Thanks for mentioning my entry in the Results posting even though it broke the rules. It was huge fun to participate anyway and I loved the template!
Congrats to the winners. I took a closer look at some of the entries and was really impressed. I wasn't able to pick my favorite as they all had their strengths!
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I'm calling it now they are going to make a wood coaster for us to RMC to show off the new update. However, that would be too easy to make in five hours so there might be more to it.... or I could just be wrong.
So I restarted my computer after it was acting funny and I try to open an NL2 park I was doing. Except it gives me an error every time it says the following:
Renderer: D3D11 Cannot load file (Invalid file format)
Failed file: "C:\Users\ellis\Documents\com.nolimitscoaster.nolimits2\Infinity\Infinity.nl2park"
used in: C:\Users\ellis\Documents\com.nolimitscoaster.nolimits2\Infinity\Infinity.nl2park
I tried opening another different NL2 park I had and it worked. In fact every other NL2 park both the ones that come with the game and the couple that I have worked on all load up fine except this latest one that I have been working on.
I'm a little bummed out because I really liked what I had made. Any ideas on how to get it back or fix the issue? Please help :3
Everyone loves a good CCI turnaround

I would love to use this but I'm broke and can't afford nl2 pro
The stock video on the Video monitors is a safety video.
I was so looking forward to finally competing in one when I realized for the third year in a row I forgot to ask off for work...
is there a download file for a video screen like the queue monitors
How long does the free trial of 3ds max last?
If you have Steam and search in the Workshop there's a very good recreation of the Paris one.
Hey everyone,
version 1.4 of my script has just been released. It comes with textured track and the ability to colorize it in NoLimits:

Also 2 new track styles were added:
Meisho:

Vekoma Junior Boomerang:

you can get it here:
Congrats to everyone who participated! Espacially to DoCoaster which’s Park is a true masterpiece in my eyes. He texted me straight away after the contest and said: „Damn, my family ride is way to fast!“
Wow, all of those parks look fantastic. Congrats to the winners, and thank you to the organizers for putting together such a cool contest!
I should be in for this.
Damn, wish I didn't miss this! Congrats to all the participants looks so great!
My friends and I are working on making the Orlando version. I don't know if we'll deal with the Paris one after or not, but our recreation is coming along nicely. We've got a custom train in progress too.
Results
Results are finally in! We apologize for the wait but stuff doesn't always work out as planned, especially during these times. Nevertheless we had a blast judging these entries, we were blown away with what you guys could come up with in the span of 48 hours and shows once more what this simulation and especially this community is capable of!
First place
DarkStar

Starting with the family coaster, the "Lil' Bob" a Gerstlauer Bobsled coaster with a very cool layout only being shy of 0.1 km/h to the speed limit. Extra props on the custom queue that isn't a plain cattlepen but instead does some nice swoops and curves below the rides main area providing some great sightlines and angles of the coaster, if only the ride had an actual sign this would've rounded it off perfectly. Moving on to the parks headline attraction, Superloop. A majestic double looping Schwarzkopf coaster that greets you with a cool sightline from the subway entrance to the park. The shaping was on point and the layout had some fantastic interaction with the paths. This is leaving us with the park design aspect and this has got to be my favourite part. The flat ride lineup is very nice. The ferris wheel makes for a very cool park silhouette. The path design here is the strongest of all entries in my opinion. this feels like a park that grew organically.
Second place
Element 115

Awesome park that's full of detail! Both coasters are well-executed, though the Arrow really shines. The layout makes great use of the space and scene, coasting around dining areas and over pathways. The GG woodie starts strong but has a mild mid-section when traversing back. The rest of the park features lots of flat rides, restaurants, and picnic tables. Details are everywhere, with fences lining restricted areas for rides. Foliage is excellent. The backstage area and the concert stage construction were neat ideas that really add to the feel of a lived in park. Audio is also top notch, with station music and the Arrow featuring an authentic chain sound. It's only missing the guests! So far, my only nitpick is the environment. It casts a huge shadow over half the park. It doesn't really affect the score, but outside of taking screenshots I'm not seeing the move here.
Third place
JamieRog

"Sidewinder", a Gerstlauer Bobsled kept good pacing and the layout took advantage of the plot pretty well. My only gripe with the layout is the somewhat stretched out shaping you get for huge portions of the layout, it didn't take full use of the compact tight articulation these trains are made for, I feel like this layout would've worked better as a spinning coaster. "The corkscrew", the parks flagship attraction is prominent from everywhere inside and outside the park, on your ride you can enjoy some pretty well executed classic Arrow shaping taking a ride through the entire park. The layout felt believable and very consistent throughout delivering some some great interaction with other rides in the park. The picnic court behind the corkscrew's looping felt a little neglected. Benches and bins were scattered over the grass and the rather randomly positioned pavillion received a puddle of gravel that you fall into after dropping of the solid paths coming into this area. All in all this turned out to be a very strong entry, the layouts felt believable and fun, the park was nice to walk around in and you took great use of planters to blend the existing paths in with added paths.
Fourth place
CoasterMac305

The family coaster "Jetliner" first, this is one of the strongest family coaster entries in the contest, the pacing was fantastic and the ride flew through the layout while still staying within the speed limit at any time. Moving on to "Vortex" the parks classic headline attraction made by Arrow Coasters. The Shaping is great, you can really notice all the arrow shaping quirks, it just felt like those nuances were a little too smoothed out in some spaces. The overall park image was pulled off pretty well, compared to other entries its starting to lack in pathwork, shop details and seating areas and some of the flats were missing queues or fences at the path at all. Overall this park shined with great layouts and good shaping but the park design side of the entry was lacking compared to others.
Fifth place
TheCodeMaster

This was an interesting entry,the scenery is minimalistic, but I think that it works well with what i assume you were going for. It looks like an actual park with open green areas like id see right down the street from where I live. I like that you went with a family suspended coaster instead of a family woodie like most other submissions i looked at. The thrill coaster looks incredible as well. Both are solid attractions and you hit it out of the park with them. Unfortunately the station for one of the coasters is incomplete, and the football goal post doesn't make a whole lot of sense in the context of the park, imagine kicking a football out of the park and hitting some of the surrounding buildings. With all that being said, it was a really solid entry. Thanks for entering!
Honorable mention
Docoaster

Unfortunately we had a couple disqualifications, mostly due to speed limits or intersecting supports. Still some of those entries blew us away and we especially want to give a shoutout to Docoaster's entry whose park had a fantastic atmosphere to it. The Schwarzkopf coaster with interlocking loops was so impressive! If only it wouldn't have been for the family coaster exceeding the speed limit in multiple places.
We hope everyone had a fun time with this contest and is excited for the upcoming 5 Hours of Power contest!
Gallery posted! NoLimits 2 Screen Shot Saturday Madness May 9, 2020
-Ride_Op
I can crank out a layout in FVD++ in 1-2 hours at most when I'm prototyping ideas, so I'm not worried about finishing that portion. And 3-4 hours to flesh out some supports seems reasonable to me. :)
When I say precision, I don't mean exactly where the track goes, but how you tell the track where to go. Setting the graph independently for time and magnitude with the scroll wheel is easier for me than using the cursor to move them both at the same time; inevitably you change one when you change the other since mouse movements are hard to restrict to the axes on your screen.
As everyone will tell you, you don't have the time for extreme precision in this contest. It's sometimes more important just to finish the contest, especially since we usually throw enough curve balls at you that being able to quickly whip together or modify custom supports is just as important as your track shaping.
-Ride_Op