Not in college or any 3d model classes
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You can get 3DS Max for free as a student. And yes the wheels are just clipping a bit when using the Intamin Track but propably better than nothing at all!
My Alton Towers Coaster contest entry progress. 
Some ideas I threw together:

queue wall 1 complete
I have uninstall the software and install again and update. I still have the bug code '0xc000007b'
I have uninstall the software and install again and update with Beta Updates . I still have the bug code '0xc000007b'
Merci -Ride-Op. 'NoLimits 2 Updates for PC' or 'NoLimits 2 Beta Updates for PC' ?
See this image :

I think I know what they're talking about.
So, when you double click on the shape, you'll bring up the Scene Object Instance Properties window. There'll be a few entry boxes under Scale, which'll allow you to change the size of it. Any number greater than 1 will make the object bigger in that dimension.

Did you insert the lenght of the track piece in the scenery properties? The name of the launch Fins object must be the lenght(meters) of the launch track.
I cant afford 3ds max but on the Readme it says intamin rocket style works but the wheels are off
My trains are meant to be used with my track generator: https://nolimitscentral.com/forum/topic/52
I can't for the life of me get codes lsm launch fins to attach to the track. Can someone help me?
Everytime I use pvms trains the wheels are way off the track for motorbike and really any style so idk what to do
Wow this thing is massive, I love it. For colors, have you tried a Godzilla Grey for the track and Atomic Blue for the supports? I feel like that may come off better than green and purple. As for name, I like "King of the Coasters" better. Overall, looks fantastic!
Update the software to the most recent version from our site' Resources page. If that doesn't work, uninstall the software, then install again using the file you already had downloaded. Then update.
-Ride_Op
Hi everyone, I'm looking for people I can work with on everything from 3D modeling of trains for attractions, to script-writers. I'm currently looking for a 3D modeler and scripter for the production of Huracan, Bellewaerde
Ah yeah, that screenshot is helpful. I will keep trying.
I decided to revise the entire layout in general. Went back and brought the total height down. Overall I feel like the layout does work a little better. I think some work is still needed on the back half of the ride.
Anyone know how to get a blank "white space" environment in NL2? I recall back in NL1 having that kind of blank environment made for cleaner testing screenshots.
I have an Intel processor i5-6400 Quad Core RAM 8GO 64-bit operating system
Force sections aren't a bad way to create the pre-lift turn, but can be difficult to do so. I would use them when going for something like Medusa or Yukon Striker as they're a bit more unique and can require more finesse. Others like Superman: Krypton Coaster are more straight forward with a geometric section, I think.
Here's how I did a cobra roll on a previous project. The roll sections at the top are a bit off-center, making the rolling action at the transition from half-loop to half-cork a little bit snappier, and the valley between a little less-so. This was my best attempt at a cobra roll similar to the one on Wildfire.

Be careful with these though, in my experience it's really easy to pinch the trains, especially at the second peak of the element. We don't want it sagging too low, but it's lost some speed and really doesn't want to come back up as high. So there's a delicate balance of cruising through the element with good pacing and forces without the cars colliding.
Hope that's helpful.