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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

Pretty cool Coasterman0108! I'm excited to see how it turns out.

I like the STC Changa, but I think the lift should be steeper


Thanks to nolimitscoasterguy for the inspiration on the Outward Banked Pretzel-Bat






Double Inverting Stall duels with an outward banked airtime hill


Ready for this sick downward launch?


We're flying

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NoLimits 2 Wish List
NoLimits Coaster

GigaG posted on January 3rd, 2021

Here's a fairly simple idea I have.

You know how mousing over the G-force combs gives you a readout of the g-force at that point, and same for the speed combs? I suggest that the same feature be implemented for the radius combs. When building a large element/turn, it's sometimes difficult to eyeball if your radius is actually constant because the comb is rather small.

if you go into the preferences editor, under the "precision" tab there's a slider to adjust that :)

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NoLimits 2 Wish List
NoLimits Coaster

Here's a fairly simple idea I have.

You know how mousing over the G-force combs gives you a readout of the g-force at that point, and same for the speed combs? I suggest that the same feature be implemented for the radius combs. When building a large element/turn, it's sometimes difficult to eyeball if your radius is actually constant because the comb is rather small.

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NL2 Three Blind Mice 2021 - JUDGING COMPLETE! Livestream Reveal 3/13/21
Contests

Roles assigned, teams locked, and emails sent out!

Everyone should have received an email with subject title “[NLC 3 Blind Mice] Role Assignment”. If you can’t find it, it might have gone into your spam/junk folder.

Please keep your role assignments to yourself to ensure maximum blindness for everyone else. And finally, if you have any questions, don’t hesitate to reach out to me or ItsAmaliaB.

Good luck everyone!

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3ds Max Track Importer for No Limits 2
NoLimits Coaster

PvM posted on December 30th, 2017

Hey everyone,

I created this little plugin for 3ds Max that lets you import spline data from No Limits 2 and create your own custom track profile. It can be used to create custom track looks or to create a clearance envelope for your tracks. I added a couple of predefined track styles but you can create your own if you want.

What can it do?

  • Import detailed model from your track
  • Add mapping coordinates for striped rails etc.
  • Add your own track style

Currently not supported:

  • Tracks with diagonal cross ties

I also currently haven't included any clearance envelopes but they can be created using the small instruction included in the readme.

Included tracks:

B&M:

B&M Invert:

Arrow Style Corkscrew:

Intamin Mega Coaster:

Intamin Pantheon Track (MK2)

Meisho:

Morgan Classic:

Morgan Steel Dragon:

Premier:

RMC Raptor:

S&S:

Senyo Kogyo Dive Coaster:

TOGO:

TOGO Ultra Twister:

Vekoma Junior Boomerang:

Vekoma MK1101:

Vekoma MK1101 Invert:

Vekoma Suspended Thrill Coaster:

update log:

1.1:

  • added connector ties
  • added the ability to connect the start and end of the track
  • fixed the scaling issue caused by different world units in 3ds Max

1.2:

  • fixed importing crash with very small numbers
  • combined the 2 versions of the script into one that works regardless of unit setup

1.3:

  • added connectors between ties
  • added 5 more track styles including Intamin Mega Coaster, Premier plate and beam style, RMC Raptor and S&S track

1.4:

  • fixed the flipped normals issue
  • improved the UVW-mapping option
  • track now comes with textures
  • track is recolorable within the NoLimits editor
  • added 2 track styles: Vekoma Junior Boomerang and Meisho

1.5:

  • hopefully fixed the UVW-mapping problems
  • added the option to generate mapping coordinates for track styles with the rails on the inside of the ties.
  • added 3 track styles: Senyo Kogyo, Vekoma STC and special thanks go to Tyrush for providing an accurate model for the Intamin MK2
  • Updated all the templates to 3ds Max 2021

You can download the plugin here:

Download 3ds Max Track Importer 1.5 for 3ds Max 2021 and up

Download 3ds Max Track Importer 1.4

Older versions have been removed

Tutorials:

Please let me know what you think of it. Any suggestions, track files etc are welcome to make this plugin even better.

Can you add ajustable double spine for intamins mega and mk2 please

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NL2 Three Blind Mice 2021 - JUDGING COMPLETE! Livestream Reveal 3/13/21
Contests

Tom, we would love to have you as an additional judge for the competition.

That said, happy new year all! The entry form closed and we have 38 entrants signed up. This gives us a total of 12 full teams! We believe this is the most ever for a 3 Blind Mice, even from NL1.

Amalia and I will take the next couple days to review the data and will soon distribute an email detailing your assigned role for the competition.

We are really thrilled with everyone’s turnout and energy, stay tuned!

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Coaster is ignoring blocks
NoLimits Coaster

Ride_Op posted on December 15th, 2020

The lift hill automatically stops before the train reaches the top if the block ahead is occupied. If the lift hill keeps going without stopping, it means that the ride knows that the next block is clear, whatever that is. As that train cycles around the track, it inevitably must pass through the block border, which should trigger a warning about multiple trains on the same block. This is what keeps the brakes closed, which then causes the collision.

How to find the issue? Well, you can see where the first train is when the occupied block warning happens. Or in the editor, you can change the comb view to show the blocks. Color coded sections will show you where all of your blocks start and end. If you have things set properly, it will show the same color from the end of the lift segments all the way to the end of the initial brake. If not, where the color changes is your extra block that allows the train to pass over the lift, but doesn't stop the train, which causes the problem.

-Ride_Op

The warning about multiple trains on a block is triggered right as the 2nd train leaves the lift, as the 1st train has not yet reached the initial brake. The lift is not acting as a block. There is one single block from the end of the lift through the end of the initial brake

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