EK gaming posted on April 28th, 2025
mcmillerjr00 posted on April 27th, 2025
Hello, I just downloaded this script generator. I just wanted to know how to use it. Thank you
yeah i do too
See my post

EK gaming posted on April 28th, 2025
mcmillerjr00 posted on April 27th, 2025
Hello, I just downloaded this script generator. I just wanted to know how to use it. Thank you
yeah i do too
See my post
If u download and install the program, click on the ? mark on the right upper corner a HELP screen pops up.
mcmillerjr00 posted on April 27th, 2025
Hello, I just downloaded this script generator. I just wanted to know how to use it. Thank you
yeah i do too
Hello, I just downloaded this script generator. I just wanted to know how to use it. Thank you
Here is the translation :
Hello Dg. So, thank you for your previous help, which was helpful and allowed me to resolve the issues.
Today I have another question. It concerns a future coaster I'm planning to build. It's a future Mack Stryker, but it has a short layout, so it's much more like a Mystic at Walibi Rhône-Alpes (yes, it's a Gerstlauer, not a Mack, sorry) than a Voltron at Europa-Park.
Since it's a short layout, my configuration is that a transfer table will act as a launch in addition to serving two stations. So, what I'd like to know is if there's currently a way to create a "pulsar" configuration (Walibi Belgium) where the train is propelled backward, then forward, then a complete lap, the launch sends it back for a second lap, and at the end of the second, the braking is activated.
bonjour dg. alors déjà merci pour vos précédentes aides qui m'ont été utiles et qui m'ont permis de corriger les difficultés.
aujourd'hui j'ai une autre question. elle concerne un futur coaster que j'ai en tête de confectionner, il s'agit d'un futur Stryker Mack mais dont le layout est court donc beaucoup plus sur un Mystic à Walibi Rhône-Alpes (oui c'est un gerstlauer et pas un Mack désolé) que un voltron à Europa Park.
comme c'est un layout court ma configuration est que une table de transfert fera office de launch en plus de desservir deux gares. alors ce que je voudrais savoir c'est si il y a moyen actuellement de faire une config "pulsar" (Walibi belgium) où le train se fait propulser en arrière puis en avant puis une le tour bouclé , que le launch le renvoie pour un deuxième tour et qu'à la fin du deuxième le freinage s'active.
Every layout is completely unique to itself. Giving the height of the lift is one thing, but to be able to do something with it is something else.
What I will say for the graphs, however, is that you want both your roll and your normal force graphs to be quartic (though plateau also works for rolls). Normal force should generally decrease by a fair amount (I aim for about 2g decrease), and you may need to adjust the tension. Sharper graphs will give you a more teardrop-shaped loop, looser graphs will be more circular. Adjust the tension in the roll to keep it to your desired exit roll angle.
Hey guys, I am trying to build a small but perfect loop in force section without lateral gs with a 10m height at the top of the lift in FVD++, but it's difficult to shape. Does any-kind-hearted-one have an idea?
ive been trying to get them, but only found a fake version with no sound and stuff, any help appricieated (mb for the bad grammar lol)
MrRC posted on May 25th, 2024
@Blako did u see my PM ?
can i get the LSM too?
It's a little bit dizzy,
This spinning outside,
I'm not one of those who can easily ride.
I don't have much money, but boy, if I did,
I'd buy me some Dramamine, and just keep it hid.
Our next Mega Roundup contest will happen with Roundup 600.
You create it, you share it, we feature it!
-Ride_Op
CenterOfRails posted on May 26th, 2023
Stephan must not respond to emails because he didn't reply to mine when I brought up the multiple issues FVD++ has on Mac. I have the same text formatting issue with FVD++. Eventually I posted on github and geforcefan responded to me and really helped get the Mac version working (it wouldn't save files or export tracks and was essentially useless.)
For what it's worth, geforcefan indicated via email that Stephan won't touch the program anymore as he has an industry job and that he (geforcefan) wouldn't be fixing any more bugs after helping me.
I still have lots of issues with FVD++ on my Mac: the camera moves fast, I can't finely control values with the option or function key (I forget which one it is,) sometimes I am able to input numbers into the boxes but most of the time I can not, and there is no "return to zero" function on the mac version (I know some people don't like it but I think it could come in handy- especially considering that I can't option-scroll for fine tuning.) Also, I have to switch to English from Metric every time I start the program. I'm not sur eof that is normal or not.
Basically, FVD++ is dead unless someone wants to pick up the ball and run with it.
I don't know about everyone else, but I've been using NL2 and FVD since January and would gladly pay for continued support of FVD, or even better, official integration into NL2. This software deserves the love.

I am slowly progressing on Ravine Flyer. It's been difficult to get information on, but I am mostly certain this is an accurate depiction of the layout. I've got to do scenery and add the road under the bridges, but it is nearing completion.
Thrill Coaster Park, I'm gonna keep on riding at the
Thrill Coaster Park, I'm gonna keep on riding on them
Steel or classic wood, I'm gonna keep on riding at the
Thrill Coaster Park, Thrill Coaster Park
Our next Mega Roundup contest will happen with Roundup 600.
You create it, you share it, we feature it!
-Ride_Op
Most likely that the app is not signed. I mention this in the first post:
Neither the Windows nor the Mac versions are signed (which is an expensive thing to do, and I do this for fun, not for a job), so it's possible that your computer and/or antivirus alert you about them being dangerous.
Feel free to run a manual virus scan or upload them to virustotal, there's no virus in them.
Signing an app is expensive and must be done each time you publish an update, so obviously I'm not going to do it. Signing it is a mark that someone (whoever signed it) has verified the app is safe and you as a user trust that someone on that (by default your Windows trusts a predefined set of signers). Certain antiviruses are very aggressive and preventively mark for quarantine anything that's not signed, just in case. Feel free to run a manual scan on the file or upload it to virustotal and you'll most likely see there's no issue with the program. And if you're still getting worrying results, let me know... you shouldn't.
Is that Thunderhawk at Dorney Park?
Sounds good! I was trying to get rid of the fog for a while after my last comment and I found that the only thing that worked completely was to turn off dynamic sky and use the skybox textures instead to make the sky, although this means that it can only be one time of day so makes sense that you don't want to do that. The only thing you can really do apart from that is change the fog density to 0 in the FX tab but that still doesn't make it fully disappear. Hopefully they'll give an option to switch between graphics settings for that in the next update and you're not really missing out on anything apart from the new graphics by staying on the old version so at least its not too bad :)
Thanks for you're reply. It's good to know that it's not just me.
I have tried all of the environment settings I can find. Nothing changes it except for things I don't want to change. Like dynamic sky.
For now I will stay with the old version and hope the next release helps.
I've noticed this as well it seems to be the graphics changes from the last update to make a "normal" park look more realistic to real life in the sunlight, but for parks like this it definitely ruins them :( I'm not sure if you can make it un-foggy I wish there was an easy way to turn this off for making parks like this. I'd recommend going into the environment editor on the advanced tab and playing around with the 'Sun', 'FX' and 'Background' tabs to try and fix it and if that doesn't work then probably just disable the dynamic sky and have it always night-time. Hopefully this helps!