Prospect Park — 48 Hour Contest
Contests

15 minutes remaining! At this point I'd strongly suggest you start packaging your file and submitting the .nl2pkg via the form. Just like online homework, it's probably best not to push your luck with technology at the very last minute.

Form Link: https://forms.gle/bAp16rgPgckGVN46A

If you have difficulties uploading to the form, PLEASE message me here on NLC or via Discord so we can figure out an alternative solution (email, shared drive link, etc).

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Prospect Park — 48 Hour Contest
Contests

You're allowed to publish your park at any time, no worries on waiting for that.

For everyone else, this is your (almost) one hour notice! If you had issues with the Google Form, it's because I had to upgrade my storage lol. Should be resolved now.

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Coasterdynamix Alpeingeist car
Off Topic

Glue some small fishing weights into the front seats. I’ve seen it done before and it helps. Also, you can try deep cleaning the wheels and bogies. Dish soap or Windex in water works well. Ideally dry with a lint free cloth. Don’t use WD-40 as It attracts dust into the pin bearings

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NoLimits Coaster

I don't think there's an complete overview but the chart(s) in the resource thread about track centerline gauges (and bogie distances) are somehat related to what you're looking for. However, you can always measure it yourself using a support beam inbetween two free nodes or you can take front and side profile screnshots of the track and vehicles in question and use those as reference images in 3d modeling software. Leaving the NL2 grid turned on helps with scaling them somewhat accurately.

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NoLimits Coaster

Is there an overview of track dimensions? I want to create a custom vehicle for my project, which would be greatly improved by having the correct dimensions of rails, for the bogies, etc. In particular the Eurofighter 2 coaster style.

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Prospect Park — 48 Hour Contest
Contests

We had a few questions come in, so I've added details to the rules to help clarify.

Changelog:

  • Added clarification on tunnels. This was pretty vague, so my bad!
    • No subterranean tunnels. All tunnels must not dig into the ground in any way to gain a height advantage.
    • Tunnels can be enabled above ground for scenery/style purposes.
  • Added clarification on additional coasters.
    • Do not build any extra coasters, as they will be subject for removal when graded.
    • We're doing this because with the third coaster not being defined by rules, it could be used to gain an advantage on overall park score. While that would be cool to see, we don't want to set the precedent for others that they need to build even more coasters in order to be competitive.

I would also like to point out:

  • Coaster length is measured without storage! (For instance, this coaster would meet the requirement.) You can access this panel by going to Coaster Properties > Statistics > "Length of Track w/o storage".
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Prospect Park — 48 Hour Contest
Contests

Yes and no - you can build over and under the metro station and tracks! However, supports cannot cross into the metro's clearance envelope, so you will have to think of a creative way to keep supports in the park itself. We added that just to provide some extra wiggle room should someone need it.

Underneath the metro, it's just normal park land. So as long as you don't touch the station structure, you should be good to squeeze in some coaster track or a flat ride if possible.

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