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Bellewaerde Park
NoLimits Coaster

Hi everyone, I'm looking for people I can work with on everything from 3D modeling of trains for attractions, to script-writers. I'm currently looking for a 3D modeler and scripter for the production of Huracan, Bellewaerde

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Hyperion(Working Title)
NoLimits Coaster

Ah yeah, that screenshot is helpful. I will keep trying.
I decided to revise the entire layout in general. Went back and brought the total height down. Overall I feel like the layout does work a little better. I think some work is still needed on the back half of the ride.

Anyone know how to get a blank "white space" environment in NL2? I recall back in NL1 having that kind of blank environment made for cleaner testing screenshots.

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Hyperion(Working Title)
NoLimits Coaster

Force sections aren't a bad way to create the pre-lift turn, but can be difficult to do so. I would use them when going for something like Medusa or Yukon Striker as they're a bit more unique and can require more finesse. Others like Superman: Krypton Coaster are more straight forward with a geometric section, I think.
Here's how I did a cobra roll on a previous project. The roll sections at the top are a bit off-center, making the rolling action at the transition from half-loop to half-cork a little bit snappier, and the valley between a little less-so. This was my best attempt at a cobra roll similar to the one on Wildfire.

Be careful with these though, in my experience it's really easy to pinch the trains, especially at the second peak of the element. We don't want it sagging too low, but it's lost some speed and really doesn't want to come back up as high. So there's a delicate balance of cruising through the element with good pacing and forces without the cars colliding.
Hope that's helpful.

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