^ Thank you
I've put the area soundtrack online too
^ Thank you
I've put the area soundtrack online too
Womp83 posted on December 1st, 2020
raptoralex posted on November 29th, 2020
Press "L" in the simulator. That will give you poster quality. It's gigantic, so it might be too big to upload to Imgur and other sites, but you can resize it a bit and the quality will still be good.
The poster size screens only works in the professional version of the program. So not everyone has that option available.
if he upgrade normal to professional he can do that but that half the price of the full version of professional
raptoralex posted on November 29th, 2020
Press "L" in the simulator. That will give you poster quality. It's gigantic, so it might be too big to upload to Imgur and other sites, but you can resize it a bit and the quality will still be good.
The poster size screens only works in the professional version of the program. So not everyone has that option available.
Thanks for that clip, MrRC. I'd only seen a short snippet of the layout on the news. Hadn't seen the whole thing or on-ride animations.
I haven't been there in years now, but i'd say the place was well overdue for something like this.
I think I might have figured out the 2021 download for 3ds Max... once it's finished I'm going to try to download the 1.5 version and go from there.
I think I might have figured out the 2021 download for 3ds Max... once it's finished I'm going to try to download the 1.5 version and go from there.
This looks like it is going to be super fun, can't wait!
Still not working properly. Any other suggestions?
In the EDITOR u go to the tab Terrain
Chose Terrain Settings
Click on Grass(AB_)
Click on Settings
Click on Detailmap
Click on the button [ ... ]
Here u can choose your grass image (important : it has to be dimensions 512 x 512)
U can even choose OUTSIDE the main program.
Hello!
I'm trying to change the grass color to get a dry vibe going. I've tried messing around with the SCO and MAT editors to no avail.
Could anyone show me how to change the default autoplant grass object's color? Or provide me with a nice dead grass object I can use as an autoplant instead?
I'd also like to get a few scenery sets off of Steam, but I'm unwilling to register my game to Valve if anyone wants to help there.
Try setting the units in 3ds max to metric. That fixed this problem for me. Let me know if it doesn't.
@PvM No, I have the 1.4 version on 3D Max 2018. Is there a way to fix it without the new version?
@Dechlave: Did you get the latest version and still get this problem? If so, under the customize drop down menu, change all units to meters. Else, get the latest version from the first post of this topic.
@Club Coaster: Did you follow the instructions that come with the readme? Every file you need is in a specific folder structure that I set up for ease. If you deviate from this then you have to relink all the models and textures in the scene object and material files.
Does anyone know how to fix this?

Sounds fun, I'm in!

This competition is all about making the most out of the limited space you are given. Inspired by the new B&M Invert 'Monster' at Gröna Lund, the site you have been given is modest and filled with obstacles. It's not about using all of the space - its about how you use it.
The managers of family-owned small scale amusement park 'Springlake Park' have noticed a sudden increase in visitors and revenue in recent years after the popularity of their large-scale coaster 'Speed!' being installed back in 2013. Therefore the park now has enough funds for a brand new attraction on their disused boating lake.


You will be given a score out of ten on the following:
The entry with the most points overall will win the competition.
The winning entry:
Second to tenth and the extra categories will receive a digital certificate with the details of their win too.

ah yah, I guess so, but I've been able to get this to just a couple seconds so it wouldn't make too much of a difference, but that would be nice.
is this project stil happening iv not herd anything in a long time
Yes, that's what I'm doing when building long coasters. But things would get a lot quicker if there was a real shortcut. Maybe that's something for future updates...
I have been working on a giant flying coaster and I have also had this problem too, but while working on it I found a way around this. You can click on one of the end vertices, control click the other end vertex, and connect them (in elements). Then TAP s to move slightly back, control z and BOOM, you are right at the end vertex. And now you can stop wasting your life on traversing the entire track after going into the editor or misclicking stupid a or d :D