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OnBoard Audio Selection
Scripting

Coastin' Dave posted on October 16th, 2020

MrRC posted on October 15th, 2020

@ Coasterman108
I got a reply on my request if this is gonna be a download :

"I never finished this project. The idea for a working Nolimits music selection HUD isn't necessarily dead though - it may yet see the light of day in a new project... "

To my knowledge my coaster in that video was the only one to ever feature a working song selection script. I made the interface and mixed the songs while thecodemaster made the script. It had a few issues but it could be fixed to work on Coasterman108's (and subsequently my) Rip Ride Rockit recreation. I've been very busy these days with not only the Rock 'n' Roller Coaster recreation by a lot of personal stuff as well. Code master has been very busy too so I wouldn't expect a working audio script right now - but it is something I'd like to revisit eventually.

i mean you can finish your Rock'n Roller Coaster Recreation then you can help me with the Hollywood Rip Ride Rockit Recreation, and while you are doing that I will work on the animation for the queue monitors

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OnBoard Audio Selection
Scripting

MrRC posted on October 15th, 2020

@ Coasterman108
I got a reply on my request if this is gonna be a download :

"I never finished this project. The idea for a working Nolimits music selection HUD isn't necessarily dead though - it may yet see the light of day in a new project... "

To my knowledge my coaster in that video was the only one to ever feature a working song selection script. I made the interface and mixed the songs while thecodemaster made the script. It had a few issues but it could be fixed to work on Coasterman108's (and subsequently my) Rip Ride Rockit recreation. I've been very busy these days with not only the Rock 'n' Roller Coaster recreation by a lot of personal stuff as well. Code master has been very busy too so I wouldn't expect a working audio script right now - but it is something I'd like to revisit eventually.

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OnBoard Audio Selection
Scripting

@ Coasterman108
I got a reply on my request if this is gonna be a download :

"I never finished this project. The idea for a working Nolimits music selection HUD isn't necessarily dead though - it may yet see the light of day in a new project... "

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NoLimits 2 Weekly YouTube Roundups - Week 654
NoLimits Coaster

I've done Roundups for months, Roundups for years, waiting for your video.
Aw, but there ain't much that's funner, there ain't much that's funner
than watching your rides on a list in YouTube.
Videos, yeah I still need yours, and how good that list'll be?
Needing is one thing, and ranking, 349's another.

Roundup 349

1 week remains until Roundup 350!
You create it, you share it, we feature it!

-Ride_Op

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maverick reacreation
NoLimits Coaster

Don’t hesitate to spend a long time on one element, play around with no lateral gs on roll points and adding vertices to parts of the track to make it smoother, I would also recommend putting a picture of maverick from the top in satellite view on google earth and put it on a 3D modeling software like blender and importing it into no limits so you have a template.

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Template for terrain heights
Scripting

Some template to enter / import terrain heights using the scripting API:
Save this as SetHeight.nlvm and then use in the advanced tab the nl2script description editor to set SetHeight.nlvm as the Script Class there and after you saved the nl2script file in the same directory it can be executed using the Execute Plugin... function also in the advanced tab:

import com.nolimitscoaster.NoLimits;

public class SetHeight{
    public static void main(){
        float[][] heightData = {
            {10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 20.f, 20.f, 20.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 20.f, 20.f, 20.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 20.f, 20.f, 20.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 15.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f},
            {10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f, 10.f},
        };

        int startX = 377;
        int startY = 394;

        NoLimits.getEditor().getPark().setTerrainHeightsAtVertices(
                heightData,
                0, 0,
                heightData.length, heightData[0].length,
                startX, startY
        );
    }
}

you can use some spreadsheet software for example to edit / import and transform the terrain data, you can set up to 770 rows / cols.
startX and startY is the offset, counting starts at 0, ensure startX + the numbers of rows / start Y + number of cols is not larger than 770.

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