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REBELS RUN - The STAR WARS experience by CoasterDude
NoLimits Coaster

Hello there!

First: thanks to everyone above.
I posted some early stage shots of what i did the last couple of weeks on Discord some time ago and just wanted to share a small update of the progress I made.
I started modelling a custom train which is pretty refined to date:

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I didn't have much time to work on the completion of rest of the scenery due to work and life outside of NoLimits, which is a bit of a problem because I seriously want to finish this project within the year 2020. But I'll try my best to get as much done as possible the next two weeks.

Coasterdude

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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

i feel like it's worth noting specifically because you used hydra to test this that the center of weight for the trains in nl2 is placed on the center of of rails and not where it should actually be on the train so jo-jo rolls do not behave the same as they would IRL and that may be causing the large difference for you rather than the friction coefficient

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Friction for NL2 is 0.010 m/m, apparently the pacing is accurate than .02 .03. (Update, I was told the the NL2 mass is at the center of rails than the train itself where it needs to be thus why I wasn't getting results I needed. I changed it back to 0.0313 m/m and add an invisible transport device to correct its speed.)

It runs so beautifully and so smooth.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

So I have been working with FVD for a couple of months now, and I have noticed that when I import some of my coasters into nl2 and they are super shaky at some points. The coaster was perfectly smooth in fvd, but when I import it to nl2 and ride it in fly by track view some parts shake back and forth. Does anyone know why they is happening and how I can fix it?

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Possibility of NoLimits 2 for PS5/XsX?
General

Its a cool and interesting I had a dream about this once. It would be really hard to make coasters with a controller. A coaster viewer I could see but its kinda pointless. And they probably won't have many people buying it since there isn't really much to do. Think of it like one of those dumb VR roller coasters on like the app store. You know. Its there for you to go " Woah its like I'm on this roller coaster" and then you are done. Nothing else to it. Its quite pointless and I don't see it ever becoming a reality.

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