@Gominoloridesinc :
See here : https://steamcommunity.com/sharedfiles/filedetails/?id=1335358068
@Gominoloridesinc :
See here : https://steamcommunity.com/sharedfiles/filedetails/?id=1335358068
Hi!
I don't know if I'm wrong but I remember that NL1 had a multi camera view... I mean, using a target view but depending where the train is, the camera position change by itself... In NL2 we don't have this option? 🤔
Thank you
Hi! I am trying to download from Steam Workshop some objects from Bestdani, but after subscribe to his channel, I cannot see the download link. Do you know where can I find the links? I need:
Thank you in advance!
Ride_Op posted on May 7th, 2020
Just post your video to YouTube with NoLimits 2 or NL2 in the name. It'll show up in our weekly searching for review. The best 10 make it into the list!
-Ride_Op
Great I will edit the title 😎 Thank you!!
Edit: I added [NL2] and the title 😉
disco posted on April 30th, 2020
Picking up on what he said, just set the brake speed limit much higher than your train speed. You could set it to 100 mph if you want. Since the brakes always close during an e-stop, adjust the other settings accordingly and it should work as intended.
If you're using transport tires/LIMs, you'll want to set the deceleration on the transport to be very low (or zero) as well, so that they too don't slow down your train. (However, most MCBR's don't use transports, so that method is not recommended for realism. You'll want to slope your MCBR downwards a bit so your train can roll off with gravity in an e-stop situation.)
Thank you very much! I tried setting the friction to zero but then it didn't work in an emergency either. Your advice fixed my problem. :)
The Deep Dip coaster (a model of coaster John Miller designed with dips going all the way to the ground) at Bay Shore Park, Baltimore, created from a blueprint available on etsy. Not perfect, but close enough for now.
Just post your video to YouTube with NoLimits 2 or NL2 in the name. It'll show up in our weekly searching for review. The best 10 make it into the list!
-Ride_Op
Hi!
How can I join here? I just uploaded my last project few minutes ago. Cheers
@ VaCoasterFanatic Check your email. its fixed
Please contact us for further assistance at [email protected]
-Ride_Op
does anyone know where i can find the 6 car dive coaster trains? ive searched through google and couldn't find them
Hello, I have steam software, but I did not use steam to buy, download and instal Nolimits 2. I bought Nolimits 2 on the Mycommerce website and I made the downlad directly of the V.2.5.7.1
I want to reiterate this is simply a concept that will probably go no further than from my brain to this thread, but I just wanted to share this to someone. I've thought of this ride for over 15 years. Unfortunately I do not have the skills, time, nor patience to bring it to reality in NL2. If someone likes my concept, by all means, take it as your own! So, here goes (sorry if this is long):
The exterior would be sculpted to look the the side of a mountain. The entrance would be the sterotypical mine shaft entrance. The queue would be designed to look like a tight mine shaft walkway with wooden beams holding up the ceiling above you (there would be sounds like dripping water). Once you get to the station, you would get into a minecart. The "story" is the mine shut down years ago and has been successfully turned into a tourist trap attraction. Each minecart has a narrator, narrating remotely via intercom. The minecart would exit the station, with the narrator giving some basic information about the mine. The track here would be fairly calm. However, you eventually get to a "rickety bridge". The narrator says it should be fine to cross. All of a sudden there is a blast noise.
The narrator says some unexploded TNT must've gone off, but everything will be fine. In reality, you are at the end of the actual track. In front of you is a massive screen, that makes it look like the track extends over a huge pit. On the screen, due to the explosion, a large chunk of rock falls onto the bridge. The narrator begins to worry. On the screen the bridge begins to sway. The track you're on would begin to tilt left and right to match the images from the screen. Then, on the screen, the bridge finally collapses. The track you're on falls, as it's actually a drop elevator (like Verbolten at Busch Gardens Williamsburg or the new Hagrid roller coaster at Universal). In front of you is another screen. On the screen, it shows gun powder leading to a powder keg. A spark has lit the gun powder. On the screen the keg explodes. The minecart is launched backwards.
Through a lot of fast twist and turns you are brought to a stop. The minecart has reached a turntable. The narrator explains he knows the correct way to get the riders to safety. The turn table turns to the right and continues on. The other options, in my mind, would actually lead to storage for the minecarts. The ride would continue its course until you get to a point where the narrator asks if he's correctly hearing rushing water. He mentions that's not normal. The minecart gets to a point where the track is submerged in water. The narrator says it will be safe to cross to the other side. On the other side, track is there as decoration, but leads to nowhere. The minecart tries to cross the water, but gets "caught" in the current. What's happening here is the track here is moving laterally (on some sort of conveyor), inspired by the old Rhino Rally from Busch Gardens Tampa. Slowly, the minecart rotates so it's now facing forward. The track is designed to be well hidden under the water, so it seems like the minecart is floating on the raging waters. The narrator assures the riders things will be fine. He then says he can see light and begins celebrating, but then begins worrying because he can hear the distinct sounds of a waterfall.
The ride slows down here just before the drop, to add to tension. The narrator says that there's nothing that can be done. He says they'll just have to hope they make it down the waterfall safely. The track has a steep drop here, hopefully well hidden behind the water of the waterfall. This part of the ride would get the riders fairly wet. Now the minecart is in what is essentially a log flume. The track would make a u-turn into the exit building, designed to look like a logging facility, where trees are being cut. The minecart is about to head towards a massive saw blade, but the host saves the day by having the track switch to another part of the flume which doesn't have a blade. The narrator would be actually seen here as an animatronic pulling the lever to switch the flumes. The minecart reaches the exit, where the narrator, again as an animatronic, would apologize for the mishap(s). The riders exit outside of the logging facility, which would be around the corner (but hidden from) the ride entrance. Behind the scenes, the minecart continues on and makes its way to the main station for the next riders. Before it gets to the station, it has a spur that goes to the minecart storage area. It would then take a track elevator up to the station, completing the circuit. I know, that was quite a bit, but I'm happy to have shared it. Again, I would be thrilled if someone took this and made it real!
You and I in an amusement park
Ride a bunch of coasters with the tickets we've got
Roundup free til the break of dawn
'Til 326 they were closed
You create it, you share it, we feature it!
-Ride_Op
So you have the Steam version then?
-Ride_Op
Did u place in the coaster called "Trains" the 2 Tracktiggers called "Station" (1 at the beginning and one at the end) ??
Send me your Packagefile : [email protected] Subject "Launch Fins"
Ok thanks
My trains come with 2 bogie scripts, if you open those, there are 2 values defined in the beginning: 'addzleft' and 'addzright' if you change those values the offset of the bogies change as well. You could try and fit the trains that way.
it still wont attach
https://cdn.discordapp.com/attachments/704730269596516452/706956578674442360/unknown.png that is what it looked like