Okay! Sorry for the late update, we successfully received all 12 tracks supported, and all have been distributed to the themers to begin work.
Files are due at the submission form provided. Once judging goes live, themers may upload to NLC exchange!
Okay! Sorry for the late update, we successfully received all 12 tracks supported, and all have been distributed to the themers to begin work.
Files are due at the submission form provided. Once judging goes live, themers may upload to NLC exchange!
'A Rebel U-Wing has landed in your area! This is our final run to defeat the Empire and regain posession of the last Kyber Crystal mines within the Outer Rim territories'

Some more details I'm currently working on:





A113 posted on January 14th, 2021
The one thing jumping out at me is your walkway texture, it looks very obviously tiled. Fixing that would really push the immersion of your hard work.
Thank you, but I'm not really sure what you're trying to say. Would you suggest using a different Texture?
Coasterdude
that looks really nice! the lap bars really make the whole train look so much nicer than tornado's
Ok it worked!😍 Thank you so much for your help! 🙏🤗
Decided it was time to take the leap from SketchUp to blender for my modelling, I have used Blender for small things before but this is the first time I've used it for an entire project, was an interesting learning experience.
Cycles Render

NoLimits 2

Ok
Here is the result :
U can change the size of your bogies / coaches to fit for your rails
Ok. But the Mack Coaster will still go along.
So the one from Intamin, from Code Master, goes with the Mack... 😅
But still something doesn't fit... 😅🤔
in the coaster properties, in the mode tab, set the heartline to custom and set the Y-offset to 1.3
you could just look that up probably
idk never ridden it
Where can I find the heartline?
did you set the heartlines to the same value? i'd suggest: CoR offset Y = 1.3
Hello dear community,
I would like to use the Code Master trains on my Intamin Coaster. But since I don't know how to place them in such a way that they drive, I ask again here (:
It already worked, but you drove with a different coaster style, for example Rocket Coaster
Thanks in advance for the answers! (:
I'd be up for it if there's enough time to RMC it
kristalic
So I tried it, but well, it doesn't work that well. In any case, the train runs on the route, but unfortunately with the Mack or the Rocket, one of the two together ):
MrRC is fine
We both dutch and we both friends in FB, so its easier to communicate. but i can place the solution here
u make a FAKE 2nd chainlift as object, find the right off ride video for the audio.
Take and modify a script that make the object move, place the tracktriggers in the coaster u working on.
Keep trying untill the right effect is accomplished.
MrRC posted on January 30th, 2021
Check your FB inbox
why do you never just post your advice here in case someone needs it in the future?
Sasquatch787 posted on January 30th, 2021
Question about instant animation: is it possible to change the animation speed? I'm wanting make a dropping chain lift on the second lift of my Boomerang coaster.
Check your FB inbox