Did you find a real life pic?
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Yes! It was a 500-foot tunnel with undulating track.
From my understanding, LIMs work a bit differently than LSMs, and cannot effectively act as brakes. This is why LSMs are the preferable choice for modern coasters, and will slow a train down in the event of a rollback or power failure. For impulse coasters, those retractable "brakes" are permanent magnets, and create a braking force when the (presumably copper) fins attached to the train pass through them. This is why they need to be retracted before the train launches.
The LIMs are used to park the train in the station, but there aren't any retractable brakes within the load area I think, only LIMs. The LIMs can be powered in a way which parks the train in the station, but like I said before I don't think that parking the train depends on those retractable brakes.
@Coasterman0108 : I still haven't your Packagefile in my email
There already are video screens in the Library. Open the Scenery Tab > Choose > Library > scroll down to the bottom and open the Folder Video > place on the the 2 screens > double klick the object and then you can choose the video file you want to be played
for a coaster that i want to build i will need to have a in game screen that shows a video that i have recorded. i havent seen any post or tutorial about it and would apreciate some help since im very bad at scripting and blender. (sry 4 bad english)
Was the prelift that funky?
Minor update:
The whole ride from above.
The wild little hop and turn off the fourth drop.
Terrain is done. I'm building the station now. Trees will come last. I expect to have a POV video in a few days.
From what I gathered talking to some people who worked on impulses, the LIM's cannot stop the train from moving. It can "park" the train in the loading station, but cannot keep it there if someone was to push it too hard or if it was moved by strong enough wind. One of the opening checks is to reposition the train to the parking position in case it moves overnight
JP posted on April 20th, 2020
Without looking into it too much, the docking system for them appears to have something to do with this device seen on Wicked Twister:
IIRC those are just permanent magnets to help slow down the train after a cycle
I'll go ahead and guess impulse coasters don't break the laws of physics. Without looking into it too much, the docking system for them appears to have something to do with this device seen on Wicked Twister:
Perhaps a set of two electromagnets (one at the front of the train, one at the back) with reverse polarity that keep it locked between them? Either way, I don't think the same LIMs that launch/brake the ride are the ones that hold it in the load position.
Would be interested to learn more about this if anyone knows anything
can u add more sequence of the lights events
Ah man, I'm upset i missed this. Not been on here in a while. Hopefully there will be another contest soon, but i might have a play with the template anyway.
Ride is uploaded onto the exchange now =).
Here's the ride area music too, if you wanna hear.
thimok posted on April 15th, 2020
Technically, the block brake can't be both magnetic and a full stop. Magnetic brakes only show down, not completely stop a train. Only friction brakes can do that.
impulse coasters say hi
@Coasterman send me your Packagefile to my email adress : [email protected] I'm from the Netherlands.
Wow, lots of entries! Show off your creations on Twitter for RTs and Likes from us!
-Ride_Op
what ppboy had said
Will all the entries be up for download?
...and the form has closed! Thank you all for participating!! Starting tomorrow, we will begin the judging process. I'll keep you all informed on the ETA of announcing contest results. Thanks again!
The list of submissions is shown below. In duplicate scenarios, we will grade the latest submission.

Just submitted, thank you for hosting this! The template is super interesting and the parameters were fun to play around with. I got to 29.7 mph on my family coaster and my thrill ride is just under the limit at 2,288 feet.
