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Libertalia
NoLimits Coaster

Hey, great seeing you back! Loved the scenery and terrain interaction on this. Great supportwork too.

I think the only thing I can critique is the trackwork since that's my wheelhouse. It's 95% there, but I noticed it wasn't entirely spot on in the shaping. For instance, the barrel roll(s) are not linear, so they accelerate and decelerate in and out. Real RMC's tend to have a linear rotation in the middle. And overbanks and such tend to hold an angle instead of blending right in and out. Small stupid stuff like that haha.

Fantastic ride though. Given that Terra is such a huge undertaking, I'd love to see more one-off projects like this if you have the time. The adventurous feel of all your projects never fail to give me theme park withdrawals!!

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Hollywood Rip Ride Rockit Recreation
NoLimits Coaster

The track isn't quite right. I saw you have a nice scenery model started. I have the track made exactly to specs based directly on google earth images and 3D profiles so it's about as exact as you can get. I'm busy with my Rock 'n' Roller Coaster recreation but I don't mind sending you my track if you can do it justice.

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Sector 4: Containment Area || Godzilla and Kong || Teaser Trailer Posted!
NoLimits Coaster

After finishing Icarus: Wings of Steel, I thought that I could make some improvements on the B&M giga coaster design process using the things I learned there.
For instance, the bottoms of my hills were mostly constant vertical g's where I think I've got a much better technique now. Using the 'Center' and 'Tension' options on the curves greatly improve the smoothness, especially during these moments. I've applied them liberally, but subtly, to really lock in the shaping.

So, I set out to make a more compact giga coaster, pulling inspiration from Raging Bull at Six Flags Great America. Like Raging Bull, Godzilla draws from many other coasters in its class to create a unique layout. Starting with a massive ampersand sets the tone for the aggressive B&M, and dropping from over 100 meters high sets a very fast top speed of nearly 155 km/h. The layout only had room for one big airtime hill, and it certainly is big, reaching higher than 80 meters. Next, an oldschool element, the hammerhead. Drawing from Fury 325, the ride goes into a horseshoe element* preceeding and proceeding two very fast and low turns under the lift. The ride finishes with a mini-ampersand with a hard turn into the pseudo mid-course break run.

* I think that's what we're calling that element, please correct me if I'm wrong!

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