EDIT :
Never mind, i got an solution.
How can i make a surface changing its color with a track trigger ?
EDIT :
Never mind, i got an solution.
How can i make a surface changing its color with a track trigger ?
Thanks Bullero, that works!
Edit: Also, the Metallic line now works aswell. Must have been a stupid typo :D
To your first question, I believe it will update if you 'Reload' the item. It will reload all instances of the same object. You can do this by selecting an object and pressing 'Reload' in the Scenery tab. Alternatively, if you go to the 'Scenery' tab and click on 'Show Overview' it will show you all objects placed. Then you can select the object from the list and press 'Reload'' in that panel.
I would rather you buy the winner a halloween mask from ebay.
mcbr are fine too? Should they be in only specific zones?
Hello everyone,
I am totally new to the forum, however not new to 3D modeling. I just recently learned that you can have PBR-ish materials in No Limits, so I want to do some experiments.
I spent some time searching the forum and learned the basics of the NL2MAT; I have some minor issues, If someone could help me out, that would be very appreciated.
First thing is updating a material. I have loaded my textures in a material and I have an object that has that material assigned to it. So far, the object is displaying the material as expected. However, when I make any changes to the material, it is not updating on any object instance; the only way it seams to do it is when I first delete every instance of that object in the Scene and than place it again. Is there a better way to do that?
Secondly, the line metallic = (whatever number or map); gives me an error. I have seen that line being used; does anyone know what could be the issue here?
And finally; a very specific question maybe, how does NL handle specular values? In UE4, the value is 0.5 to be physically accurate, otherwise 0.04 is the standart value for dialecric materials. Anyone know what is most realistic in NL? And is there already a fresnel effect on the specular or is there a way to code that into the core?
Cheers guys and thanks in advance!
I sadly won't have time to participate.
yeah extra scenery is not required!
We just need to make the layout right? No need to worry about making station/queue?
Can u explain what the poblem is ?
i try that but it didn't work
I recently made an invert which has exactly that. Here's a ref, it's the same for sitdowns too.
Also some hints:
Now my example is a pretty wide and flat corkscrew so don't focus too much on these numbers, they're just what worked for me and might give you a starting point
It might not be the absolute best way but I find something like this works well:

Basically have your normal G force reducing to around 0g at the top of the corkscrew. You need to get a lot of roll done in a short length of track so I use a cubic function for the lead in, then a period of constant roll change across the top of the corkscrew, then a cubic function with the same change in roll as the lead-in but negative, so you get back to a 0 rate of change of roll. I guess you could use the plateau function as well for similar effect but I find you get less control overall, especially if you want to go in to a turn immediately after the corkscrew or something.
Coasterman0108 : Did u found it ?
I had it hidden.
Jetcoasterfan posted on June 20th, 2020
Where'd the Ferris wheel go? Just from eye-balling, looks like your ride would run into it as is. Careful not to get disqualified!
Your Morgan looks neat though. Great color.
I second the Ghostrider nut prize. Very nice looking box too.
The contest has been fun so far, and challenging!
Oh yeah, I would totally be in to that
Hey! I'm trying to do a recreation of that god-awful B&M concept for Colossus at Thorpe Park (though slightly modified in order to make it less crap), but I'm having trouble creating a corkscrew over some track. Any pointers?

The real thing has a set of drive wheels, but it wouldn't get the train all the way to the station. More likely 6-8 guys just push the train.
https://www.youtube.com/watch?v=ZNHdZmWYSLY
Legend like many CCIs originally opened with a 54' section of straight track after the station to add a full transfer table if the park were to add a second train. The park ultimately did add the second train, but they switched to heavier PTCs from the single Gerstlauer, so the station was extended 36' to add overshoot brakes at the end of the final brakes leaving only enough room for the spur instead of a full table.
boulderdashcci posted on June 21st, 2020
I wonder how wooden coasters who use any such similar storage configuration get the train back out of the storage section and back onto the main track.