Coasterman0108 posted on August 4th, 2020
does anyone has a x-force code generator
Can u explain what u looking for ?
Coasterman0108 posted on August 4th, 2020
does anyone has a x-force code generator
Can u explain what u looking for ?
I can’t remember where it was saved but someone created a 3D object that was basically a big circular protractor, you could overlay that object against your track to try and get it to the exact angle you need.
i´ve always measured it with a support beam.
place one free node at the top, one at the bottom, connect them with a beam and click on it. in the left bottom corner there should be the length of it
so is there a way to see how steep the main drop is on your nl coaster for example if your trying to make a recreation of tmnt shellraiser but cant see how steep the drop is and u wanna make it actullay 121.5 idk how to see it
no need to shout at him, if you search for the codemasters forum there should be some info on how to get them to work
U can use the SEARCH on this forum, this is allmost asked question.
I'm new to this game. can anyone help me with getting the codemaster's Modern Intamin LSM coaster style into the game please
Video looks great, will it be appearing on the exchange?
Well I've seen that some people put a pic reference (e.g. a jpg link) in the park tab, but all mine are blank. It just seems random. Not even a consistent view depending on whether I've come from playing it, or whether I've looked at other coasters in the same session and come back to it. Not to worry. As I said, it's hardly a biggie, just a quirk i suppose! Thanks for your time anyhow.
Tim posted on July 31st, 2020
When you're in the editor, go into side-view (front, back, left or right). In the bottom left corner you'll see the position of your cursor. Y is the height, place the cursor on the top of the drop, and on the bottom, the difference in height should be the drop height, right?
Yes Tim thats a very correct way. But don't forget to turn off Scenery otherwise u might not see it.
When you're in the editor, go into side-view (front, back, left or right). In the bottom left corner you'll see the position of your cursor. Y is the height, place the cursor on the top of the drop, and on the bottom, the difference in height should be the drop height, right?
^^
That wouldn't be the drop height though, that would just be the length of the track during the drop, which would be a bit longer. Maybe just bring out a calculator and do a little approximation of the heights of the track.
do you mean the starting location for nl2 parks?, if so you can set the position in the park tab within the editor.
When NL2 starts up you get a snapshot of your selected park with the various tabs ("Play", "Editor", "Quit" etc.) The snapshot pic behind seems very arbitrary to me. One might have a starting POV view; another may have a distant side view, and so on. I was just wondering what decides it, and if one can change it? It's not in the slightest bit crucial of course, but I'm just intrigued to know! Cheers, David.
Looks awesome!
U can use type sepperator distance (the track length between them is the drop height, starting at the top of the lifthill of element and the lowest point of the drop or element)
Problem solved. Something with OneDrive.
so is there a way to be able to see the drop height or something cuz u can see the regular height but not the drop height
HYPE