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Project: Vliegende Hollander Efteling (Ruigrijk)
NoLimits Coaster

Good day everyone, I can happily continue with the great Ruigrijk project! I lost as much as half of my project, but I got a lot back in a very short period of time. Furthermore, I have been working on the real sizes in this project for a long time. everything you see is scaled from the original! the thing that makes the project take a long time is because I like details that make the project more lively! I will keep you informed of progress in the near future. I'm going to focus on the Vliegende Hollander first!






The white rails is purely for the fit of the Custom track

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Thom's thread 'o' stuff [Speed Demon - late 1990's Premier LIM]
NoLimits Coaster

Greetings to those who remember me (and for those that do remember from 2015 - 2018 I do apologize sincerely)

After about two years or so of not doing too much myself in NL2 since Paragon, I decided to give something I have wanted to do for a while a shot. With Copperhead by cb0688 being one of my favorite NL2 coasters and Jokers Jinx being one of my personal favorites from my east coast trip in 2018, I have always wanted to give making a custom layout Premier LIM a try. After about a week of work I have a layout that I'm extremely satisfied with, and after finishing the supports yesterday I wanted to show off a few more pictures of the ride

Don't worry about the red comb sections, I have my comb limits set at much lower values than the default settings to get a better visualization for more reasonable force readouts

Here are some photos showing some of my favorite support sections, the connectors were a bit of a nightmare to nail down, but once I had them figured out it wasn't too bad

As mentioned in WYJDINL2, me and Element115 have created a custom track model for the ride. I just wanted to fix a few minor aesthetical things, and since we could do it then why not

I have begun planning the area around the coaster, but I want to hold back on showing off too much since a lot of it is subject to change. However, some things like the electrical housing, station, and on-ride photo building are fully planned out. I tried to be as space-efficient as possible, wanted to use as much of the open space between the Brake Run and Station for as much as possible

The next thing on the list is to wait for the rest of the custom track to be generated and optimized, and while Element115 is doing that I will probably be working a bit on graphics for the ride, as well as planning out the structure for the station building. Feels good to finally be making proper progress on an NL2 project again despite how long it has been, I hope people like what I have so far

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Guess the Coaster
Theme Park Discussion

Please post the evidence that makes you think that's the ride.

In this case, I don't think it is Magnus. The lift hill doesn't look the same, as the mug has angled supports like GCI and Magnus has one level of batting to the side then goes straight down like CCI/TGG. Also the turn in front doesn't line up with the track in Magnus from satellite views.

-Ride_Op

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Guess the Coaster
Theme Park Discussion

No one has gone in a long time, so I'm going to jump in here with more of a coaster mystery.

Note: I do not know the answer to this one, so the challenge will be to identify the coaster and prove your case somehow.

What is this coaster? We know it's not Colossus at SFMM. To give some background on it, SFMM used to sell something I affectionately called the Mug Of Fail. The mug had 8 pictures of coasters from SFMM, 5 of which were wrong. Sometimes the error would be more innocuous like showing a picture of X and labeling it X2 (old paint). Some were tricky, like the picture labeled Viper that was really SFGAdv's GASM. Some, like the one above, were of a totally different coaster. The worst was taking a picture of Kong at SFDK and labeling it Tatsu.

So, what is this coaster?

-Ride_Op

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Mizuchi (B&M Hyper) - Released!
NoLimits Coaster

JP, Projeckton, those are fair assessments. What do you all think of this other concept I was floating around. I also tuned down the saturation a bit. No matter what, I have a bit of a difficulty in that a lot of elite Japanese interior design tended to highlight the color red due to it's cultural significance. However, I wanted to highlight blue and a crisper palette because of the tie in to water elements from the name Mizuchi. So, I struggled to find a compromise that I liked.

Also, another shot to highlight the scenery work

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REBELS RUN - The STAR WARS experience by CoasterDude
NoLimits Coaster

Man, this is really coming to life. Missed the above posts but I like all of the offboard interaction you have like the cave walkway. The composition of the whole land is really pleasing.

The one thing jumping out at me is your walkway texture, it looks very obviously tiled. Fixing that would really push the immersion of your hard work.

Can’t wait to see more!

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Mizuchi (B&M Hyper) - Released!
NoLimits Coaster

I can kind of see what you're going for with the shell thing, it's just a bit jarring with the shells on a bright blue background since colours in Japanese traditional art are generally very muted.

The overall ride looks nice and the whole traditional Japanese aesthetic stuff is right up my alley.

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Mizuchi (B&M Hyper) - Released!
NoLimits Coaster

Jcoasters, I can see where you’re coming from with that. I used the staggered trains because my 4 year old son demanded a splash track so that limited my train options. I could have shortened the trains by a car but the ride time is similar to the 200-210 ft hypers out there. So, I didn’t want to take the hit to rider capacity. Ultimately, the first drop is only 170 ft, but the overall height differential between the top of the lift and the lowest point on the ride is still ~205 ft.

Jack73, thanks! My hope was to add all those kinds of nice custom details to really immerse the rider in the simulation.

JP, I was drawing some inspiration of some Japanese interiors that have artistic flowers painted on individual wall panels. Since Mizuchi is a water spirit/dragon, I went with seashells. You can’t really tell from the pictures, but they aren’t photo-realistic, but rather have a bit of cell-shaded quality to them.

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