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Coasterdynamix Alpeingeist car
Off Topic

I tried that. All cars ended up performing the same no matter which order. I think it needs a whole train or something. Its literally ran perfectlg for years until i lost the last car somehow. Does anyone here have an alpeingeist statix theyd like to part a car from? I really need this thing fixed.

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(05-21-20) The Flying Dutchman
NoLimits Coaster

@JP and @AndreAkaMe: The transfertrack is based on what the real ride also does. It has its storage in the middle of the ride. I had some space left with the new design so chose to utilize it in this way. The weird setup had to do with the distance between the transfer tracks and the ride track. Since it wasn't the same I thought I had to use two transfertracks, but it turned out that I could also get away with just not connecting one of the stops. So thanks to AndreAkeMe it's now setup as he has shown.

@JP: thanks for the tips! Instant animations really is a lifesaver, altough I'm afraid I might overdo it a bit haha.

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Rip Ride Rockit Replacement Contest [RESULTS POSTED]
Contests


Mr. Uni V. Ersal has called upon this forum to design a new ride for his park. He is replacing one of his rickety old coasters and wants you to help him come up with a new layout. Because this is replacing an old coaster, there is a very tight footprint that the coaster must occupy.

Objective:
Design a coaster in the space given. This coaster can be any style you want, custom styles are also allowed.

Rules:
The template is divided into multiple zones;

-Yellow: Station and transfer must be within the yellow zone.
-Green: There must be track in every green zone. This will be judged from the Top-down view. There could be as little as 2 feet of track within the zone, but some track must be in every green zone.
-Orange: Track and supports are optional in these areas. You are more than welcome to have track and supports in the orange zones, but you are not required to.
-Red: No track or supports may go within the red zone, nor the clearance envelope. As much track as you'd like may go over the red zone, but it cannot go inside the translucent red clearance envelope.
-All track and supports must be over the template scenery object, no track or supports may be outside the template.
-No footers or base supports may be attached to the buildings, however track may go above the buildings.

Judging:
Rides will be judged on if they meet the rules listed above and how well they make use of the template. Rides will NOT be judged based on how well the ride thematically works with Universal Orlando, nor will they be judged on their accuracy to Rip Ride Rockit's layout. Rides will also not be judged based on manufacturer accuracy, so all people regardless of skill level can compete.

Your judges will be:
Myself (JAKool)
Freethebear
TheCodeMaster

If you have any questions, feel free to mention me and I'll get back as soon as possible.

Entries will be due 2 weeks from today on June 6th at 11:59 PM Pacific Standard Time

https://drive.google.com/file/d/1_J9huEdiytWDuAs76xKb5wpTJKnHdDc7/view?usp=drivesdk

Good luck and have fun!

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