Vekoma STC and SFC track/trains, Gerstlauer 6 V seater, Vekoma junior boomerang track and trains, RMC Raptor would be really great!
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HyperRushProductions posted on December 14th, 2020
Hello everyone is there a script where I can make an array of an object, say a piece of an LSM I can place on or near the track, something similar to theCodeMaster's LSM kit?
U can take that kit and take out of it what u need.
To make it suitable for your purpose.
Hello there!
First: thanks to everyone above.
I posted some early stage shots of what i did the last couple of weeks on Discord some time ago and just wanted to share a small update of the progress I made.
I started modelling a custom train which is pretty refined to date:




I didn't have much time to work on the completion of rest of the scenery due to work and life outside of NoLimits, which is a bit of a problem because I seriously want to finish this project within the year 2020. But I'll try my best to get as much done as possible the next two weeks.
Coasterdude
You guys ever heard this roar before?
Hello everyone is there a script where I can make an array of an object, say a piece of an LSM I can place on or near the track, something similar to theCodeMaster's LSM kit?
i feel like it's worth noting specifically because you used hydra to test this that the center of weight for the trains in nl2 is placed on the center of of rails and not where it should actually be on the train so jo-jo rolls do not behave the same as they would IRL and that may be causing the large difference for you rather than the friction coefficient








Friction for NL2 is 0.010 m/m, apparently the pacing is accurate than .02 .03. (Update, I was told the the NL2 mass is at the center of rails than the train itself where it needs to be thus why I wasn't getting results I needed. I changed it back to 0.0313 m/m and add an invisible transport device to correct its speed.)
It runs so beautifully and so smooth.
Made a music video
So I have been working with FVD for a couple of months now, and I have noticed that when I import some of my coasters into nl2 and they are super shaky at some points. The coaster was perfectly smooth in fvd, but when I import it to nl2 and ride it in fly by track view some parts shake back and forth. Does anyone know why they is happening and how I can fix it?
Finishing up the area around a Nemesis inspired STC :)



Hay guys, here I share a coaster I have just created. I hope you really enjoy it and Merry Christmas!
https://www.youtube.com/watch?v=jKu7I2x-AnA
Would love to hear some feedback, I'm almost new to NoLimits 2 ^^.
Adding S&S in the style of steel curtain,, RMC raptor, Morgan, Vekoma MK1101 trains and track. thanks in advance!
Does anyone have LSM launch for B&M coasters like Thunderbird?
SSsSshhHhhhh... it is better not to question jetcoasterfan
oh, thank you!
Its a cool and interesting I had a dream about this once. It would be really hard to make coasters with a controller. A coaster viewer I could see but its kinda pointless. And they probably won't have many people buying it since there isn't really much to do. Think of it like one of those dumb VR roller coasters on like the app store. You know. Its there for you to go " Woah its like I'm on this roller coaster" and then you are done. Nothing else to it. Its quite pointless and I don't see it ever becoming a reality.
Hey look what I found here, a new gallery!
NoLimits 2 Screen Shot Saturday Madness December 12, 2020
-Ride_Op
ImNotFuNny.PNG posted on December 12th, 2020
Send me an email subject :NLC Vekoma MK1101and i will send u a PKG file.
do you have yahoo or outlook of any sort? windows live mail wont work, sadly.
Any email program will work. Check your PM
Jetcoasterfan posted on December 12th, 2020
I didn’t think you could go over those paths?
JustAlex posted on December 12th, 2020
The coaster must to go underneath the bridge, does that mean once or all the time? (I managed to fit a non inverting loop around the bridge.)
It must go under all the time. I’ll change the wording
