Skip to content

All Comments

5761 to 5780 of 19729

Filter comments

NoLimits 2 Wish List
NoLimits Coaster

I have just a small idea for a future update...maybe you could add the function that it's possible to save custom video output settings. It would just make things a bit easier so that I don't have to type in my preferred video size every time I want to record a video (for tests I also record the coasters in a smaller resolution since my laptop is not the fastest). So just a button to save custom settings would do it.

Thanks

View comment
The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

Loving this. Personally I'd suggest using the older rocket coaster trains, I think they fit perfectly with this coaster. If you really wanted to go crazy, you could model the little skis under the upstops to engage with the friction wheels on the lift. Your layout is great as usual, but as a big fan of compact layouts, I have to say it'd be nice if you could have even just one element that wasn't a directional change. An airtime hill, a zero g, something to break up the turnarounds and let you breath for just a second. Looking forward to seeing your progress!

View comment
The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

I really like that layout and how compact you were able to make it. One addition I I think would be really cool would be to try doing a dive kind of thing for the second half of the cobra roll, like on the non inverting cobra roll on the walibi belgium hyper coaster, but with more of a whip. I feel like the cobra roll seems a little like a deadish spot for the ride, at least not quite as interesting or as unique as the rest of the layout (which again is awesome!).

View comment
Another simple one I'm sure - but it's driving me crazy!
NoLimits Coaster

LeedsUKNL posted on January 21st, 2021

Hmmm.... I've seen all that "heartline", center of rails", etc. business, but I remember thinking to myself "isn't that a bridge too far?!?!" ;) I just add my roll points and it gives me what I'm after. Having said that, there is a quirk(?) I've noticed. When I come back into a straight section after a 180 turn, I add a zero degree roll point. I would have thought that would suffice until the next turn, but no - the track seems to have a mind of its own" If I don't periodically add other zero degree roll points along the straight stretch, it sometimes wants to curve off of its own accord! Now that I've sussed a solution that works for me, I'm quite happy. I mean. I don't understand why it does it, but I'm not going to lose sleep over it.

Click on the zero degree roll and click strict, should solve that. Also for making it a smooth transition to the flat section, put a roll right before it (but not too close) that is about 5 degrees banked and adjust it along the spline until it is smooth (run over it in track view to check).

View comment
Another simple one I'm sure - but it's driving me crazy!
NoLimits Coaster

Hmmm.... I've seen all that "heartline", center of rails", etc. business, but I remember thinking to myself "isn't that a bridge too far?!?!" ;) I just add my roll points and it gives me what I'm after. Having said that, there is a quirk(?) I've noticed. When I come back into a straight section after a 180 turn, I add a zero degree roll point. I would have thought that would suffice until the next turn, but no - the track seems to have a mind of its own" If I don't periodically add other zero degree roll points along the straight stretch, it sometimes wants to curve off of its own accord! Now that I've sussed a solution that works for me, I'm quite happy. I mean. I don't understand why it does it, but I'm not going to lose sleep over it.

View comment
Thom's thread 'o' stuff [Speed Demon - late 1990's Premier LIM]
NoLimits Coaster

So it's been almost a week, not too much major progress has been made but I have been doing a few small things while waiting on the rest of the track model to be finished. Firstly, I created a Logo for the ride, something fairly simple and also quite late '90s. I might tweak some of the colors later down the line, but I'm happy with the overall shape.

Secondly, I remodeled the clamp brake. With the custom track, I can't use the NL2 one without it sticking out due to a slight difference in the height of the spine (and also the ties being different). After scouring the net for some photos and rough dimensions, then figuring out how the clamp system works, here is the result

I also plan to release it as a custom object for people to use on wooden coasters and such, but it still needs to be optimized, animated, and textured properly by secretimbecile

Finally, I have begun modeling the transformer boxes and the building for the rest of the electrical equipment.

It's still incredibly work in progress and hasn't really had much visual improvement yet, but that's because I have been fiddling with the scale of everything before I did any proper details. Like I said, not too much but hopefully, by the next update, the custom track will be fully ready and I can start working on the Launch structure.

View comment
Another simple one I'm sure - but it's driving me crazy!
NoLimits Coaster

LeedsUKNL posted on January 20th, 2021

[...] To be honest, I dismissed the word "spline" when first starting out in NL2, as it seemed to be a somewhat advanced feature that I didn't think I would ever need myself. Truth be told, I'm still a little vague on what it is exactly [...]

Splines are just all the curves. You don't really need to know the technical name for them, just that they're the path the coaster will take!

View comment
5761 to 5780 of 19729