That part of the supports is my favorite. I love looking at it from the line and seeing them bunched up like that. But yes, it is extremely tedious and bonkers to do it this way.
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kill me
Really like the look of that roll.
@ Coasterman0108 u need a Pro version of NL2 for export and import splines.
This looks superb. If the trackwork on the rest of the ride is as good as that zero-g roll, you've got one hell of a ride here. The theme is really nice, and the colors are just perfect. I might've asked for another inversion, maybe another vertical loop after the immelmann and before the wingover/corkscrew, but the back to back helices look super intense and so provide a nice bang of a finish.
Keep up the great work. Looking forward to this one. :)
Can i import and export spines to blender if yes, how to do it and what file to use
hey guys, so i am taking a break from my Hollywood Rip Ride Rockit recreation coaster and starting my own creation coaster and this is for my best and all time favorite DJ name Alan Walker so here the coaster i am making

im excited to hear the new Music in the new area's your choice of Music is the best!
honk posted on June 23rd, 2020
Any news on when this might come out?
Not yet, keep waiting!
Don't wanna queue, I don't wanna leave
When I wanna watch a Roundup
Don't wanna see Youtube ads
I don't wanna skip, I want to believe
The 333 youtuber built the ride
Don't wanna see Youtube ads
You create it, you share it, we feature it!
-Ride_Op
Any news on when this might come out?
MJGM55 posted on June 23rd, 2020
I think it would be a great idea if creators could respond to ratings on their coasters. Similar to comments on YouTube. This might create more of a dialogue between creators and critics along with bridging communication gaps and building a stronger community. It may also help the underdogs who have a decent ride but have received a singular poor rating.
It sounds to me this easily could be archived by just sending a private message to the creator of the rating, in case you want more clarification?
Submitted! Hope I submitted it correctly.
It's all one ride but I work in sections. I usually prebuild a bent mockup, and then copy and paste to fit it in after. Then once I'm happy with it I'll copy that over to the like bents nearby. I'm working with offsets a lot. There are a lot of dimensionally correct things that most people probably won't notice, like in the first picture where the 18' chord spans two bents wide and the adjacent ribbon board does not intersect it. I'm trying my best to be as close to how a real ride is built though.
NL2 does this thing that I hate with diagonals and it's very small to the point where when I asked discord, some people didn't even notice it. But it bothers me to the point that I have a fairly tedious plan to fix it. I'm on break at work right now in autocad trying to come up with a solution lol.

Comeback by me.
I love the attention to detail you are adding to this ride. Supporting this by hand is a huge task, but the result will look so good. How do you work like this in the editor though? Did you cut up the supporting job in several rides or is it one big bowl of supports?
EDIT :
Never mind got an solution
I'm looking for a script, that can make a surface change color with a Track Trigger
After finishing Deity with ParkScape Design I wanted to do something that was more compact (and also something to fill up my full rosta of B&M models). I've played with old-school B&M inverts in the past, but this time I wanted to push myself abit and work on something that fits in with the new gen B&Ms such as Banshee, Oz'Iris and the new one at Gronlund. It was definitely a learning curve as some of these shapes are bizarre and some weird force and drawn out banking transitions, but after a few months (and some zoom calls with other enthusiasts) I finalised this layout that I'm really happy with. It's aggressive, but kinda floaty at the same time.
In terms of presentation I will be working with ParkScape Design again who created the scenery of Deity, it's been really fun throwing ideas around and we've settled on a Japanese theme, taking inspiration from Shinto buildings. The name Yōkai is a general term for a type of Japanese spirit, some are good, some are bad, theres loads to read up on there, in this story, the ride is possessed by one that tries to drag you to the lake.
Things are starting to come together so I thought I'd just share some of the progress so far and I look forward to sharing more before we release it.



And here's a little preview of the zero-g in motion (took far too long to perfect this)
The last few days have seen a lot of structure work on the first drop as well as curve 11 through 12. The first drop now has it's tower batters on both sides, and barring some detail I've yet to add I think they look real good. C11-12 got structure and their 5 million bridges for all the flume stuff. It's starting to look like a real wood coaster instead of just sticks randomly placed everywhere. Some pretty sunset shots:

(I'm still up in the air as to whether the lanterns are corny? The real ride has those battleship lights like NL uses on steel coaster catwalks, but I'm not a good enough modeler to make those. I think the lanterns kind of fit the sleepy hollow thing too)



Still putting off doing the helix, blah.
I think it would be a great idea if creators could respond to ratings on their coasters. Similar to comments on YouTube. This might create more of a dialogue between creators and critics along with bridging communication gaps and building a stronger community. It may also help the underdogs who have a decent ride but have received a singular poor rating.